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[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified Japanese expression of "giant".
[hengband/hengband.git] / src / cmd /
2019-09-08 deskull[Refactor] #38997 critical_shot() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 exe_fire() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 cmd-activate.c, cmd-basic.c, cmd...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 change_realm2() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_browse() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 use_mane() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 get_mane_power() に player_type *...
2019-08-31 deskull[Fix] #39492 Applied patch for fix English version.
2019-08-31 deskull[Refactor] #38997 spell_okay() に player_type * 引数を追加...
2019-08-31 deskull[Refactor] #38997 cmd-basic.c の変数参照を再整理. / Refactor...
2019-08-29 deskull[Refactor] #38997 verify_equip_slot() に player_type...
2019-08-29 deskull[Refactor] #38997 do_cmd_refill_lamp() に player_type...
2019-08-28 deskull[Refactor] #38997 curse_armor() に player_type * 引数を追加...
2019-08-28 deskull[Refactor] #38997 get_spell() に player_type * 引数を追加...
2019-08-28 deskull[Refactor] #38997 do_cmd_knowledge_inven() に player_typ...
2019-08-26 deskull[Refactor] #38997 do_cmd_cast() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-26 deskull[Refactor] #38997 self_knowledge() に player_type *...
2019-08-25 deskull[Refactor] #38997 do_cmd_study() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 player_can_ride_aux() に player_type...
2019-08-25 deskull[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
2019-08-24 deskull[Refactor] #38997 true_healing() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #38997 restore_mana() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #38997 life_stream() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #37353 do_riding() を do_cmd_riding() に改名.
2019-08-24 deskull[Refactor] #38997 do_riding() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #38997 do_cmd_pet_dismiss() に player_type...
2019-08-24 deskull[Refactor] #38997 do_cmd_knowledge_stat() に player_type...
2019-08-24 deskull[Refactor] #38997 do_cmd_pet() に player_type * 引数を追加.
2019-08-23 deskull[Refactor] #38997 do_cmd_knowledge_weapon_exp() に playe...
2019-08-23 deskull[Refactor] #38997 do_cmd_knowledge_spell_exp() に player...
2019-08-22 deskull[Refactor] #38997 do_cmd_kaji() に floor_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 erase_essence() に floor_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 drain_essence() に floor_type * 引数を追加.
2019-08-22 deskull[Refactor] #38997 display_essence() に floor_type *...
2019-08-21 deskull[Refactor] #38997 add_essence() に floor_type * 引数を追加.
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-18 deskull[Refactor] #38997 引数参照を修正.
2019-08-18 deskull[Refactor] #38997 do_cmd_use() を player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_refill() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_locate() に player_type * 引数を追加.
2019-08-17 deskull[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
2019-08-16 deskull[Refactor] #38997 do_cmd_magic_eater() に player_type...
2019-08-16 deskull[Refactor] #38997 select_magic_eater() に player_type...
2019-08-16 deskull[Refactor] #38997 get_hissatsu_power() に player_type...
2019-08-16 deskull[Refactor] #38997 calculate_upkeep() に player_type...
2019-08-15 deskull[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...