#include "realm.h"
#include "player-race.h"
+#include "player-class.h"
#define MAX_BLDG 32 /*!< 施設の種類最大数 / Number of buildings */
#define MAX_ARENA_MONS 41 /*<! 闘技場のイベント件数 -KMW- */
*/
#define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT)) /*<! 旧バージョンの闘技場敗北定義 */
-#define MAX_CLASS 28 /*!< 職業の最大定義数 Maximum number of player "class" types (see "table.c", etc) */
#define MAX_SEIKAKU 13 /*!< 性格の最大定義数 */
#define MAX_MIND_POWERS 21 /*!< 超能力の数 / Mindcraft */
#define CLASS_MIRROR_MASTER 25
#define CLASS_NINJA 26
#define CLASS_SNIPER 27
+#define MAX_CLASS 28 /*!< 職業の最大定義数 Maximum number of player "class" types (see "table.c", etc) */
#define IS_WIZARD_CLASS() \
(p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER || p_ptr->pclass == CLASS_MAGIC_EATER || p_ptr->pclass == CLASS_BLUE_MAGE)