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Refactor compressed texture format validation.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
libGL
/
2018-02-01
Nicolas Capens
Support compressed textures unconditionally.
tree
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commitdiff
2018-01-10
Alexis Hetu
Build fix
tree
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commitdiff
2017-12-19
Nicolas Capens
Search the top level from the base level.
tree
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commitdiff
2017-12-14
Nicolas Capens
Separate image depth and samples count.
tree
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commitdiff
2017-12-07
Alexis Hetu
Allow out of bounds coordinates in glBlitFramebuffer
tree
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commitdiff
2017-12-01
Alexis Hetu
Add support for borders around textures.
tree
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commitdiff
2017-11-30
Nicolas Capens
Drawing without current program is not an error.
tree
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commitdiff
2017-11-07
Nicolas Capens
Refactor FrameBuffer blit/flip source.
tree
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commitdiff
2017-11-07
Nicolas Capens
Refactor FrameBuffer state.
tree
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commitdiff
2017-10-19
Alexis Hetu
Update the Windows Target Platform Version
tree
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commitdiff
2017-10-10
Nicolas Capens
Upgrade SwiftShader solution and projects to Visual...
tree
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commitdiff
2017-09-29
Alexis Hetu
Prevent division by 0
tree
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commitdiff
2017-09-14
Nicolas Capens
Fix libGL build.
tree
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commitdiff
2017-07-21
Nicolas Capens
Fix clearing all samples of multisample render targets.
tree
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commitdiff
2017-06-12
Nicolas Capens
Fix D3D8, D3D9, and GL builds.
tree
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commitdiff
2017-05-19
Nicolas Capens
Fix locking a destroyed mutex.
tree
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commitdiff
2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
tree
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commitdiff
2017-03-20
Nicolas Capens
Fix C++11 strict string literal const correctness.
tree
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commitdiff
2017-01-13
Nicolas Capens
Fix resource include file path capitalization.
tree
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commitdiff
2017-01-06
Nicolas Capens
Update Subzero LLVM dependencies to 759dd39154f0bbf1adc...
tree
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commitdiff
2016-12-01
Nicolas Capens
Enable multiprocessor compilation.
tree
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commitdiff
2016-10-06
Alexis Hetu
Adding functionality to stencils
tree
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commitdiff
2016-09-15
Alexis Hetu
Upgrade to Visual Studio 2015 project files
tree
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commitdiff
2016-09-09
Alexis Hetu
Fixed alignment warnings
tree
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commitdiff
2016-08-10
Nicolas Capens
Fix resetting the current context on thread/process...
tree
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commitdiff
2016-08-04
Alexis Hetu
Shader cleanup
tree
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commitdiff
2016-07-01
Michele Bissacco
Fix libGL compilation (missing spaces)
tree
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commitdiff
2016-06-09
Alexis Hetu
Fixed some virtual function related warnings
tree
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commitdiff
2016-05-27
Nicolas Capens
Support frustum clipping against z = -1.
tree
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commitdiff
2016-05-16
Nicolas Capens
Move Khronos OpenGL headers to top-level include directory.
tree
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commitdiff
2016-05-13
Nicolas Capens
Output builds to top-level obj and bin folder.
tree
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commitdiff
2016-05-13
Nicolas Capens
Move Visual Studio solution to root directory.
tree
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commitdiff
2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
tree
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commitdiff
2016-05-10
Nicolas Capens
Remove the watermark logo.
tree
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commitdiff
2016-04-19
John Sheu
Add support for GL_NV_read_depth
tree
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commitdiff
2016-04-18
Nicolas Capens
Refactor implementation constants.
tree
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commitdiff
2016-04-06
Alexis Hetu
Build fix
tree
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commitdiff
2016-03-29
Nicolas Capens
Use namespaces for context owned objects.
tree
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commitdiff
2016-03-24
Nicolas Capens
Refactor NameSpace into a template class.
tree
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commitdiff
2016-03-24
Nicolas Capens
Refactor buffer clearing.
tree
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commitdiff
2016-03-24
Nicolas Capens
Reduce math function duplication.
tree
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commitdiff
2016-03-24
Nicolas Capens
Support separate depth and stencil buffers.
tree
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commitdiff
2016-03-18
Alexis Hetu
32-bit integer vertex attribute
tree
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commitdiff
2016-03-09
Alexis Hetu
Transform feedback query implementation
tree
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commitdiff
2016-02-24
Nicolas Capens
Implement support for separate minification/magnificati...
tree
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commitdiff
2016-01-15
Alexis Hetu
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
tree
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commitdiff
2016-01-15
Nicolas Capens
Fix Clang errors on Linux.
tree
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commitdiff
2016-01-12
Nicolas Capens
Fix signed/unsigned comparison warnings.
tree
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commitdiff
2016-01-09
Nicolas Capens
Fix tautological expressions.
tree
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commitdiff
2016-01-09
Nicolas Capens
Fix initialization order warnings.
tree
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commitdiff
2016-01-09
Nicolas Capens
Fix string format specifiers.
tree
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commitdiff
2015-12-21
Nicolas Capens
Store the native display as an opaque pointer.
tree
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commitdiff
2015-12-21
Nicolas Capens
Fix missing abs() declaration.
tree
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commitdiff
2015-12-18
Alexis Hetu
Sending magnification filter info to the sampler
tree
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commitdiff
2015-12-18
Alexis Hetu
Fixed format validations
tree
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commitdiff
2015-12-15
Alexis Hetu
Added new extensions
tree
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commitdiff
2015-12-01
Nicolas Capens
Fix GL and D3D9 compilation.
tree
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commitdiff
2015-11-27
Alexis Hetu
Blitter clear implementation
tree
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commitdiff
2015-11-16
Alexis Hetu
Multiple draw buffers implementation
tree
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commitdiff
2015-09-24
Nicolas Capens
Enable R5G6B5 as an internal format.
tree
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commitdiff
2015-09-22
Nicolas Capens
Improve color clear precision.
tree
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commitdiff
2015-09-03
Nicolas Capens
Allow 0x0 dimension default framebuffers.
tree
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commitdiff
2015-09-03
Nicolas Capens
Simplify and centralize multisample counts.
tree
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commitdiff
2015-09-03
Alexis Hetu
Multisampling value of 1
tree
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commitdiff
2015-08-31
Alexis Hetu
Enable glsl integer code
tree
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commitdiff
2015-08-28
Nicolas Capens
Implement EGL_LARGEST_PBUFFER.
tree
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commitdiff
2015-08-28
Nicolas Capens
Log parameters of invalid surface creation.
tree
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commitdiff
2015-08-06
Nicolas Capens
Implement missing state and queries.
tree
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commitdiff
2015-08-06
Nicolas Capens
Renamed boolean state variables and setters.
tree
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commitdiff
2015-07-09
Maxime Grégoire
Implementation of glLogicOp
tree
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commitdiff
2015-07-03
Nicolas Capens
Use the projection matrix to scale z.
tree
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commitdiff
2015-06-26
Nicolas Capens
Remove an unused method.
tree
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commitdiff
2015-06-22
Nicolas Capens
Log the switch value when reaching an UNREACHABLE().
tree
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commitdiff
2015-06-15
Nicolas Capens
Simplify int4 and float4 types.
tree
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commitdiff
2015-06-12
Alexis Hetu
Fixed some warnings
tree
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commitdiff
2015-06-11
Alexis Hetu
Eliminating warnings from SwifShader
tree
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commitdiff
2015-06-11
Nicolas Capens
Use only external surface dimensions.
tree
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commitdiff
2015-06-08
Maxime Grégoire
Use a non-blocking lock for the streaming vertex buffer
tree
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commitdiff
2015-06-03
Nicolas Capens
Use the last triangle vertex for flat shading on OpenGL.
tree
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commitdiff
2015-06-03
Nicolas Capens
Don't restrict format combinations on CopyTexSubImage.
tree
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commitdiff
2015-05-25
Nicolas Capens
Interpret integer color and normal coordinates as norma...
tree
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commitdiff
2015-05-15
Nicolas Capens
Analyze the shader for define instructions.
tree
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commitdiff
2015-05-15
Nicolas Capens
Fix texture coordinate transformations on OpenGL.
tree
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commitdiff
2015-05-10
Maxime Grégoire
Added preprocessor definitions for the architecture...
tree
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commitdiff
2015-04-29
Maxime Grégoire
Preprocessor definitions for libGL x64
tree
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commitdiff
2015-04-29
Nicolas Capens
Predefine (E)GL export macros.
tree
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commitdiff
2015-04-28
Nicolas Capens
Use %p without precision specifier in TRACE() calls.
tree
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commitdiff
2015-04-16
Nicolas Capens
Access library dependencies through a single object.
tree
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commitdiff
2015-04-10
Nicolas Capens
Refactor GL objects into named and unnamed ones.
tree
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commitdiff
2015-04-01
Maxime Gregoire
Possibility to call a non-existing display list without...
tree
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commitdiff
2015-04-01
Alexis Hetu
Replacing numbers by constants
tree
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commitdiff
2015-03-20
Ping-Hao Wu
Use a string format for safer printing.
tree
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commitdiff
2015-03-20
Ping-Hao Wu
Remove unnecessary <exception> includes.
tree
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commitdiff
2015-03-12
Nicolas Capens
Use a common implementation of the matrix stack for...
tree
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commitdiff
2015-03-12
Nicolas Capens
Implement glFrustum() for OpenGL ES 1.1.
tree
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commitdiff
2015-03-11
Maxime Gregoire
libGL Frustum implementation
tree
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commitdiff
2015-03-11
Maxime Gregoire
libGL MultMatrixd implementation
tree
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commitdiff
2015-03-02
Nicolas Capens
Always show the FPS when SwiftConfig is active.
tree
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commitdiff
2015-02-23
Nicolas Capens
Use an STL string for the shader info log.
tree
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commitdiff
2015-02-23
Nicolas Capens
Centralize shader compilation.
tree
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commitdiff
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