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[Refactor] #38997 do_cmd_wiz_jump() に player_type * 引数を追加. / Add player_type * argume...
[hengband/hengband.git]
/
src
/
bldg.h
2019-06-10
deskull
[Refactor] #37353 today_mon (グローバル変数側の事実情報)を bldg.c...
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2019-06-08
deskull
[Refactor] #37353 ARENA_DEFEATED_OLD_VER を bldg.h へ移動.
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2019-06-06
deskull
[Refactor] #37353 MAX_CLASS を player-class.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 種族定義IDを player-race.h へ移動.
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2019-05-30
deskull
[Refactor] #37353 MAX_KUBI を bldg.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 BUILDING_* をbldg.hへ移動.
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2019-05-23
deskull
[Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 MAX_BLDG 定義を bldg.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 REALM_* 定義を realm.h へ移動.
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2019-05-19
deskull
[Refactor] #37353 reinit_wilderness を bldg.h へ移動.
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2019-05-07
deskull
[Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動.
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2019-04-29
deskull
[Refactor] #37353 determine_bounty_uniques() を bldg...
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2019-04-29
deskull
[Refactor] #37353 determine_today_mon() を bldg.c/h...
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2019-04-26
deskull
[Refactor] #37353 arena_type を bldg.h へ移動。
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2019-04-25
deskull
[Refactor] #37353 building と building_type 構造体を bldg...
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2019-04-22
deskull
[Refactor] #38844 leave_bldg フラグを player_type 構造体に移動。
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2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-16
deskull
[Refactor] #37353 bldg.h を作成して、 BACT_* を移動。
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