<ClCompile Include="..\..\src\specific-object\death-scythe.c" />\r
<ClCompile Include="..\..\src\specific-object\torch.c" />\r
<ClCompile Include="..\..\src\pet\pet-util.c" />\r
- <ClCompile Include="..\..\src\player\avatar.c" />\r
+ <ClCompile Include="..\..\src\player-info\avatar.c" />\r
<ClCompile Include="..\..\src\birth\character-builder.c" />\r
<ClCompile Include="..\..\src\birth\birth-explanations-table.c" />\r
<ClCompile Include="..\..\src\cmd-io\cmd-autopick.c" />\r
<ClInclude Include="..\..\src\object-enchant\tr-types.h" />\r
<ClInclude Include="..\..\src\object-enchant\trc-types.h" />\r
<ClInclude Include="..\..\src\object\tval-types.h" />\r
- <ClInclude Include="..\..\src\player\avatar.h" />\r
+ <ClInclude Include="..\..\src\player-info\avatar.h" />\r
<ClInclude Include="..\..\src\birth\character-builder.h" />\r
<ClInclude Include="..\..\src\birth\birth-explanations-table.h" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-autopick.h" />\r
<ClCompile Include="..\..\src\grid\feature.c">
<Filter>grid</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\player\avatar.c">
- <Filter>player</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\monster\horror-descriptions.c">
<Filter>monster</Filter>
</ClCompile>
<ClCompile Include="..\..\src\player-info\self-info.c">
<Filter>player-info</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\player-info\avatar.c">
+ <Filter>player-info</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\grid\trap.h">
<Filter>grid</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\player\avatar.h">
- <Filter>player</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\monster\horror-descriptions.h">
<Filter>monster</Filter>
</ClInclude>
<ClInclude Include="..\..\src\player-info\self-info.h">
<Filter>player-info</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\player-info\avatar.h">
+ <Filter>player-info</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
pet/pet-util.c pet/pet-util.h \
\
player/attack-defense-types.h \
- player/avatar.h player/avatar.c \
player/eldritch-horror.c player/eldritch-horror.h \
player/mimic-info-table.c player/mimic-info-table.h \
player/patron.c player/patron.h \
player-attack/blood-sucking-processor.c player-attack/blood-sucking-processor.h \
player-attack/player-attack.c player-attack/player-attack.h \
\
+ player-info/avatar.h player-info/avatar.c \
player-info/self-info.c player-info/self-info.h \
player-info/self-info-util.c player-info/self-info-util.h \
\
#include "grid/grid.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-move.h"
#include "system/floor-type-definition.h"
#include "util/bit-flags-calculator.h"
#include "object/object-value-calc.h"
#include "perception/identification.h"
#include "perception/object-perception.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "sv-definition/sv-weapon-types.h"
#include "util/bit-flags-calculator.h"
#include "util/quarks.h"
#include "io/input-key-acceptor.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/patron.h"
#include "player/player-class.h"
#include "player/player-race.h"
#include "object/item-use-flags.h"
#include "player-attack/player-attack.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "player/player-skill.h"
#include "player/player-status-flags.h"
#include "io/write-diary.h"
#include "mind/mind-ninja.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-move.h"
#include "player/special-defense-types.h"
#include "spell-realm/spells-hex.h"
#include "object/item-use-flags.h"
#include "player-info/self-info.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/eldritch-horror.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "object-hook/hook-bow.h"
#include "object-hook/hook-weapon.h"
#include "object/item-tester-hooker.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-personalities-types.h"
#include "player/player-status.h"
#include "spell-kind/spells-perception.h"
#include "object/object-stack.h"
#include "object/object-value.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/special-defense-types.h"
#include "racial/racial-android.h"
#include "realm/realm-names-table.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/digestion-processor.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
#include "object/object-mark-types.h"
#include "perception/object-perception.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/special-defense-types.h"
#include "racial/racial-android.h"
#include "spell-kind/spells-perception.h"
#include "object/object-kind.h"
#include "sv-definition/sv-other-types.h"
#include "sv-definition/sv-rod-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-status.h"
#include "spell/spell-info.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-status.h"
#include "player/special-defense-types.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-status.h"
#include "player/special-defense-types.h"
#include "object/object-info.h"
#include "object/object-kind.h"
#include "object/object-mark-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-personalities-types.h"
#include "player/player-skill.h"
#include "object-enchant/object-ego.h"
#include "object-enchant/trc-types.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
#include "monster/monster-status.h"
#include "object-enchant/trc-types.h"
#include "pet/pet-fall-off.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "status/bad-status-setter.h"
#include "spell/spells-diceroll.h"
#include "system/floor-type-definition.h"
#include "monster/monster-status.h"
#include "monster-floor/monster-generator.h"
#include "monster/monster-info.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "system/floor-type-definition.h"
#include "view/display-messages.h"
#include "monster/monster-status-setter.h"
#include "monster/monster-status.h"
#include "monster/monster-info.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "spell-kind/spells-genocide.h"
#include "spell/spell-types.h"
#include "object-enchant/special-object-flags.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "spell-kind/blood-curse.h"
#include "spell-kind/spells-polymorph.h"
#include "spell-kind/spells-teleport.h"
#include "monster/smart-learn-types.h"
#include "object/object-info.h"
#include "pet/pet-util.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/race-info-table.h"
#include "player/player-status-flags.h"
#include "realm/realm-names-table.h"
#include "floor/floor-town.h"
#include "info-reader/fixed-map-parser.h"
#include "io-dump/dump-util.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/race-info-table.h"
#include "store/store-util.h"
#include "monster-race/monster-race.h"
#include "pet/pet-util.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/patron.h"
#include "player/player-class.h"
#include "player/player-personality.h"
#include "load/load-util.h"
#include "object/object-stack.h"
#include "object/object-value.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "store/store.h"
#include "util/object-sort.h"
#include "object/object-info.h"
#include "object/object-kind-hook.h"
#include "perception/object-perception.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "sv-definition/sv-other-types.h"
#include "system/floor-type-definition.h"
#include "term/screen-processor.h"
#include "market/building-actions-table.h"
#include "market/building-util.h"
#include "market/poker.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "term/screen-processor.h"
#include "term/term-color-types.h"
#include "view/display-fruit.h"
#include "main/sound-of-music.h"
#include "mspell/monster-power-table.h"
#include "mspell/mspell-type.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "realm/realm-types.h"
#include "spell/spell-info.h"
#include "status/bad-status-setter.h"
#include "monster/monster-describer.h"
#include "monster/monster-status.h"
#include "monster/monster-update.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "spell-kind/spells-launcher.h"
#include "spell-kind/spells-lite.h"
#include "object/object-mark-types.h"
#include "perception/object-perception.h"
#include "perception/simple-perception.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "spell-kind/spells-detection.h"
#include "spell-kind/spells-fetcher.h"
#include "spell-kind/spells-floor.h"
#include "monster/monster-status.h"
#include "object-enchant/tr-types.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "status/action-setter.h"
#include "term/screen-processor.h"
#include "util/bit-flags-calculator.h"
#include "object/object-generator.h"
#include "object/object-info.h"
#include "object/object-mark-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/mimic-info-table.h"
#include "status/experience.h"
#include "system/floor-type-definition.h"
#include "mspell/mspell-judgement.h"
#include "object-enchant/trc-types.h"
#include "pet/pet-fall-off.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-move.h"
#include "player/special-defense-types.h"
#include "spell-realm/spells-hex.h"
#include "monster/monster-status.h" // todo 相互依存. 後で何とかする.
#include "monster/monster-util.h"
#include "monster/smart-learn-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "system/floor-type-definition.h"
#include "system/monster-type-definition.h"
#include "target/projection-path-calculator.h"
#include "monster/smart-learn-types.h"
#include "mspell/mspell-mask-definitions.h"
#include "object-enchant/object-curse.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-personalities-types.h"
#include "player/special-defense-types.h"
#include "spell-kind/spells-random.h"
#include "mutation/mutation-flag-types.h"
#include "mutation/mutation-util.h"
#include "mutation/mutation-calculator.h" // todo calc_mutant_regenerate_mod() が相互依存している、後で消す.
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "view/display-messages.h"
static void sweep_gain_mutation(player_type *creature_ptr, glm_type *gm_ptr)
#include "monster-race/race-flags1.h"
#include "monster/monster-status.h"
#include "player-attack/player-attack.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/magic-item-recharger.h"
#include "perception/object-perception.h"
#include "player-info/self-info.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/digestion-processor.h"
#include "player/eldritch-horror.h"
#include "player/mimic-info-table.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/digestion-processor.h"
#include "player/player-damage.h"
#include "spell-kind/magic-item-recharger.h"
#include "object-hook/hook-enchant.h"
#include "object/object-info.h"
#include "perception/object-perception.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "view/display-messages.h"
#include "player/player-status-flags.h"
#include "player-attack/attack-chaos-effect.h"
#include "player-attack/blood-sucking-processor.h"
#include "player-attack/player-attack-util.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "player/player-skill.h"
#include "player/player-status-flags.h"
* included in all such copies.
*/
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "core/player-update-types.h"
#include "player/player-class.h"
#include "player/player-race-types.h"
#include "object/object-flags.h"
#include "player-info/self-info-util.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
#include "floor/wild.h"
#include "game-option/disturbance-options.h"
#include "object-enchant/trc-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "player/special-defense-types.h"
#include "status/bad-status-setter.h"
#include "object/item-tester-hooker.h"
#include "object/object-broken.h"
#include "object/object-flags.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-personalities-types.h"
#include "player/player-race-types.h"
#include "perception/object-perception.h"
#include "pet/pet-util.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/digestion-processor.h"
#include "player/mimic-info-table.h"
#include "player/patron.h"
#include "core/asking-player.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/digestion-processor.h"
#include "spell-kind/spells-beam.h"
#include "spell-kind/spells-detection.h"
#include "core/hp-mp-processor.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/digestion-processor.h"
#include "player/player-damage.h"
#include "player/player-race.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
#include "player-attack/player-attack.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
#include "cmd-action/cmd-spell.h"
#include "core/asking-player.h"
#include "player-info/self-info.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "spell-kind/magic-item-recharger.h"
#include "spell-kind/spells-charm.h"
#include "spell-kind/spells-detection.h"
#include "object/item-tester-hooker.h"
#include "object/item-use-flags.h"
#include "object/object-generator.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "racial/racial-android.h"
#include "term/screen-processor.h"
#include "view/display-messages.h"
#include "object-hook/hook-enchant.h"
#include "object-hook/hook-weapon.h"
#include "object/object-info.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "racial/racial-android.h"
#include "system/object-type-definition.h"
#include "view/display-messages.h"
#include "monster/monster-status-setter.h"
#include "monster-floor/monster-remover.h"
#include "monster/monster-status.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "system/floor-type-definition.h"
#include "view/display-messages.h"
#include "object/object-mark-types.h"
#include "perception/identification.h"
#include "perception/object-perception.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "system/object-type-definition.h"
#include "view/display-messages.h"
#include "world/world.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "mutation/mutation-investor-remover.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-damage.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/spells-equipment.h"
#include "monster/monster-status-setter.h"
#include "monster/monster-status.h"
#include "monster/smart-learn-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "spell/spell-types.h"
#include "system/floor-type-definition.h"
#include "target/projection-path-calculator.h"
#include "object-enchant/tr-types.h"
#include "object-hook/hook-checker.h"
#include "object/object-flags.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-move.h"
#include "spell-kind/spells-launcher.h"
#include "spell/spell-types.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "mutation/mutation-investor-remover.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/spells-charm.h"
#include "spell-kind/spells-floor.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-status.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-status.h"
#include "spell-kind/spells-launcher.h"
#include "monster/smart-learn-types.h"
#include "object/item-use-flags.h"
#include "object/item-tester-hooker.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "spell/spells-diceroll.h"
#include "spell-kind/earthquake.h"
#include "spell-kind/spells-floor.h"
#include "game-option/disturbance-options.h"
#include "mind/mind-sniper.h"
#include "player/attack-defense-types.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-race.h"
#include "player/special-defense-types.h"
#include "spell-realm/spells-hex.h"
#include "object-enchant/item-feeling.h"
#include "object-enchant/special-object-flags.h"
#include "perception/object-perception.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "spell-kind/spells-floor.h"
#include "system/object-type-definition.h"
#include "view/display-messages.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "realm/realm-song-numbers.h"
#include "view/display-messages.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "game-option/disturbance-options.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "realm/realm-song-numbers.h"
#include "view/display-messages.h"
#include "game-option/disturbance-options.h"
#include "grid/grid.h"
#include "mutation/mutation-investor-remover.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "player/player-personality.h"
#include "object/object-stack.h"
#include "object/object-value.h"
#include "object/object-generator.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "store/store-util.h"
#include "util/object-sort.h"
#include "object/object-stack.h"
#include "object/object-value.h"
#include "perception/object-perception.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "player/race-info-table.h"
#include "store/home.h"
#include "store/owner-insults.h"
#include "main/sound-of-music.h"
#include "store/store-owner-comments.h"
#include "store/store-util.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "store/rumor.h"
#include "view/display-messages.h"
#include "object/object-info.h"
#include "object/object-stack.h"
#include "object/object-value.h"
-#include "player/avatar.h"
+#include "player-info/avatar.h"
#include "racial/racial-android.h"
#include "spell-kind/spells-perception.h"
#include "store/home.h"