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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
geometry.c
2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #37353 player_can_see_bold() の定義を geometry...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-05-06
deskull
[Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c...
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2019-05-03
deskull
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
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2019-04-18
deskull
[Refactor] #37353 los() を geometry.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 distance() を geometry.c/h へ移動。
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2019-04-17
deskull
[Refactor] #37353 mmove2() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 scatter() を geometry.c/h に移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-02-20
Deskull
[Refactor] #37353 geometry.c/h を作成して coords_to_dir...
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