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[android-x86/external-swiftshader.git] / src / Renderer /
2017-07-07 Nicolas CapensIntialize memory to zero to silence MSan.
2017-07-05 Nicolas CapensFix memory leak when aborting routine generation.
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-06-12 Antoine LabourSynchronize in ~ImageImplementation
2017-06-08 Nicolas CapensAvoid dummy key methods by using pure abstract classes.
2017-05-19 Nicolas CapensFix locking a destroyed mutex.
2017-05-11 Nicolas CapensPrevent LTO from eliminating cross-library virtual...
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-28 Nicolas CapensFix memory alignment of outline spans.
2017-04-25 Nicolas CapensFix ARM compilation.
2017-04-12 Nicolas CapensFix floating-point color buffer support.
2017-04-11 Nicolas CapensDisable filtering on 1x1 textures.
2017-03-29 Nicolas CapensRefactor read pixel format/type validation.
2017-03-20 Tom AndersonFix GCC build
2017-03-14 Alexis HetuFixed defines from BUILD.gn files
2017-03-13 Nicolas CapensOnly support main thread rendering in debug builds.
2017-03-10 Nicolas CapensWork around unsuppressable GCC error.
2017-02-15 Nicolas CapensUse rep stos x86 assembly for fast clears.
2017-02-15 Nicolas CapensFix external surface pitch/slice retrieval.
2017-02-10 Alexis HetuFixed Mac build
2017-02-07 Nicolas CapensAdd dummy key methods for UBSan RTTI.
2017-02-03 Jorge E. MoreiraModified MutexLock to use a pthread mutex on Android.
2017-01-18 Nicolas CapensDetect SSE4.1 support for Subzero.
2016-12-14 Alexis HetuFixed using GL_SAMPLE_ALPHA_TO_COVERAGE
2016-12-14 Nicolas CapensConsistently treat non-existant components as unsigned.
2016-12-13 Nicolas CapensFix missing switch cases for blitting B32G32R32F.
2016-12-07 Alexis HetuBuild fix
2016-12-06 Nicolas CapensDeprecate handling power-of-two texture sampling separa...
2016-12-02 Nicolas CapensMake Reactor destination variables non-const.
2016-12-01 Nicolas CapensDon't use Long1 for stencil operations.
2016-12-01 Nicolas CapensRemove build dependencies on (LLVM)Reactor.
2016-12-01 Nicolas CapensAvoid ambiguous vector casts.
2016-11-22 Alexis HetuFixed some quad layout computation related warnings
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-11-15 Alexis HetuFixed clang warnings and unmuted these warnings
2016-10-06 Alexis HetuAdding functionality to stencils
2016-09-28 Nicolas CapensMove Reactor type definitions to Reactor.hpp.
2016-09-28 Nicolas CapensDeprecate DLL precaching support.
2016-09-26 Alexis HetuFix for the remaining vertex array issues
2016-09-15 Alexis HetuFixed default alpha value for integer types
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-09-09 Alexis HetuFixed alignment warnings
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-08-04 Alexis HetuShader cleanup
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-07-03 Nicolas CapensFix Visual Studio 2015 compilation issues.
2016-06-24 Alexis HetuFixed more windows warnings
2016-06-23 Nicolas CapensFix retaining the processing routines when no update.
2016-06-23 Alexis HetuFixed Windows warnings
2016-06-23 Alexis HetuUpdate to gn files for Windows
2016-06-13 Meng-Lin WutexelFetch implementation
2016-06-09 Alexis HetuGN files, initial check in
2016-06-09 Alexis HetuFixed some virtual function related warnings
2016-06-08 Alexis HetuMoved or removed unused variables
2016-06-08 Alexis HetuMin LOD and Max LOD sampler parameters
2016-06-06 Alexis HetuLOD Base level and Max level to sampler state
2016-06-06 Alexis HetuTexture size fix
2016-06-02 Alexis HetuImplement flat interpolation qualifier support.
2016-05-28 Nicolas CapensUse static_assert instead of meta macros.
2016-05-27 Nicolas CapensRemove snapping clipped points to the frustum plane.
2016-05-27 Nicolas CapensSupport frustum clipping against z = -1.
2016-05-27 Nicolas CapensRefactor point and line clip flag calculation.
2016-05-27 Nicolas CapensRefactor primitive setup functions.
2016-05-20 Alexis HetuVertexRoutine code for Transform Feedback
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-20 Nicolas CapensMake the number of fragment inputs configurable.
2016-05-20 Nicolas CapensMake the number of vertex outputs configurable.
2016-05-20 Nicolas CapensFix overwriting clip flags with varyings.
2016-05-20 Nicolas CapensRename color output semantic.
2016-05-16 Alexis HetuAdded vertex attribute types
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-28 Alexis HetuSRGB implementation
2016-04-21 Nicolas CapensFix checking all mipmap levels for padding.
2016-04-19 John SheuAdd support for GL_NV_read_depth
2016-04-18 Nicolas CapensFix support for variable number of render targets.
2016-04-14 Alexis HetuAdding task data for transform feedback
2016-04-14 Alexis HetuAdded FORMAT_X32B32G32R32F as a renderable format
2016-04-13 Alexis HetuTransform feedback primitives written query fix
2016-04-12 Alexis HetuRenderer side code to lock/unlock transform feedback...
2016-04-12 Alexis HetuFixed transformFeedbackEnabled in Context
2016-04-06 Nicolas CapensFix potential division by zero.
2016-04-06 Alexis HetuTransform Feedback buffer locking utility functions
2016-03-24 Nicolas CapensDon't blit to NULL format buffers.
2016-03-24 Nicolas CapensRefactor buffer clearing.
2016-03-24 Nicolas CapensSupport separate depth and stencil buffers.
2016-03-18 Alexis Hetu32-bit integer vertex attribute
2016-03-10 Nicolas CapensFix draw race condition regression.
2016-03-09 Alexis HetuTransform feedback query implementation
2016-03-08 Alexis HetuRasterizer discard implementation
2016-03-01 Alexis HetuFixed color clear on multisampled rendertargets
2016-02-08 Nicolas CapensRefactor texture coordinate addressing.
2016-02-08 Nicolas CapensFix OpenGL ES 1.1 regression.
2016-02-01 Alexis HetuPassing uniform buffers to the vertex/pixel programs
2016-01-26 Nicolas CapensDetect all texture sampling shader instructions.
2016-01-25 Nicolas CapensRemove unnecessary friend class declarations.
2016-01-25 Nicolas CapensDerive VertexRoutine from Function<>.
2016-01-15 Alexis HetuAdded some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
2016-01-15 Nicolas CapensMove parameter reading to routine constructor.
2016-01-15 Nicolas CapensDerive Rasterizer from Function<>.
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