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[Implement] 一週間以上前のデバッグログの自動削除
[hengband/hengband.git] / src / core /
2020-09-12 deskull[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-06 deskull[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
2020-09-06 deskull[Refactor] #40709 Merge status-reseter.c/h into status...
2020-09-06 deskull[Refactor] #40514 cheat_death() を wizard/wizard-special...
2020-09-02 deskull[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-08-31 deskull[Refactor] #40514 cheat_death() を core/status-reseter...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-23 deskull[Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change naming from Hengb...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-20 Hourier[Refactor] #40577 Unified floor.c/h into floor-util.c/h
2020-08-20 Hourier[Refactor] #40577 Separated object-compressor.c/h from...
2020-08-20 Hourier[Refactor] #40577 Moved aaa() from stair.c/h to space...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-14 Hourier[Refactor] #40617 Separated floor-leaver.c/h from floor...
2020-08-14 Hourier[Refactor] #40617 Separated floor-changer.c/h from...
2020-08-14 Hourier[Refactor] #40617 Separated floor-save-util.c/h from...
2020-08-14 Hourier[Refactor] #40617 Separated floor-mode-changer.c/h...
2020-08-14 Hourier[Refactor] #40624 Moved set_monster_*() from monster...
2020-08-14 Hourier[Refactor] #40624 Separated monster-lite.c/h from floor...
2020-08-12 Hourier[Refactor] #40624 Moved set_monster_*() from monster...
2020-08-12 Hourier[Refactor] #40624 Separated monster-lite.c/h from floor...
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-01 Hourier[Refactor] #40574 Renamed mutation-investor.c/h to...
2020-08-01 Hourier[Refactor] #40574 Separated mutation/mutation-investor...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-26 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-25 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-24 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 Hourier[Refactor] #37285 Separated specified-summon.c/h from...
2020-07-18 Hourier[Refactor] #40532 Moved load_savedata() from save.c...
2020-07-18 Hourier[Refactor] #40532 Moved save.c/h from savedata/ to...
2020-07-18 Hourier[Refactor] #40569 Removed the reference for floor.h...
2020-07-18 Hourier[Refactor] #40569 Changed argument of get_mspeed()...
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-18 Hourier[Refactor] #40457 Moved racial*.c/h from mind/ to racial/
2020-07-16 Hourier[Refactor] #40233 Separated home.c/h from store.c/h
2020-07-16 Hourier[Refactor] #40567 Renamed Term_*() to term_*()
2020-07-13 Hourier[Refactor] #40457 Moved window-related files from view...
2020-07-12 Hourier[Refactor] #40542 Separated disturbance.c/h from player...
2020-07-12 Hourier[Refactor] #40542 Separated travel-execution.c/h from...
2020-07-12 Hourier[Refactor] #40542 Separated run-execution.c/h from...
2020-07-10 Hourier[Refactor] #40534 Moved object-flavor.c/h from object...
2020-07-07 Hourier[Refactor] #40534 Unified vowel-checker.c/h into englis...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40457 Unified form-changer.c/h into shape...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 Hourier[Refactor] #40467 Separated rd_timed_effects() from...
2020-07-04 Hourier[Refactor] #40467 Moved save/load.c/h from io/ to savedata/
2020-07-04 Hourier[Refactor] #40482 Separated display-sub-window-spells...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-01 Hourier[Refactor] #40466 Renamed player-effects.c/h to action...
2020-07-01 Hourier[Refactor] #40466 Changed kabe to wall
2020-07-01 Hourier[Refactor] #40466 Moved hp_player() from player-effects...
2020-07-01 Hourier[Refactor] #40466 Separated body-improvement.c/h from...
2020-06-30 Hourier[Refactor] #40466 Separated mind-magic-resistance.c...
2020-06-30 Hourier[Refactor] #40466 Moved set_tim_sh_holy() from player...
2020-06-30 Hourier[Refactor] #40466 Separated spells-demon.c/h from playe...
2020-06-30 Hourier[Refactor] Moved calc_android_exp() from player-effects...
2020-06-30 Hourier[Refactor] #40466 Separated form-changer.c/h from playe...
2020-06-30 Hourier[Refactpr] #40466 Moved set_tim_sh_force() from player...
2020-06-30 Hourier[Refactpr] #40466 Separated temporary-resistance.c...
2020-06-29 Hourier[Refactor] #40466 Moved set_tim_stealth() from player...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-29 Hourier[Refactor] #40466 Separated spells-craft.c/h from playe...
2020-06-29 Hourier[Refactor] #38997 Added player_type * argument to uid...
2020-06-29 Hourier[Refactor] #40466 Moved set_multishadow() and set_dustr...
2020-06-28 Hourier[Refactor] #40466 Moved bad-status-setter.c/h and buff...
2020-06-28 Hourier[Refactor] #40466 Separated sight-setter.c/h from playe...
2020-06-28 Hourier[Refactor] #40466 Separated buff-setter.c/h from player...
2020-06-28 Hourier[Refactor] #37353 Separated hook-quest.c/h from object...
2020-06-28 Hourier[Refactor] #38997 Added player_type* argument to item_t...
2020-06-27 Hourier[Refactor] #40482 Separated mind-mage.c/h from spells3.c/h
2020-06-27 Hourier[Refactor] #40466 Moved set_lightspeed() from player...
2020-06-27 Hourier[Refactor] #40466 Separated racial-kutar.c/h from playe...
2020-06-27 Hourier[Refactor] #40466 Separated status-reseter.c/h from...
2020-06-27 Hourier[Refactor] #40466 Separated bad-status-setter.c/h from...
2020-06-27 Hourier[Refactor] #40498 Separated special-defense-types.h...
2020-06-27 Hourier[Refactor] #40483 Renamed display-main-window.c/h to...
2020-06-27 Hourier[Refactor] #40483 Separated cursor.c/h from display...
2020-06-27 Hourier[Refactor] #40483 Moved print_time() from display-main...
2020-06-27 Hourier[Refactor] #40483 Moved *_track() from display-main...
2020-06-27 Hourier[Refactor] #40483 Separated floor-util.c/h from display...
2020-06-27 Hourier[Refactor] #37353 Adjusted inclusion relationship in...
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