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Rename libraries on Mac OS to prevent conflicts.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
libEGL
/
BUILD.gn
2017-06-23
Nicolas Capens
Rename libraries on Mac OS to prevent conflicts.
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commitdiff
2017-06-21
Nicolas Capens
Revert workarounds for ThinLTO linker builds.
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2017-06-21
Nicolas Capens
Fix Mac OS library loading for unittests.
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2017-06-15
Nicolas Capens
Make the EGL surface class abstract.
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2017-06-12
Nicolas Capens
Fix symbol visibility for preemption.
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2017-06-09
Nicolas Capens
Add Chromium global build dependency.
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2017-06-08
Nicolas Capens
Avoid dummy key methods by using pure abstract classes.
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2017-05-11
Nicolas Capens
Prevent LTO from eliminating cross-library virtual...
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2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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2017-04-18
Ivan Krasin
Disable CFI on SwiftShader's libEGL.
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2017-04-18
Ivan Krasin
Fix SwiftShader's libEGL build under ThinLTO.
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2017-04-04
Nicolas Capens
Fix libEGL symbol visibility.
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2017-03-29
Tom Anderson
Gcc: Suppress some warnings in src/OpenGL
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2017-03-14
Alexis Hetu
Fixed defines from BUILD.gn files
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2017-02-10
Alexis Hetu
Fixing the Linux build without breaking the Mac build
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2017-02-07
Nicolas Capens
Add dummy key methods for UBSan RTTI.
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2017-01-30
Alexis Hetu
MacOS build fix
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2017-01-27
Alexis Hetu
Update to Linux build files for Chromium
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2016-12-07
Alexis Hetu
Build fix
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2016-12-06
Alexis Hetu
Renamed libEGL/Surface.* to libEGL/EGLSurface.*
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2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
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2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
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2016-09-23
Alexis Hetu
Give SwiftShader libraries a unique name on Mac
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2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
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2016-08-31
Alexis Hetu
Fixed build files for Windows clang
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2016-07-20
Alexis Hetu
Changed SwiftShader output
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2016-07-15
Alexis Hetu
Fixed building SwiftShader libraries within Chromium...
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2016-07-07
Alexis Hetu
Update to BUILD.gn files
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2016-06-23
Alexis Hetu
Update to gn files for Windows
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2016-06-09
Alexis Hetu
GN files, initial check in
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