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[Refactor] #2141 monster_type *m_ptrの宣言をautoに差し替えた
[hengbandforosx/hengbandosx.git] / src / main /
2022-02-12 Hourier[Refactor] #2141 monster_type *m_ptrの宣言をautoに差し替えた
2022-02-12 火炎の飛竜Merge pull request #2098 from Slimebreath6078/feature...
2022-02-12 Slimebreath6078[Refactor]QUEST_IDXを廃止
2022-02-06 DeskullMerge pull request #2099 from sikabane-works/fearure...
2022-02-06 daradarachMerge branch 'hengband:develop' into feature/refactoring
2022-02-04 HabuMerge pull request #2037 from OwenGHB/curses-fix
2022-02-03 HourierMerge pull request #2028 from Hourier/Remove-Old-Varian...
2022-01-30 Hourier[Refactor] #1743 Habu氏の指摘に従って文法を修正した
2022-01-30 Hourier[Refactor] #1743 angband-version.h で定義されていたdefine文の内...
2021-11-12 DeskullMerge pull request #1862 from sikabane-works/feature...
2021-11-12 Deskull[Refactor] struct player_type を class PlayerType に置換。
2021-11-12 dis-Merge pull request #1861 from dis-/feature/refactor...
2021-11-12 dis-[Refactor] enum classの型名変更 MFLAG2 -> MonsterConstantFla...
2021-10-31 DeskullMerge pull request #1755 from Thujopsis/feature/add...
2021-10-16 HabuMerge pull request #1792 from habu1010/feature/player...
2021-10-16 DeskullMerge pull request #1779 from sikabane-works/feature...
2021-10-16 HourierMerge pull request #1780 from Hourier/Remove-Unnecessar...
2021-10-14 Hourier[Refactor] init_towns() とinit_buildings() の返り値が使われていないの...
2021-10-13 HourierMerge pull request #1754 from Hourier/Change-Player...
2021-10-13 Hourier[Refactor] #1754 Habu氏の指摘に対応した
2021-10-12 Hourier[Refactor] #1752 PlayerClassTypeをenumからenum classへ変更した
2021-10-03 HourierMerge pull request #1712 from Hourier/Make-Quest-Comple...
2021-10-02 Hourier[Refactor] #1710 Definitions QUEST_STATUS_* to enum...
2021-09-24 HabuMerge pull request #1628 from habu1010/feature/blumage...
2021-09-24 HourierMerge pull request #1626 from Hourier/Increase-Cohesion...
2021-09-24 HourierMerge pull request #1622 from Hourier/Remove-Return...
2021-09-24 Hourier[Refactor] Reshaped game-data-initializer.cpp
2021-09-24 Hourier[Refactor] Removed return types in game-data-initialize...
2021-09-23 DeskullMerge branch 'develop' into fix/wizard-summon-monster...
2021-09-23 HabuMerge pull request #1619 from habu1010/feature/delete...
2021-09-23 Habu[Refactor] 不要になった max_*_idx を削除
2021-09-23 Habu[Refactor] max_*_idx の代わりに *_info.size() を使用する
2021-09-23 HabuMerge pull request #1604 from habu1010/feature/defeat...
2021-09-22 shimiteiMerge pull request #1612 from shimitei/feature/sound_level
2021-09-22 shimitei[Implement] 階段の昇降時効果音を追加
2021-09-21 HabuMerge pull request #1591 from habu1010/feature/c-make...
2021-09-21 Habu[Refactor] alloc_*_table に std::vector を使用する
2021-09-21 HabuMerge pull request #1588 from habu1010/feature/c-make...
2021-09-21 HabuMerge pull request #1589 from habu1010/feature/c-make...
2021-09-21 HabuMerge pull request #1587 from habu1010/feature/c-make...
2021-09-21 Habu[Refactor] マクロ制御用配列変数の型の変更
2021-09-21 HabuMerge pull request #1585 from habu1010/feature/defeat...
2021-09-21 HabuMerge pull request #1586 from habu1010/feature/c-make...
2021-09-21 Habu[Refactor] ファイル読み書き用のバッファを std::vector にする
2021-09-21 Habu[Refactor] floor_typeの配列的に扱うメンバ、荒野、クエスト、ダンジョン探索深度に...
2021-09-20 HabuMerge pull request #1570 from habu1010/feature/refactor...
2021-09-20 Habu[Refactor] C_MAKEによる一時的バッファをstd::vectorで置き換える
2021-09-20 HabuMerge pull request #1566 from habu1010/feature/range...
2021-09-20 Habu[Refactor] d_info 配列に対するループを range-based for に置き換える
2021-09-20 Habu[Refactor] r_info 配列に対するループを range-based for に置き換える
2021-09-20 Habu[Refactor] k_info 配列に対するループを range-based for に置き換える
2021-09-18 HabuMerge pull request #1540 from habu1010/feature/fix...
2021-09-18 HabuMerge pull request #1539 from habu1010/feature/refactor...
2021-09-17 HabuMerge pull request #1527 from habu1010/feature/new...
2021-09-17 HourierMerge pull request #1535 from Hourier/feature/Simplify...
2021-09-16 Hourier[Refactor] #1507 システム的に世界は1つしかないのでcurrent_world_ptr...
2021-09-11 HourierMerge pull request #1512 from Hourier/feature/Rename...
2021-09-11 Hourier[Refactor] #1511 「プレーヤー」表記を全て「プレイヤー」に変更した (日本語版のみ、ほぼDox...
2021-09-10 HabuResolve conflicts.
2021-09-10 HabuMerge pull request #1502 from habu1010/feature/clang...
2021-09-10 HourierMerge pull request #1495 from Hourier/feature/Prepare...
2021-09-08 Hourier[Refactor] #1489 Moved player-class.* and player-class...
2021-09-07 HourierMerge pull request #1482 from Hourier/feature/Make...
2021-09-06 shimiteiMerge pull request #1483 from shimitei/feature/#1401_so...
2021-09-06 shimitei[Implement] 地形や毒等のダメージ発生時の効果音を追加
2021-09-05 HabuMerge pull request #1463 from habu1010/feature/fix...
2021-09-05 HourierMerge pull request #1467 from Hourier/feature/Unite...
2021-09-05 HourierMerge pull request #1465 from Hourier/feature/Replace...
2021-09-05 Hourier[Refactor] #1448 Replaced 'NULL' to 'nullptr' except...
2021-09-04 HourierMerge pull request #1416 from Hourier/feature/Remove...
2021-09-04 DeskullMerge pull request #1408 from sikabane-works/feature...
2021-09-04 DeskullMerge pull request #1421 from sikabane-works/feature...
2021-09-04 HourierMerge pull request #1458 from Hourier/feature/Replace...
2021-09-04 Hourier[Refactor] #1447 Replaced 'typedef struct player_type...
2021-08-21 火炎の飛竜Merge pull request #1391 from Slimebreath6078/feature...
2021-08-20 HourierMerge branch 'develop' into feature/Unite-Command-Throw
2021-08-20 HourierMerge pull request #1369 from Hourier/feature/Remove...
2021-08-19 Hourier[Refactor] #1366 Removed type alias 'u32b' and replaced...
2021-08-19 Hourier[Refactor] #1366 Removed type alias 'u16b' and replaced...
2021-08-19 Hourier[Refactor] #1366 Removed type alias 's16b' and replaced...
2021-08-08 HourierMerge branch 'develop' into feature/Monster-Sweep-Grid...
2021-08-08 HourierMerge pull request #1294 from Hourier/feature/Adjust...
2021-08-08 HourierMerge pull request #1315 from Hourier/feature/Divide...
2021-08-08 Hourier[Refactor] #919 Separated grid_type from grid.h to...
2021-06-26 DeskullMerge pull request #1202 from sikabane-works/feature...
2021-06-20 DeskullMerge pull request #1221 from sikabane-works/release...
2021-06-17 shimiteiMerge pull request #1214 from shimitei/feature/#1213_so...
2021-06-17 shimitei[Feature] 装備した/装備を外した時の効果音を追加
2021-05-30 HourierMerge branch 'develop' into feature/Divide-World-Turn...
2021-05-28 HourierMerge pull request #1162 from Hourier/feature/Adjust...
2021-05-28 shimiteiMerge pull request #1142 from shimitei/feature/#1141_ad...
2021-05-28 dis-Merge pull request #1150 from dis-/feature/Fix-process_...
2021-05-27 shimitei[Feature] 射撃命中音の効果音対応
2021-05-26 shimiteiMerge pull request #1152 from shimitei/feature/#1151_op...
2021-05-26 shimiteiMerge pull request #1147 from shimitei/feature/#1144_fi...
2021-05-23 DeskullMerge branch 'master' into release/3.0.0Alpha24
2021-05-23 shimitei[Refactor] 効果音のenumに対して明示的な値の設定を止める
2021-05-23 HabuMerge pull request #1124 from habu1010/feature/fix...
2021-05-23 HourierMerge pull request #1115 from Hourier/feature/Divide...
2021-05-23 DeskullMerge pull request #1080 from sikabane-works/feature...
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