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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
combat
/
2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
tree
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commitdiff
2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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commitdiff
2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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commitdiff
2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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commitdiff
2019-12-06
deskull
[Refactor] #38997 teleport_away() に player_type * 引数を追加...
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commitdiff
2019-11-12
deskull
[Refactor] #38997 calc_expect_crit_shot() に player_type...
tree
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commitdiff
2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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commitdiff
2019-11-10
deskull
[Refactor] #38997 calc_crit_ratio_shot() に player_type...
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commitdiff
2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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commitdiff
2019-11-05
deskull
[Refactor] #38997 apply_disenchant() に player_type...
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commitdiff
2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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commitdiff
2019-10-27
deskull
[Refactor] #38997 monst_attack_monst() に player_type...
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commitdiff
2019-10-27
deskull
[Refactor] #38997 polymorph_monster() に player_type...
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commitdiff
2019-10-27
deskull
[Refactor] #38997 earthquake() に player_type * 引数を追加...
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commitdiff
2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
tree
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commitdiff
2019-10-06
deskull
[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer...
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commitdiff
2019-10-06
deskull
[Refactor] #38997 touch_zap_player() に player_type...
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commitdiff
2019-10-04
deskull
[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer...
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commitdiff
2019-09-22
deskull
[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix referenc...
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commitdiff
2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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commitdiff
2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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commitdiff
2019-09-14
deskull
[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
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commitdiff
2019-09-12
deskull
[Refactor] #38997 critical_norm() に player_type * 引数を追加...
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commitdiff
2019-09-08
deskull
[Refactor] #38997 critical_shot() に player_type * 引数を追加...
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commitdiff
2019-09-08
deskull
[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加...
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commitdiff
2019-09-04
deskull
[Refactor] #38997 exe_fire() に player_type * 引数を追加...
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commitdiff
2019-09-04
deskull
[Refactor] #38997 make_attack_normal() に player_type...
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commitdiff
2019-09-03
deskull
[Refactor] #38997 py_attack() に player_type * 引数を追加...
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commitdiff
2019-09-01
deskull
[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
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commitdiff
2019-09-01
deskull
[Refactor] #38997 py_attack_aux() に player_type * 引数を追加...
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commitdiff
2019-08-27
deskull
[Refactor] #38997 tot_dam_aux_shot() に player_type...
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commitdiff
2019-08-27
deskull
[Refactor] #38997 tot_dam_aux_snipe() に player_type...
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commitdiff
2019-08-27
deskull
[Refactor] #38997 boost_concentration_damage() に player...
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commitdiff
2019-08-27
deskull
[Refactor] #38997 reset_concentration() に player_type...
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commitdiff
2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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commitdiff
2019-08-25
deskull
[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
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commitdiff
2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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commitdiff
2019-08-17
deskull
[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.
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commitdiff