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[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む。 / Move m_list and max_m_idx...
authordeskull <deskull@users.sourceforge.jp>
Wed, 27 Feb 2019 05:08:03 +0000 (14:08 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Wed, 27 Feb 2019 05:08:03 +0000 (14:08 +0900)
commit3b87c7250e7a560a11398daa278da2018efaeff8
treece00fe90d73fbf50c28d02195740b25419476035
parentb138823cd6c5891a1c8ea857c34503f59131c163
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む。 / Move m_list and max_m_idx to floor_type structure.
49 files changed:
src/birth.c
src/cmd-activate.c
src/cmd-pet.c
src/cmd2.c
src/cmd4.c
src/defines.h
src/dungeon.c
src/externs.h
src/files.c
src/floor-events.c
src/floor-generate.c
src/floor-save.c
src/floor-streams.c
src/gamevalue.h
src/grid.c
src/init1.c
src/init2.c
src/load.c
src/mane.c
src/melee1.c
src/mind.c
src/monster-process.c
src/monster-status.c
src/monster1.c
src/monster2.c
src/mspells1.c
src/mspells2.c
src/mspells3.c
src/mspells4.c
src/mutation.c
src/object2.c
src/player-move.c
src/player-status.c
src/realm-hex.c
src/realm-hissatsu.c
src/save.c
src/shoot.c
src/spells-status.c
src/spells-summon.c
src/spells1.c
src/spells2.c
src/spells3.c
src/trap.c
src/types.h
src/variable.c
src/view-mainwindow.c
src/wild.c
src/wizard2.c
src/xtra2.c