extern const byte adj_con_mhp[];
extern const byte adj_chr_chm[];
-extern const concptr window_flag_desc[32];
extern const concptr ident_info[];
extern const byte feature_action_flags[FF_FLAG_MAX];
#include "util.h"
#include "files.h"
#include "core.h"
+#include "term.h"
#include "artifact.h"
#include "bldg.h"
/*!
- * @brief サブウィンドウ名称テーブル
- * @details
- * <pre>
- * Certain "screens" always use the main screen, including News, Birth,
- * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
- *
- * Later, special flags may allow sub-windows to "steal" stuff from the
- * main window, including File dump (help), File dump (artifacts, uniques),
- * Character screen, Small scale map, Previous Messages, Store screen, etc.
- *
- * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
- * equip/inven" flags for all windows.
- *
- * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
- * of the main screen into any interested windows.
- * </pre>
- */
-const concptr window_flag_desc[32] =
-{
- _("持ち物/装備一覧", "Display inven/equip"),
- _("装備/持ち物一覧", "Display equip/inven"),
- _("呪文一覧", "Display spell list"),
- _("キャラクタ情報", "Display character"),
- _("視界内のモンスター表示", "Display monsters in sight"),
- NULL,
- _("メッセージ", "Display messages"),
- _("ダンジョン全体図", "Display overhead view"),
- _("モンスターの思い出", "Display monster recall"),
- _("アイテムの詳細", "Display object recall"),
- _("自分の周囲を表示", "Display dungeon view"),
- _("記念撮影", "Display snap-shot"),
- NULL,
- NULL,
- _("ボーグ・メッセージ", "Display borg messages"),
- _("ボーグ・ステータス", "Display borg status"),
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL
-};
-
-
-
-/*!
* @brief シンボル解説テーブル /
* The table of "symbol info" -- each entry is a string of the form "X:desc" where "X" is the trigger, and "desc" is the "info".
*/
};
+
+/*!
+ * @brief サブウィンドウ名称テーブル
+ * @details
+ * <pre>
+ * Certain "screens" always use the main screen, including News, Birth,
+ * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
+ *
+ * Later, special flags may allow sub-windows to "steal" stuff from the
+ * main window, including File dump (help), File dump (artifacts, uniques),
+ * Character screen, Small scale map, Previous Messages, Store screen, etc.
+ *
+ * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
+ * equip/inven" flags for all windows.
+ *
+ * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
+ * of the main screen into any interested windows.
+ * </pre>
+ */
+const concptr window_flag_desc[32] =
+{
+ _("持ち物/装備一覧", "Display inven/equip"),
+ _("装備/持ち物一覧", "Display equip/inven"),
+ _("呪文一覧", "Display spell list"),
+ _("キャラクタ情報", "Display character"),
+ _("視界内のモンスター表示", "Display monsters in sight"),
+ NULL,
+ _("メッセージ", "Display messages"),
+ _("ダンジョン全体図", "Display overhead view"),
+ _("モンスターの思い出", "Display monster recall"),
+ _("アイテムの詳細", "Display object recall"),
+ _("自分の周囲を表示", "Display dungeon view"),
+ _("記念撮影", "Display snap-shot"),
+ NULL,
+ NULL,
+ _("ボーグ・メッセージ", "Display borg messages"),
+ _("ボーグ・ステータス", "Display borg status"),
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+};
+
/*
* Specify attr/char pairs for visual special effects
* Be sure to use "index & 0x7F" to avoid illegal access
extern TERM_COLOR gf_color[MAX_GF];
extern TERM_COLOR color_char_to_attr(SYMBOL_CODE c);
+
+extern const concptr window_flag_desc[32];
\ No newline at end of file