* Cast a spell
* @return なし
*/
-void do_cmd_cast(void)
+void do_cmd_cast(player_type *caster_ptr)
{
OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
bool over_exerted = FALSE;
/* Require spell ability */
- if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
+ if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
{
msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
return;
}
- if (p_ptr->blind || no_lite())
+ if (caster_ptr->blind || no_lite())
{
- if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
+ if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
else
{
msg_print(_("目が見えない!", "You cannot see!"));
return;
}
- if (cmd_limit_confused(p_ptr)) return;
- if (p_ptr->realm1 == REALM_HEX)
+ if (cmd_limit_confused(caster_ptr)) return;
+ if (caster_ptr->realm1 == REALM_HEX)
{
if (hex_spell_fully())
{
bool flag = FALSE;
msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
flush();
- if (p_ptr->lev >= 35) flag = stop_hex_spell();
+ if (caster_ptr->lev >= 35) flag = stop_hex_spell();
if (!flag) return;
}
}
- if (p_ptr->pclass == CLASS_FORCETRAINER)
+ if (caster_ptr->pclass == CLASS_FORCETRAINER)
{
- if (player_has_no_spellbooks(p_ptr))
+ if (player_has_no_spellbooks(caster_ptr))
{
confirm_use_force(FALSE);
return;
q = _("どの呪文書を使いますか? ", "Use which book? ");
s = _("呪文書がない!", "You have no spell books!");
- o_ptr = choose_object(p_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
+ o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
if (!o_ptr)
{
if (item == INVEN_FORCE) /* the_force */
/* Access the item's sval */
sval = o_ptr->sval;
- if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
+ if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
/* Track the object kind */
object_kind_track(o_ptr->k_idx);
handle_stuff();
- if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
+ if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
realm = o_ptr->tval - TV_LIFE_BOOK + 1;
- else if (increment) realm = p_ptr->realm2;
- else realm = p_ptr->realm1;
+ else if (increment) realm = caster_ptr->realm2;
+ else realm = caster_ptr->realm1;
/* Ask for a spell */
#ifdef JP
need_mana = mod_need_mana(s_ptr->smana, spell, realm);
/* Verify "dangerous" spells */
- if (need_mana > p_ptr->csp)
+ if (need_mana > caster_ptr->csp)
{
if (flush_failure) flush();
chance = spell_chance(spell, use_realm);
/* Sufficient mana */
- if (need_mana <= p_ptr->csp)
+ if (need_mana <= caster_ptr->csp)
{
/* Use some mana */
- p_ptr->csp -= need_mana;
+ caster_ptr->csp -= need_mana;
}
else over_exerted = TRUE;
- p_ptr->redraw |= (PR_MANA);
+ caster_ptr->redraw |= (PR_MANA);
/* Failed spell */
if (randint0(100) < chance)
switch (realm)
{
case REALM_LIFE:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_VITALITY, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
break;
case REALM_DEATH:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_UNLIFE, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
break;
case REALM_NATURE:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_NATURE, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
break;
case REALM_DAEMON:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, 1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
break;
case REALM_CRUSADE:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
break;
case REALM_HEX:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_COMPASSION, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
break;
default:
- if (randint1(100) < chance) chg_virtue(p_ptr, V_KNOWLEDGE, -1);
+ if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
break;
}
/* Failure casting may activate some side effect */
- exe_spell(p_ptr, realm, spell, SPELL_FAIL);
+ exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
{
if ((sval == 3) && one_in_(2))
{
- sanity_blast(p_ptr, 0, TRUE);
+ sanity_blast(caster_ptr, 0, TRUE);
}
else
{
msg_print(_("痛い!", "It hurts!"));
- take_hit(p_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
+ take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
- if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
- lose_exp(p_ptr, spell * 250);
+ if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
+ lose_exp(caster_ptr, spell * 250);
}
}
else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
aggravate_monsters(0);
}
if (randint1(100) >= chance)
- chg_virtue(p_ptr, V_CHANCE, -1);
+ chg_virtue(caster_ptr, V_CHANCE, -1);
}
/* Process spell */
else
{
/* Canceled spells cost neither a current_world_ptr->game_turn nor mana */
- if (!exe_spell(p_ptr, realm, spell, SPELL_CAST)) return;
+ if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
if (randint1(100) < chance)
- chg_virtue(p_ptr, V_CHANCE, 1);
+ chg_virtue(caster_ptr, V_CHANCE, 1);
/* A spell was cast */
if (!(increment ?
- (p_ptr->spell_worked2 & (1L << spell)) :
- (p_ptr->spell_worked1 & (1L << spell)))
- && (p_ptr->pclass != CLASS_SORCERER)
- && (p_ptr->pclass != CLASS_RED_MAGE))
+ (caster_ptr->spell_worked2 & (1L << spell)) :
+ (caster_ptr->spell_worked1 & (1L << spell)))
+ && (caster_ptr->pclass != CLASS_SORCERER)
+ && (caster_ptr->pclass != CLASS_RED_MAGE))
{
int e = s_ptr->sexp;
/* The spell worked */
- if (realm == p_ptr->realm1)
+ if (realm == caster_ptr->realm1)
{
- p_ptr->spell_worked1 |= (1L << spell);
+ caster_ptr->spell_worked1 |= (1L << spell);
}
else
{
- p_ptr->spell_worked2 |= (1L << spell);
+ caster_ptr->spell_worked2 |= (1L << spell);
}
- gain_exp(p_ptr, e * s_ptr->slevel);
- p_ptr->window |= (PW_OBJECT);
+ gain_exp(caster_ptr, e * s_ptr->slevel);
+ caster_ptr->window |= (PW_OBJECT);
switch (realm)
{
case REALM_LIFE:
- chg_virtue(p_ptr, V_TEMPERANCE, 1);
- chg_virtue(p_ptr, V_COMPASSION, 1);
- chg_virtue(p_ptr, V_VITALITY, 1);
- chg_virtue(p_ptr, V_DILIGENCE, 1);
+ chg_virtue(caster_ptr, V_TEMPERANCE, 1);
+ chg_virtue(caster_ptr, V_COMPASSION, 1);
+ chg_virtue(caster_ptr, V_VITALITY, 1);
+ chg_virtue(caster_ptr, V_DILIGENCE, 1);
break;
case REALM_DEATH:
- chg_virtue(p_ptr, V_UNLIFE, 1);
- chg_virtue(p_ptr, V_JUSTICE, -1);
- chg_virtue(p_ptr, V_FAITH, -1);
- chg_virtue(p_ptr, V_VITALITY, -1);
+ chg_virtue(caster_ptr, V_UNLIFE, 1);
+ chg_virtue(caster_ptr, V_JUSTICE, -1);
+ chg_virtue(caster_ptr, V_FAITH, -1);
+ chg_virtue(caster_ptr, V_VITALITY, -1);
break;
case REALM_DAEMON:
- chg_virtue(p_ptr, V_JUSTICE, -1);
- chg_virtue(p_ptr, V_FAITH, -1);
- chg_virtue(p_ptr, V_HONOUR, -1);
- chg_virtue(p_ptr, V_TEMPERANCE, -1);
+ chg_virtue(caster_ptr, V_JUSTICE, -1);
+ chg_virtue(caster_ptr, V_FAITH, -1);
+ chg_virtue(caster_ptr, V_HONOUR, -1);
+ chg_virtue(caster_ptr, V_TEMPERANCE, -1);
break;
case REALM_CRUSADE:
- chg_virtue(p_ptr, V_FAITH, 1);
- chg_virtue(p_ptr, V_JUSTICE, 1);
- chg_virtue(p_ptr, V_SACRIFICE, 1);
- chg_virtue(p_ptr, V_HONOUR, 1);
+ chg_virtue(caster_ptr, V_FAITH, 1);
+ chg_virtue(caster_ptr, V_JUSTICE, 1);
+ chg_virtue(caster_ptr, V_SACRIFICE, 1);
+ chg_virtue(caster_ptr, V_HONOUR, 1);
break;
case REALM_NATURE:
- chg_virtue(p_ptr, V_NATURE, 1);
- chg_virtue(p_ptr, V_HARMONY, 1);
+ chg_virtue(caster_ptr, V_NATURE, 1);
+ chg_virtue(caster_ptr, V_HARMONY, 1);
break;
case REALM_HEX:
- chg_virtue(p_ptr, V_JUSTICE, -1);
- chg_virtue(p_ptr, V_FAITH, -1);
- chg_virtue(p_ptr, V_HONOUR, -1);
- chg_virtue(p_ptr, V_COMPASSION, -1);
+ chg_virtue(caster_ptr, V_JUSTICE, -1);
+ chg_virtue(caster_ptr, V_FAITH, -1);
+ chg_virtue(caster_ptr, V_HONOUR, -1);
+ chg_virtue(caster_ptr, V_COMPASSION, -1);
break;
default:
- chg_virtue(p_ptr, V_KNOWLEDGE, 1);
+ chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
break;
}
}
switch (realm)
{
case REALM_LIFE:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_DILIGENCE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
break;
case REALM_DEATH:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_UNLIFE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
break;
case REALM_DAEMON:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
break;
case REALM_CRUSADE:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_SACRIFICE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
break;
case REALM_NATURE:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_NATURE, 1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HARMONY, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
break;
case REALM_HEX:
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
- if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
+ if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
break;
}
if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
{
- s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0) + spell];
+ s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
s16b exp_gain = 0;
if (cur_exp < SPELL_EXP_BEGINNER)
exp_gain += 60;
else if (cur_exp < SPELL_EXP_SKILLED)
{
- if ((current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev))
+ if ((current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > caster_ptr->lev))
exp_gain = 8;
}
else if (cur_exp < SPELL_EXP_EXPERT)
{
- if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel))
+ if (((current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel))
exp_gain = 2;
}
else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
{
- if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel))
+ if (((current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel))
exp_gain = 1;
}
- p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
+ caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
}
}
- take_turn(p_ptr, 100);
+ take_turn(caster_ptr, 100);
/* Over-exert the player */
int oops = need_mana;
/* No mana left */
- p_ptr->csp = 0;
- p_ptr->csp_frac = 0;
+ caster_ptr->csp = 0;
+ caster_ptr->csp_frac = 0;
msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
/* Hack -- Bypass free action */
- (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1));
+ (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
switch (realm)
{
case REALM_LIFE:
- chg_virtue(p_ptr, V_VITALITY, -10);
+ chg_virtue(caster_ptr, V_VITALITY, -10);
break;
case REALM_DEATH:
- chg_virtue(p_ptr, V_UNLIFE, -10);
+ chg_virtue(caster_ptr, V_UNLIFE, -10);
break;
case REALM_DAEMON:
- chg_virtue(p_ptr, V_JUSTICE, 10);
+ chg_virtue(caster_ptr, V_JUSTICE, 10);
break;
case REALM_NATURE:
- chg_virtue(p_ptr, V_NATURE, -10);
+ chg_virtue(caster_ptr, V_NATURE, -10);
break;
case REALM_CRUSADE:
- chg_virtue(p_ptr, V_JUSTICE, -10);
+ chg_virtue(caster_ptr, V_JUSTICE, -10);
break;
case REALM_HEX:
- chg_virtue(p_ptr, V_COMPASSION, 10);
+ chg_virtue(caster_ptr, V_COMPASSION, 10);
break;
default:
- chg_virtue(p_ptr, V_KNOWLEDGE, -10);
+ chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
break;
}
msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
/* Reduce constitution */
- (void)dec_stat(p_ptr, A_CON, 15 + randint1(10), perm);
+ (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
}
}
- p_ptr->window |= (PW_PLAYER);
- p_ptr->window |= (PW_SPELL);
+ caster_ptr->window |= (PW_PLAYER);
+ caster_ptr->window |= (PW_SPELL);
}