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Rename libraries on Mac OS to prevent conflicts.
[android-x86/external-swiftshader.git] / src / OpenGL / libEGL / BUILD.gn
2017-06-23 Nicolas CapensRename libraries on Mac OS to prevent conflicts.
2017-06-21 Nicolas CapensRevert workarounds for ThinLTO linker builds.
2017-06-21 Nicolas CapensFix Mac OS library loading for unittests.
2017-06-15 Nicolas CapensMake the EGL surface class abstract.
2017-06-12 Nicolas CapensFix symbol visibility for preemption.
2017-06-09 Nicolas CapensAdd Chromium global build dependency.
2017-06-08 Nicolas CapensAvoid dummy key methods by using pure abstract classes.
2017-05-11 Nicolas CapensPrevent LTO from eliminating cross-library virtual...
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-18 Ivan KrasinDisable CFI on SwiftShader's libEGL.
2017-04-18 Ivan KrasinFix SwiftShader's libEGL build under ThinLTO.
2017-04-04 Nicolas CapensFix libEGL symbol visibility.
2017-03-29 Tom AndersonGcc: Suppress some warnings in src/OpenGL
2017-03-14 Alexis HetuFixed defines from BUILD.gn files
2017-02-10 Alexis HetuFixing the Linux build without breaking the Mac build
2017-02-07 Nicolas CapensAdd dummy key methods for UBSan RTTI.
2017-01-30 Alexis HetuMacOS build fix
2017-01-27 Alexis HetuUpdate to Linux build files for Chromium
2016-12-07 Alexis HetuBuild fix
2016-12-06 Alexis HetuRenamed libEGL/Surface.* to libEGL/EGLSurface.*
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-11-15 Alexis HetuFixed clang warnings and unmuted these warnings
2016-09-23 Alexis HetuGive SwiftShader libraries a unique name on Mac
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-07-20 Alexis HetuChanged SwiftShader output
2016-07-15 Alexis HetuFixed building SwiftShader libraries within Chromium...
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-06-23 Alexis HetuUpdate to gn files for Windows
2016-06-09 Alexis HetuGN files, initial check in