OSDN Git Service

Rerrange so default_savefile is set on non-Windows platforms.
[hengband/hengband.git] / src / effect /
2020-09-13 deskull[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
2020-09-13 deskull[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
2020-09-13 deskull[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
2020-09-13 deskull[Refactor] #40514 calc_nuke_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calcula...
2020-09-12 deskull[Refactor] #40514 calc_dark_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_dam...
2020-09-12 deskull[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
2020-09-12 deskull[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_dam...
2020-09-11 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-09 deskull[Refactor] #40514 player-status-flags.c/h から player...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-08-26 deskull[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 Hourier[Refactor] #40581 Separated summon_self() from on_dead_...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-20 Hourier[Refactor] #40577 Unified floor.c/h into floor-util.c/h
2020-08-20 Hourier[Refactor] #40577 Moved projectable() from floor.c...
2020-08-20 Hourier[Refactor] #40577 Moved cave_set_feat() from floor...
2020-08-20 Hourier[Refactor] #40577 Separated line-of-sight.c/h from...
2020-08-20 Hourier[Refactor] #40577 Separated projection-path-calculator...
2020-08-20 Hourier[Refactor] #40577 Reshaped projection_path()
2020-08-20 Hourier[Refactor] #40650 Separated cmd-floor.c/h from cmd...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 Hourier[Refactor] #40624 Moved set_monster_*() from monster...
2020-08-14 Hourier[Refactor] #40624 Separated monster-status-setter.c...
2020-08-12 Hourier[Refactor] #40624 Moved set_monster_*() from monster...
2020-08-12 Hourier[Refactor] #40624 Separated monster-status-setter.c...
2020-08-09 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-08 Hourier[Refactor] #39010 Reshaped do_cmd_throw()
2020-08-08 Hourier[Refactor] #39077 Moved gf_switch_result from effect...
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-01 Hourier[Refactor] #40574 Renamed mutation-investor.c/h to...
2020-08-01 Hourier[Refactor] #40574 Separated mutation/mutation-investor...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40577 Changed macro function cave_clean_bol...
2020-07-26 Hourier[Refactor] #40570 Separated door-definition.h from...
2020-07-25 Hourier[Refactor] #40577 Changed macro function cave_clean_bol...
2020-07-24 Hourier[Refactor] #40570 Separated door-definition.h from...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 Hourier[Refactor] #37285 Separated specified-summon.c/h from...
2020-07-18 Hourier[Refactor] #40577 Moved player_has_los_bold() from...
2020-07-18 Hourier[Refactor] #40481 Renamed mspells3.c/h to blue-magic...
2020-07-18 Hourier[Refactor] #40569 Moved in_bound2u() from floor.h to...
2020-07-18 Hourier[Refactor] #40569 Separated cave.c/h from floor.c/h...
2020-07-18 Hourier[Refactor] #40569 Separated dungeon-flag-types.h
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-12 Hourier[Refactor] #40542 Separated disturbance.c/h from player...
2020-07-12 Hourier[Refactor] #40542 Separated travel-execution.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-04 Hourier[Refactor] #40482 Renamed spells3.c/h to magic-item...
2020-07-04 Hourier[Refactor] #40482 Separated blood-curse.c/h from spells...
2020-07-04 Hourier[Refactor] #40482 Separated spells-polymorph.c/h from...
2020-07-04 Hourier[Refactor] #40482 Separated display-sub-window-spells...
2020-07-04 Hourier[Refactor] #40482 Separated spells-equipment.c/h from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-02 Hourier[Refactor] #40521 Moved choose_object() from player...
2020-07-01 Hourier[Refactor] #40466 Separated shape-changer.c/h from...
2020-07-01 Hourier[Refactor] #40466 Moved hp_player() from player-effects...
2020-06-30 Hourier[Refactor] #40466 Separated base-status.c/h from player...
2020-06-30 Hourier[Refactor] #40466 Moved set_tim_pain_packer()...no...
2020-06-30 Hourier[Refactor] #40466 Separated experience.c/h from player...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-28 Hourier[Refactor] #40466 Moved set_superstealth() from player...
2020-06-28 Hourier[Refactor] #40466 Moved bad-status-setter.c/h and buff...
2020-06-28 Hourier[Refactor] #40466 Separated buff-setter.c/h from player...
2020-06-28 Hourier[Refactor] #37353 Separated hook-enchant.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Separated hook-quest.c/h from object...
2020-06-28 Hourier[Refactor] #37353 Separated hook-expendable.c/h from...
2020-06-28 Hourier[Refactor] #37353 Separated hook-checker.c/h from objec...
2020-06-28 Hourier[Refactor] #38997 Added player_type* argument to item_t...
2020-06-27 Hourier[Refactor] #40482 Separated spells-perception.c/h from...
2020-06-27 Hourier[Refactor] #40466 Moved set_stun() and set_cut() from...
2020-06-27 Hourier[Refactor] #40466 Separated bad-status-setter.c/h from...
2020-06-27 Hourier[Refactor] #40498 Separated special-defense-types.h...
2020-06-27 Hourier[Refactor] #37353 Adjusted inclusion relationship in...
2020-06-20 Hourier[Refactor] #40478 Divided monster-spells.h to mspells1...
2020-06-20 Hourier[Refactor] #40478 Separated mspell-mask-definitions...
2020-06-15 Hourier[Refactor] #38844 Removed inclusion of cmd-building...
next