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[Refactor] #38997 in_bound() に floor_type * 引数を追加. / Add floor_type * argument to...
[hengband/hengband.git]
/
src
/
floor.h
2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-08-18
deskull
[Refactor] #38997 cave_gen() に floor_type * 引数を追加.
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-13
deskull
[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
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2019-06-12
deskull
[Refactor] #37353 CFM_* 定義を prepare_change_floor_mode...
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2019-06-08
deskull
[Refactor] #37353 READAW_MAX を floor.h へ移動.
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2019-06-06
deskull
[Refactor] #37353 SCREEN_HGT と SCREEN_WID を floor.h...
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2019-06-06
deskull
[Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動.
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2019-06-04
deskull
[Refactor] #37353 VIEW_MAX を floor.h へ移動.
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2019-06-04
deskull
[Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h...
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2019-05-31
deskull
[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor...
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2019-05-31
deskull
[Refactor] #37353 BLOCK_HGT と BLOCK_WID を floor.h へ移動.
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2019-05-22
deskull
[Refactor] #37353 GRID, GRID_X, GRID_Y を floor.h へ移動.
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-07
deskull
[Refactor] #38993 mon_fight を floor_type の monster_nois...
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2019-05-01
deskull
[Refactor] #37353 grid_type 構造体を grid.h に移動.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-26
deskull
[Refactor] #37353 saved_floors を floor.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 f_info と feature_type 構造体を feature...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-01-17
Deskull
[Refactor] #37353 count_all_hostile_monsters() を floor...
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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