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[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument...
[hengband/hengband.git]
/
src
/
gamevalue.h
2019-06-19
deskull
[Refactor] #37353 create_arfifact() を become_random_art...
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-01
deskull
[Refactor] #37353 "Misc constants" を gamevalue.h へ移動.
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-07
Deskull
[Refactor] #37359 アーティファクト抑制処理再実装中。 / Reimplementing...
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move...
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h に分離。 / Separat...
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