OSDN Git Service

Refactor compressed texture format validation.
[android-x86/external-swiftshader.git] / src / OpenGL / libGL /
2018-02-01 Nicolas CapensSupport compressed textures unconditionally.
2018-01-10 Alexis HetuBuild fix
2017-12-19 Nicolas CapensSearch the top level from the base level.
2017-12-14 Nicolas CapensSeparate image depth and samples count.
2017-12-07 Alexis HetuAllow out of bounds coordinates in glBlitFramebuffer
2017-12-01 Alexis HetuAdd support for borders around textures.
2017-11-30 Nicolas CapensDrawing without current program is not an error.
2017-11-07 Nicolas CapensRefactor FrameBuffer blit/flip source.
2017-11-07 Nicolas CapensRefactor FrameBuffer state.
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-09-29 Alexis HetuPrevent division by 0
2017-09-14 Nicolas CapensFix libGL build.
2017-07-21 Nicolas CapensFix clearing all samples of multisample render targets.
2017-06-12 Nicolas CapensFix D3D8, D3D9, and GL builds.
2017-05-19 Nicolas CapensFix locking a destroyed mutex.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-03-20 Nicolas CapensFix C++11 strict string literal const correctness.
2017-01-13 Nicolas CapensFix resource include file path capitalization.
2017-01-06 Nicolas CapensUpdate Subzero LLVM dependencies to 759dd39154f0bbf1adc...
2016-12-01 Nicolas CapensEnable multiprocessor compilation.
2016-10-06 Alexis HetuAdding functionality to stencils
2016-09-15 Alexis HetuUpgrade to Visual Studio 2015 project files
2016-09-09 Alexis HetuFixed alignment warnings
2016-08-10 Nicolas CapensFix resetting the current context on thread/process...
2016-08-04 Alexis HetuShader cleanup
2016-07-01 Michele BissaccoFix libGL compilation (missing spaces)
2016-06-09 Alexis HetuFixed some virtual function related warnings
2016-05-27 Nicolas CapensSupport frustum clipping against z = -1.
2016-05-16 Nicolas CapensMove Khronos OpenGL headers to top-level include directory.
2016-05-13 Nicolas CapensOutput builds to top-level obj and bin folder.
2016-05-13 Nicolas CapensMove Visual Studio solution to root directory.
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-05-10 Nicolas CapensRemove the watermark logo.
2016-04-19 John SheuAdd support for GL_NV_read_depth
2016-04-18 Nicolas CapensRefactor implementation constants.
2016-04-06 Alexis HetuBuild fix
2016-03-29 Nicolas CapensUse namespaces for context owned objects.
2016-03-24 Nicolas CapensRefactor NameSpace into a template class.
2016-03-24 Nicolas CapensRefactor buffer clearing.
2016-03-24 Nicolas CapensReduce math function duplication.
2016-03-24 Nicolas CapensSupport separate depth and stencil buffers.
2016-03-18 Alexis Hetu32-bit integer vertex attribute
2016-03-09 Alexis HetuTransform feedback query implementation
2016-02-24 Nicolas CapensImplement support for separate minification/magnificati...
2016-01-15 Alexis HetuAdded some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
2016-01-15 Nicolas CapensFix Clang errors on Linux.
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-09 Nicolas CapensFix tautological expressions.
2016-01-09 Nicolas CapensFix initialization order warnings.
2016-01-09 Nicolas CapensFix string format specifiers.
2015-12-21 Nicolas CapensStore the native display as an opaque pointer.
2015-12-21 Nicolas CapensFix missing abs() declaration.
2015-12-18 Alexis HetuSending magnification filter info to the sampler
2015-12-18 Alexis HetuFixed format validations
2015-12-15 Alexis HetuAdded new extensions
2015-12-01 Nicolas CapensFix GL and D3D9 compilation.
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-09-24 Nicolas CapensEnable R5G6B5 as an internal format.
2015-09-22 Nicolas CapensImprove color clear precision.
2015-09-03 Nicolas CapensAllow 0x0 dimension default framebuffers.
2015-09-03 Nicolas CapensSimplify and centralize multisample counts.
2015-09-03 Alexis HetuMultisampling value of 1
2015-08-31 Alexis HetuEnable glsl integer code
2015-08-28 Nicolas CapensImplement EGL_LARGEST_PBUFFER.
2015-08-28 Nicolas CapensLog parameters of invalid surface creation.
2015-08-06 Nicolas CapensImplement missing state and queries.
2015-08-06 Nicolas CapensRenamed boolean state variables and setters.
2015-07-09 Maxime GrégoireImplementation of glLogicOp
2015-07-03 Nicolas CapensUse the projection matrix to scale z.
2015-06-26 Nicolas CapensRemove an unused method.
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
2015-06-15 Nicolas CapensSimplify int4 and float4 types.
2015-06-12 Alexis HetuFixed some warnings
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-11 Nicolas CapensUse only external surface dimensions.
2015-06-08 Maxime GrégoireUse a non-blocking lock for the streaming vertex buffer
2015-06-03 Nicolas CapensUse the last triangle vertex for flat shading on OpenGL.
2015-06-03 Nicolas CapensDon't restrict format combinations on CopyTexSubImage.
2015-05-25 Nicolas CapensInterpret integer color and normal coordinates as norma...
2015-05-15 Nicolas CapensAnalyze the shader for define instructions.
2015-05-15 Nicolas CapensFix texture coordinate transformations on OpenGL.
2015-05-10 Maxime GrégoireAdded preprocessor definitions for the architecture...
2015-04-29 Maxime GrégoirePreprocessor definitions for libGL x64
2015-04-29 Nicolas CapensPredefine (E)GL export macros.
2015-04-28 Nicolas CapensUse %p without precision specifier in TRACE() calls.
2015-04-16 Nicolas CapensAccess library dependencies through a single object.
2015-04-10 Nicolas CapensRefactor GL objects into named and unnamed ones.
2015-04-01 Maxime GregoirePossibility to call a non-existing display list without...
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-20 Ping-Hao WuUse a string format for safer printing.
2015-03-20 Ping-Hao WuRemove unnecessary <exception> includes.
2015-03-12 Nicolas CapensUse a common implementation of the matrix stack for...
2015-03-12 Nicolas CapensImplement glFrustum() for OpenGL ES 1.1.
2015-03-11 Maxime GregoirelibGL Frustum implementation
2015-03-11 Maxime GregoirelibGL MultMatrixd implementation
2015-03-02 Nicolas CapensAlways show the FPS when SwiftConfig is active.
2015-02-23 Nicolas CapensUse an STL string for the shader info log.
2015-02-23 Nicolas CapensCentralize shader compilation.
next