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glCompressedTexSub* validation fixes
[android-x86/external-swiftshader.git]
/
src
/
Renderer
/
2017-11-07
Nicolas Capens
Pass down the texture compare state.
tree
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commitdiff
2017-10-27
Nicolas Capens
Fix last stream type enum.
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commitdiff
2017-10-26
Nicolas Capens
Use more explicit include paths.
tree
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commitdiff
2017-10-26
Alexis Hetu
Data race fix
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commitdiff
2017-10-06
Nicolas Capens
Fix depth clamping during 'very' early depth test.
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commitdiff
2017-09-27
Nicolas Capens
Refactor vector packing.
tree
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commitdiff
2017-09-27
Alexis Hetu
Fixed crash in Renderer
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commitdiff
2017-09-27
Alexis Hetu
Linux build fix
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commitdiff
2017-09-25
Alexis Hetu
More data races fixed
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commitdiff
2017-09-21
Alexis Hetu
Use atomic operations to specify shared memory access...
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commitdiff
2017-09-15
Nicolas Capens
Fix polygon offset depth clamp and units resolution.
tree
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commitdiff
2017-09-11
Nicolas Capens
Fix sign-correcting of masked stencil reference.
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commitdiff
2017-08-16
Alexis Hetu
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTUR...
tree
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commitdiff
2017-08-04
Alexis Hetu
Fixed some function signatures
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commitdiff
2017-08-02
Alexis Hetu
SwiftShader always builds its release version in Chromium
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commitdiff
2017-07-25
Nicolas Capens
Suppress UBSan false positives.
tree
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commitdiff
2017-07-24
Alexis Hetu
Added UInt to FP cast
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commitdiff
2017-07-21
Nicolas Capens
Fix clearing all samples of multisample render targets.
tree
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commitdiff
2017-07-21
Alexis Hetu
Fixed default color values for R and RG types
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commitdiff
2017-07-20
Alexis Hetu
Unnormalized integer formats now all use the same path
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commitdiff
2017-07-20
Alexis Hetu
Compute texture coordinates using floating point operations
tree
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commitdiff
2017-07-19
Alexis Hetu
Add texture filtering precision hint
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commitdiff
2017-07-07
Nicolas Capens
Intialize memory to zero to silence MSan.
tree
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commitdiff
2017-07-05
Nicolas Capens
Fix memory leak when aborting routine generation.
tree
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commitdiff
2017-06-28
Nicolas Capens
Make Blitter part of Renderer.
tree
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commitdiff
2017-06-12
Antoine Labour
Synchronize in ~ImageImplementation
tree
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commitdiff
2017-06-08
Nicolas Capens
Avoid dummy key methods by using pure abstract classes.
tree
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commitdiff
2017-05-19
Nicolas Capens
Fix locking a destroyed mutex.
tree
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commitdiff
2017-05-11
Nicolas Capens
Prevent LTO from eliminating cross-library virtual...
tree
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commitdiff
2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
tree
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commitdiff
2017-04-28
Nicolas Capens
Fix memory alignment of outline spans.
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commitdiff
2017-04-25
Nicolas Capens
Fix ARM compilation.
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commitdiff
2017-04-12
Nicolas Capens
Fix floating-point color buffer support.
tree
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commitdiff
2017-04-11
Nicolas Capens
Disable filtering on 1x1 textures.
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commitdiff
2017-03-29
Nicolas Capens
Refactor read pixel format/type validation.
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commitdiff
2017-03-20
Tom Anderson
Fix GCC build
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commitdiff
2017-03-14
Alexis Hetu
Fixed defines from BUILD.gn files
tree
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commitdiff
2017-03-13
Nicolas Capens
Only support main thread rendering in debug builds.
tree
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commitdiff
2017-03-10
Nicolas Capens
Work around unsuppressable GCC error.
tree
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commitdiff
2017-02-15
Nicolas Capens
Use rep stos x86 assembly for fast clears.
tree
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commitdiff
2017-02-15
Nicolas Capens
Fix external surface pitch/slice retrieval.
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commitdiff
2017-02-10
Alexis Hetu
Fixed Mac build
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commitdiff
2017-02-07
Nicolas Capens
Add dummy key methods for UBSan RTTI.
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commitdiff
2017-02-03
Jorge E. Moreira
Modified MutexLock to use a pthread mutex on Android.
tree
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commitdiff
2017-01-18
Nicolas Capens
Detect SSE4.1 support for Subzero.
tree
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commitdiff
2016-12-14
Alexis Hetu
Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE
tree
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commitdiff
2016-12-14
Nicolas Capens
Consistently treat non-existant components as unsigned.
tree
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commitdiff
2016-12-13
Nicolas Capens
Fix missing switch cases for blitting B32G32R32F.
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commitdiff
2016-12-07
Alexis Hetu
Build fix
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commitdiff
2016-12-06
Nicolas Capens
Deprecate handling power-of-two texture sampling separa...
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commitdiff
2016-12-02
Nicolas Capens
Make Reactor destination variables non-const.
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commitdiff
2016-12-01
Nicolas Capens
Don't use Long1 for stencil operations.
tree
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commitdiff
2016-12-01
Nicolas Capens
Remove build dependencies on (LLVM)Reactor.
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commitdiff
2016-12-01
Nicolas Capens
Avoid ambiguous vector casts.
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commitdiff
2016-11-22
Alexis Hetu
Fixed some quad layout computation related warnings
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commitdiff
2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
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commitdiff
2016-11-17
Alexis Hetu
glBlitFramebuffer support for depth/stencil formats
tree
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commitdiff
2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
tree
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commitdiff
2016-10-06
Alexis Hetu
Adding functionality to stencils
tree
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commitdiff
2016-09-28
Nicolas Capens
Move Reactor type definitions to Reactor.hpp.
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commitdiff
2016-09-28
Nicolas Capens
Deprecate DLL precaching support.
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commitdiff
2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
tree
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commitdiff
2016-09-15
Alexis Hetu
Fixed default alpha value for integer types
tree
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commitdiff
2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
tree
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commitdiff
2016-09-09
Alexis Hetu
Fixed alignment warnings
tree
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commitdiff
2016-08-31
Alexis Hetu
Fixed build files for Windows clang
tree
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commitdiff
2016-08-04
Alexis Hetu
Shader cleanup
tree
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commitdiff
2016-07-07
Alexis Hetu
Update to BUILD.gn files
tree
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commitdiff
2016-07-03
Nicolas Capens
Fix Visual Studio 2015 compilation issues.
tree
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commitdiff
2016-06-24
Alexis Hetu
Fixed more windows warnings
tree
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commitdiff
2016-06-23
Nicolas Capens
Fix retaining the processing routines when no update.
tree
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commitdiff
2016-06-23
Alexis Hetu
Fixed Windows warnings
tree
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commitdiff
2016-06-23
Alexis Hetu
Update to gn files for Windows
tree
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commitdiff
2016-06-13
Meng-Lin Wu
texelFetch implementation
tree
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commitdiff
2016-06-09
Alexis Hetu
GN files, initial check in
tree
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commitdiff
2016-06-09
Alexis Hetu
Fixed some virtual function related warnings
tree
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commitdiff
2016-06-08
Alexis Hetu
Moved or removed unused variables
tree
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commitdiff
2016-06-08
Alexis Hetu
Min LOD and Max LOD sampler parameters
tree
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commitdiff
2016-06-06
Alexis Hetu
LOD Base level and Max level to sampler state
tree
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commitdiff
2016-06-06
Alexis Hetu
Texture size fix
tree
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commitdiff
2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
tree
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commitdiff
2016-05-28
Nicolas Capens
Use static_assert instead of meta macros.
tree
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commitdiff
2016-05-27
Nicolas Capens
Remove snapping clipped points to the frustum plane.
tree
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commitdiff
2016-05-27
Nicolas Capens
Support frustum clipping against z = -1.
tree
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commitdiff
2016-05-27
Nicolas Capens
Refactor point and line clip flag calculation.
tree
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commitdiff
2016-05-27
Nicolas Capens
Refactor primitive setup functions.
tree
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commitdiff
2016-05-20
Alexis Hetu
VertexRoutine code for Transform Feedback
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of fragment inputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of vertex outputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Fix overwriting clip flags with varyings.
tree
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commitdiff
2016-05-20
Nicolas Capens
Rename color output semantic.
tree
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commitdiff
2016-05-16
Alexis Hetu
Added vertex attribute types
tree
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commitdiff
2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
tree
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commitdiff
2016-04-28
Alexis Hetu
SRGB implementation
tree
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commitdiff
2016-04-21
Nicolas Capens
Fix checking all mipmap levels for padding.
tree
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commitdiff
2016-04-19
John Sheu
Add support for GL_NV_read_depth
tree
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commitdiff
2016-04-18
Nicolas Capens
Fix support for variable number of render targets.
tree
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commitdiff
2016-04-14
Alexis Hetu
Adding task data for transform feedback
tree
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commitdiff
2016-04-14
Alexis Hetu
Added FORMAT_X32B32G32R32F as a renderable format
tree
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commitdiff
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