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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
init.c
2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
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2019-07-06
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
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2019-06-17
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
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2019-05-10
deskull
[Fix] #38844 player_type に inventory_list を取り込んだ結果発生したヌ...
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2019-05-10
deskull
[Refactor] #37353 window_flag_desc を term.c/h へ移動.
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2019-05-09
deskull
[Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動.
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2019-05-03
deskull
[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-29
deskull
[Refactor] #37353 skill_table と関連配列を player-skill.c...
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2019-04-29
deskull
[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-25
deskull
[Refactor] #37353 building と building_type 構造体を bldg...
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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