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[Refactor] #1489 Moved player-class.* and player-class-types.h to player-info/
authorHourier <grapefox.whitelucifer.0408@gmail.com>
Wed, 8 Sep 2021 13:14:02 +0000 (22:14 +0900)
committerHourier <grapefox.whitelucifer.0408@gmail.com>
Wed, 8 Sep 2021 13:49:13 +0000 (22:49 +0900)
91 files changed:
Hengband/Hengband/Hengband.vcxproj
Hengband/Hengband/Hengband.vcxproj.filters
src/Makefile.am
src/autopick/autopick-editor-command.cpp
src/avatar/avatar.cpp
src/birth/auto-roller.cpp
src/birth/birth-explanations-table.h
src/birth/birth-select-class.cpp
src/birth/birth-stat.cpp
src/birth/birth-wizard.cpp
src/birth/character-builder.cpp
src/birth/initial-equipments-table.h
src/birth/quick-start.cpp
src/birth/quick-start.h
src/cmd-action/cmd-mind.cpp
src/cmd-action/cmd-pet.cpp
src/cmd-action/cmd-spell.cpp
src/cmd-io/cmd-menu-content-table.cpp
src/cmd-item/cmd-eat.cpp
src/cmd-item/cmd-item.cpp
src/cmd-item/cmd-magiceat.cpp
src/cmd-item/cmd-usestaff.cpp
src/cmd-item/cmd-zaprod.cpp
src/cmd-item/cmd-zapwand.cpp
src/combat/shoot.cpp
src/core/game-play.cpp
src/core/scores.cpp
src/flavor/object-flavor.cpp
src/flavor/tval-description-switcher.cpp
src/grid/grid.cpp
src/grid/trap.cpp
src/info-reader/fixed-map-parser.cpp
src/info-reader/magic-reader.cpp
src/io/input-key-processor.cpp
src/io/pref-file-expressor.cpp
src/io/read-pref-file.cpp
src/io/report.cpp
src/knowledge/knowledge-experiences.cpp
src/knowledge/knowledge-self.cpp
src/load/load-zangband.cpp
src/load/load.cpp
src/main/info-initializer.cpp
src/melee/melee-postprocess.cpp
src/mind/mind-power-getter.cpp
src/mspell/mspell-checker.cpp
src/object-hook/hook-magic.cpp
src/object/warning.cpp
src/pet/pet-util.cpp
src/player-ability/player-charisma.cpp
src/player-ability/player-constitution.cpp
src/player-ability/player-dexterity.cpp
src/player-ability/player-intelligence.cpp
src/player-ability/player-strength.cpp
src/player-ability/player-wisdom.cpp
src/player-info/class-info.cpp [moved from src/player/player-class.cpp with 99% similarity]
src/player-info/class-info.h [new file with mode: 0644]
src/player-info/class-types.h [moved from src/player/player-class-types.h with 100% similarity]
src/player-info/race-info.h
src/player-status/player-basic-statistics.cpp
src/player-status/player-stealth.cpp
src/player/patron.cpp
src/player/player-class.h [deleted file]
src/player/player-damage.cpp
src/player/player-status-flags.cpp
src/player/player-status-resist.cpp
src/player/player-status.cpp
src/player/process-death.cpp
src/racial/racial-switcher.cpp
src/realm/realm-crusade.cpp
src/realm/realm-song.cpp
src/realm/realm-trump.cpp
src/specific-object/chest.cpp
src/spell-realm/spells-chaos.cpp
src/spell/spell-info.cpp
src/spell/spells-diceroll.cpp
src/spell/spells-object.cpp
src/spell/spells-status.cpp
src/status/buff-setter.cpp
src/status/shape-changer.cpp
src/system/building-type-definition.h
src/system/player-type-definition.h
src/view/display-birth.cpp
src/view/display-player-misc-info.cpp
src/view/display-player-stat-info.cpp
src/view/display-player.cpp
src/view/display-scores.cpp
src/window/display-sub-window-spells.cpp
src/window/main-window-left-frame.cpp
src/wizard/wizard-special-process.cpp
src/wizard/wizard-spoiler.cpp
src/world/world.h

index be1ba7e..3efe821 100644 (file)
     <ClCompile Include="..\..\src\object\object-broken.cpp" />\r
     <ClCompile Include="..\..\src\object\lite-processor.cpp" />\r
     <ClCompile Include="..\..\src\player\patron.cpp" />\r
-    <ClCompile Include="..\..\src\player\player-class.cpp" />\r
+    <ClCompile Include="..\..\src\player-info\class-info.cpp" />\r
     <ClCompile Include="..\..\src\player\player-damage.cpp" />\r
     <ClCompile Include="..\..\src\status\action-setter.cpp" />\r
     <ClCompile Include="..\..\src\inventory\player-inventory.cpp" />\r
     <ClInclude Include="..\..\src\mspell\mspell-ball.h" />\r
     <ClInclude Include="..\..\src\player\player-personality-types.h" />\r
     <ClInclude Include="..\..\src\player-info\race-types.h" />\r
-    <ClInclude Include="..\..\src\player\player-class-types.h" />\r
+    <ClInclude Include="..\..\src\player-info\class-types.h" />\r
     <ClInclude Include="..\..\src\spell-kind\spells-detection.h" />\r
     <ClInclude Include="..\..\src\system\angband-version.h" />\r
     <ClInclude Include="..\..\src\core\turn-compensator.h" />\r
     <ClInclude Include="..\..\src\object\object-kind-hook.h" />\r
     <ClInclude Include="..\..\src\object\object-kind.h" />\r
     <ClInclude Include="..\..\src\player\patron.h" />\r
-    <ClInclude Include="..\..\src\player\player-class.h" />\r
+    <ClInclude Include="..\..\src\player-info\class-info.h" />\r
     <ClInclude Include="..\..\src\player\player-damage.h" />\r
     <ClInclude Include="..\..\src\status\action-setter.h" />\r
     <ClInclude Include="..\..\src\player\player-move.h" />\r
index 8108495..0b7a1d5 100644 (file)
     <ClCompile Include="..\..\src\room\rooms-pit-nest.cpp">\r
       <Filter>room</Filter>\r
     </ClCompile>\r
-    <ClCompile Include="..\..\src\player\player-class.cpp">\r
-      <Filter>player</Filter>\r
+    <ClCompile Include="..\..\src\player-info\class-info.cpp">\r
+      <Filter>player-info</Filter>\r
     </ClCompile>\r
     <ClCompile Include="..\..\src\player\player-damage.cpp">\r
       <Filter>player</Filter>\r
     <ClInclude Include="..\..\src\room\rooms-vault.h">\r
       <Filter>room</Filter>\r
     </ClInclude>\r
-    <ClInclude Include="..\..\src\player\player-class.h">\r
-      <Filter>player</Filter>\r
+    <ClInclude Include="..\..\src\player-info\class-info.h">\r
+      <Filter>player-info</Filter>\r
     </ClInclude>\r
     <ClInclude Include="..\..\src\player\player-damage.h">\r
       <Filter>player</Filter>\r
     <ClInclude Include="..\..\src\player\player-personality-types.h">\r
       <Filter>player</Filter>\r
     </ClInclude>\r
-    <ClInclude Include="..\..\src\player\player-class-types.h">\r
-      <Filter>player</Filter>\r
+    <ClInclude Include="..\..\src\player-info\class-types.h">\r
+      <Filter>player-info</Filter>\r
     </ClInclude>\r
     <ClInclude Include="..\..\src\spell\spell-types.h">\r
       <Filter>spell</Filter>\r
index cd988e0..76ac68a 100644 (file)
@@ -625,8 +625,6 @@ hengband_SOURCES = \
        player/permanent-resistances.cpp player/permanent-resistances.h \
        player/temporary-resistances.cpp player/temporary-resistances.h \
        player/digestion-processor.cpp player/digestion-processor.h \
-       player/player-class-types.h \
-       player/player-class.cpp player/player-class.h \
        player/player-damage.cpp player/player-damage.h \
        player/player-move.cpp player/player-move.h \
        player/player-personality.cpp player/player-personality.h \
@@ -660,6 +658,8 @@ hengband_SOURCES = \
        player-info/base-status-info.cpp player-info/base-status-info.h \
        player-info/body-improvement-info.cpp player-info/body-improvement-info.h \
        player-info/class-ability-info.cpp player-info/class-ability-info.h \
+       player-info/class-types.h \
+       player-info/class-info.cpp player-info/class-info.h \
        player-info/equipment-info.cpp player-info/equipment-info.h \
        player-info/mimic-info-table.cpp player-info/mimic-info-table.h \
        player-info/mutation-info.cpp player-info/mutation-info.h \
index 2c963b2..1825f9f 100644 (file)
@@ -21,8 +21,8 @@
 #include "core/show-file.h"
 #include "game-option/input-options.h"
 #include "game-option/keymap-directory-getter.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "system/player-type-definition.h"
 #include "term/term-color-types.h"
 
index a88dd57..bdb208b 100644 (file)
@@ -15,8 +15,8 @@
 #include "avatar/avatar.h"
 #include "core/player-update-types.h"
 #include "game-option/text-display-options.h"
+#include "player-info/class-info.h"
 #include "player-info/race-types.h"
-#include "player/player-class.h"
 #include "realm/realm-names-table.h"
 #include "system/player-type-definition.h"
 
index 240b52b..b3299de 100644 (file)
@@ -4,8 +4,8 @@
 #include "cmd-io/cmd-gameoption.h"
 #include "io/input-key-acceptor.h"
 #include "main/sound-of-music.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-sex.h"
 #include "player/player-status-table.h"
index 17133e5..bd7c20b 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 #include "player-info/race-types.h"
-#include "player/player-class-types.h"
+#include "player-info/class-types.h"
 #include "player/player-personality.h"
 #include "realm/realm-names-table.h"
 #include "system/angband.h"
index c19164f..73f591d 100644 (file)
@@ -1,8 +1,8 @@
 #include "birth/birth-select-class.h"
 #include "birth/birth-util.h"
 #include "io/input-key-acceptor.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "system/player-type-definition.h"
 #include "term/screen-processor.h"
 #include "term/term-color-types.h"
index 7899c90..7cddc0d 100644 (file)
@@ -1,9 +1,9 @@
 #include "birth/birth-stat.h"
 #include "birth/auto-roller.h"
 #include "core/player-redraw-types.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
 #include "player-info/race-types.h"
-#include "player/player-class.h"
 #include "player/player-personality-types.h"
 #include "player/player-personality.h"
 #include "player/player-skill.h"
index e6afbf8..46c9437 100644 (file)
@@ -21,9 +21,9 @@
 #include "io/input-key-acceptor.h"
 #include "main/sound-definitions-table.h"
 #include "main/sound-of-music.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
 #include "player/patron.h"
-#include "player/player-class.h"
 #include "player/player-sex.h"
 #include "player/player-status-table.h"
 #include "player/player-status.h"
index d0b6280..1fc64f9 100644 (file)
@@ -25,9 +25,9 @@
 #include "main/sound-of-music.h"
 #include "mind/mind-elementalist.h"
 #include "monster-floor/monster-remover.h"
+#include "player-info/class-info.h"
 #include "player-info/race-types.h"
 #include "player/patron.h"
-#include "player/player-class.h"
 #include "player/player-sex.h"
 #include "player/race-info-table.h"
 #include "store/store-owners.h"
index 1bc0f85..1b92c58 100644 (file)
@@ -1,6 +1,6 @@
 #pragma once
 
-#include "player/player-class-types.h"
+#include "player-info/class-types.h"
 #include "system/angband.h"
 
 extern byte player_init[MAX_CLASS][3][2];
index fafbe2b..95c3a8c 100644 (file)
@@ -4,8 +4,8 @@
 #include "birth/game-play-initializer.h"
 #include "core/player-update-types.h"
 #include "io/input-key-acceptor.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-sex.h"
 #include "player/player-status.h"
index bd44555..77a0d4c 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
+#include "player-info/class-types.h"
 #include "player-info/race-types.h"
-#include "player/player-class-types.h"
 #include "player/player-personality-types.h"
 #include "player/player-sex.h"
 #include "system/angband.h"
index 3ef4459..572e50f 100644 (file)
@@ -33,9 +33,9 @@
 #include "mind/mind-numbers.h"
 #include "mind/mind-power-getter.h"
 #include "mind/mind-types.h"
+#include "player-info/class-info.h"
 #include "player-info/equipment-info.h"
 #include "player-status/player-energy.h"
-#include "player/player-class.h"
 #include "player/player-damage.h"
 #include "player/player-status-table.h"
 #include "player/player-status.h"
index 02cd059..bf86245 100644 (file)
 #include "monster/smart-learn-types.h"
 #include "object-hook/hook-weapon.h"
 #include "pet/pet-util.h"
+#include "player-info/class-info.h"
 #include "player-info/equipment-info.h"
 #include "player-status/player-energy.h"
 #include "player-status/player-hand-types.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "player/player-damage.h"
 #include "player/player-move.h"
 #include "player/player-skill.h"
@@ -261,17 +261,10 @@ bool do_cmd_riding(player_type *creature_ptr, bool force)
             feature_type *f_ptr = &f_info[g_ptr->get_feat_mimic()];
 #ifdef JP
             msg_format("そのモンスターは%sの%sにいる。", f_ptr->name.c_str(),
-                (f_ptr->flags.has_none_of({FF::MOVE, FF::CAN_FLY})
-                    || f_ptr->flags.has_none_of({FF::LOS, FF::TREE}))
-                    ? "中"
-                    : "上");
+                (f_ptr->flags.has_none_of({ FF::MOVE, FF::CAN_FLY }) || f_ptr->flags.has_none_of({ FF::LOS, FF::TREE })) ? "中" : "上");
 #else
             msg_format("This monster is %s the %s.",
-                (f_ptr->flags.has_none_of({FF::MOVE, FF::CAN_FLY})
-                    || f_ptr->flags.has_none_of({FF::LOS, FF::TREE}))
-                    ? "in"
-                    : "on",
-                f_ptr->name.c_str());
+                (f_ptr->flags.has_none_of({ FF::MOVE, FF::CAN_FLY }) || f_ptr->flags.has_none_of({ FF::LOS, FF::TREE })) ? "in" : "on", f_ptr->name.c_str());
 #endif
 
             return false;
index 3316a15..29688da 100644 (file)
 #include "object/item-tester-hooker.h"
 #include "object/item-use-flags.h"
 #include "object/object-info.h"
+#include "player-info/class-info.h"
 #include "player-info/self-info.h"
 #include "player-status/player-energy.h"
 #include "player/attack-defense-types.h"
 #include "player/eldritch-horror.h"
-#include "player/player-class.h"
 #include "player/player-damage.h"
 #include "player/player-realm.h"
 #include "player/player-skill.h"
@@ -1043,8 +1043,7 @@ bool do_cmd_cast(player_type *caster_ptr)
 
     auto item_tester = get_castable_spellbook_tester(caster_ptr);
 
-    o_ptr = choose_object(
-        caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester);
+    o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester);
     if (!o_ptr) {
         if (item == INVEN_FORCE) /* the_force */
         {
index c92fada..5f1d151 100644 (file)
@@ -1,5 +1,5 @@
 #include "cmd-io/cmd-menu-content-table.h"
-#include "player/player-class-types.h"
+#include "player-info/class-types.h"
 #include "util/int-char-converter.h"
 
 special_menu_content special_menu_info[MAX_SPECIAL_MENU_NUM] = {
@@ -31,102 +31,46 @@ menu_content menu_info[MAX_COMMAND_MENU_NUM][MAX_COMMAND_PER_SCREEN] = {
         { "", 0, false },
     },
 
-    { { _("使う(m)", "Use(m)"), 'm', true },
-        { _("調べる(b/P)", "See tips(b/P)"), 'b', true },
-        { _("覚える(G)", "Study(G)"), 'G', true },
-        { _("特殊能力を使う(U/O)", "Special abilities(U/O)"), 'U', true },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false } },
+    { { _("使う(m)", "Use(m)"), 'm', true }, { _("調べる(b/P)", "See tips(b/P)"), 'b', true }, { _("覚える(G)", "Study(G)"), 'G', true },
+        { _("特殊能力を使う(U/O)", "Special abilities(U/O)"), 'U', true }, { "", 0, false }, { "", 0, false }, { "", 0, false }, { "", 0, false },
+        { "", 0, false }, { "", 0, false } },
 
-    { { _("休息する(R)", "Rest(R)"), 'R', true },
-        { _("トラップ解除(D)", "Disarm a trap(D)"), 'D', true },
-        { _("探す(s)", "Search(s)"), 's', true },
-        { _("周りを調べる(l/x)", "Look(l/x)"), 'l', true },
-        { _("ターゲット指定(*)", "Target(*)"), '*', true },
-        { _("穴を掘る(T/^t)", "Dig(T/^t)"), 'T', true },
-        { _("階段を上る(<)", "Go up stairs(<)"), '<', true },
-        { _("階段を下りる(>)", "Go down stairs(>)"), '>', true },
-        { _("ペットに命令する(p)", "Command pets(p)"), 'p', true },
-        { _("探索モードのON/OFF(S/#)", "Search mode ON/OFF(S/#)"), 'S', true } },
+    { { _("休息する(R)", "Rest(R)"), 'R', true }, { _("トラップ解除(D)", "Disarm a trap(D)"), 'D', true }, { _("探す(s)", "Search(s)"), 's', true },
+        { _("周りを調べる(l/x)", "Look(l/x)"), 'l', true }, { _("ターゲット指定(*)", "Target(*)"), '*', true }, { _("穴を掘る(T/^t)", "Dig(T/^t)"), 'T', true },
+        { _("階段を上る(<)", "Go up stairs(<)"), '<', true }, { _("階段を下りる(>)", "Go down stairs(>)"), '>', true },
+        { _("ペットに命令する(p)", "Command pets(p)"), 'p', true }, { _("探索モードのON/OFF(S/#)", "Search mode ON/OFF(S/#)"), 'S', true } },
 
-    { { _("読む(r)", "Read a scroll(r)"), 'r', true },
-        { _("飲む(q)", "Drink a potion(q)"), 'q', true },
-        { _("杖を使う(u/Z)", "Use a staff(u/Z)"), 'u', true },
-        { _("魔法棒で狙う(a/z)", "Aim a wand(a/z)"), 'a', true },
-        { _("ロッドを振る(z/a)", "Zap a rod(z/a)"), 'z', true },
-        { _("始動する(A)", "Activate equipped item(A)"), 'A', true },
-        { _("食べる(E)", "Eat(E)"), 'E', true },
-        { _("飛び道具で撃つ(f/t)", "Fire missile weapon(f/t)"), 'f', true },
-        { _("投げる(v)", "Throw an item(v)"), 'v', true },
-        { "", 0, false } },
+    { { _("読む(r)", "Read a scroll(r)"), 'r', true }, { _("飲む(q)", "Drink a potion(q)"), 'q', true }, { _("杖を使う(u/Z)", "Use a staff(u/Z)"), 'u', true },
+        { _("魔法棒で狙う(a/z)", "Aim a wand(a/z)"), 'a', true }, { _("ロッドを振る(z/a)", "Zap a rod(z/a)"), 'z', true },
+        { _("始動する(A)", "Activate equipped item(A)"), 'A', true }, { _("食べる(E)", "Eat(E)"), 'E', true },
+        { _("飛び道具で撃つ(f/t)", "Fire missile weapon(f/t)"), 'f', true }, { _("投げる(v)", "Throw an item(v)"), 'v', true }, { "", 0, false } },
 
-    { { _("拾う(g)", "Get items(g)"), 'g', true },
-        { _("落とす(d)", "Drop an item(d)"), 'd', true },
-        { _("壊す(k/^d)", "Destroy an item(k/^d)"), 'k', true },
-        { _("銘を刻む({)", "Inscribe an item({)"), '{', true },
-        { _("銘を消す(})", "Uninscribe an item(})"), '}', true },
-        { _("調査(I)", "Uninscribe an item(})"), 'I', true },
-        { _("アイテム一覧(i)", "Inventory list(i)"), 'i', true },
-        { "", 0, false },
-        { "", 0, false },
+    { { _("拾う(g)", "Get items(g)"), 'g', true }, { _("落とす(d)", "Drop an item(d)"), 'd', true }, { _("壊す(k/^d)", "Destroy an item(k/^d)"), 'k', true },
+        { _("銘を刻む({)", "Inscribe an item({)"), '{', true }, { _("銘を消す(})", "Uninscribe an item(})"), '}', true },
+        { _("調査(I)", "Uninscribe an item(})"), 'I', true }, { _("アイテム一覧(i)", "Inventory list(i)"), 'i', true }, { "", 0, false }, { "", 0, false },
         { "", 0, false } },
 
-    { { _("装備する(w)", "Wear(w)"), 'w', true },
-        { _("装備を外す(t/T)", "Take off(t/T)"), 't', true },
-        { _("燃料を補給(F)", "Refuel(F)"), 'F', true },
-        { _("装備一覧(e)", "Equipment list(e)"), 'e', true },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
+    { { _("装備する(w)", "Wear(w)"), 'w', true }, { _("装備を外す(t/T)", "Take off(t/T)"), 't', true }, { _("燃料を補給(F)", "Refuel(F)"), 'F', true },
+        { _("装備一覧(e)", "Equipment list(e)"), 'e', true }, { "", 0, false }, { "", 0, false }, { "", 0, false }, { "", 0, false }, { "", 0, false },
         { "", 0, false } },
 
-    { { _("開ける(o)", "Open(o)"), 'o', true },
-        { _("閉じる(c)", "Close(c)"), 'c', true },
-        { _("体当たりする(B/f)", "Bash a door(B/f)"), 'B', true },
-        { _("くさびを打つ(j/S)", "Jam a door(j/S)"), 'j', true },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false },
+    { { _("開ける(o)", "Open(o)"), 'o', true }, { _("閉じる(c)", "Close(c)"), 'c', true }, { _("体当たりする(B/f)", "Bash a door(B/f)"), 'B', true },
+        { _("くさびを打つ(j/S)", "Jam a door(j/S)"), 'j', true }, { "", 0, false }, { "", 0, false }, { "", 0, false }, { "", 0, false }, { "", 0, false },
         { "", 0, false } },
 
-    { { _("ダンジョンの全体図(M)", "Full map(M)"), 'M', true },
-        { _("位置を確認(L/W)", "Map(L/W)"), 'L', true },
-        { _("階の雰囲気(^f)", "Level feeling(^f)"), KTRL('F'), true },
-        { _("ステータス(C)", "Character status(C)"), 'C', true },
-        { _("文字の説明(/)", "Identify symbol(/)"), '/', true },
-        { _("メッセージ履歴(^p)", "Show prev messages(^p)"), KTRL('P'), true },
-        { _("現在の時刻(^t/')", "Current time(^t/')"), KTRL('T'), true },
-        { _("現在の知識(~)", "Various information(~)"), '~', true },
-        { _("プレイ記録(|)", "Play record menu(|)"), '|', true },
-        { "", 0, false } },
+    { { _("ダンジョンの全体図(M)", "Full map(M)"), 'M', true }, { _("位置を確認(L/W)", "Map(L/W)"), 'L', true },
+        { _("階の雰囲気(^f)", "Level feeling(^f)"), KTRL('F'), true }, { _("ステータス(C)", "Character status(C)"), 'C', true },
+        { _("文字の説明(/)", "Identify symbol(/)"), '/', true }, { _("メッセージ履歴(^p)", "Show prev messages(^p)"), KTRL('P'), true },
+        { _("現在の時刻(^t/')", "Current time(^t/')"), KTRL('T'), true }, { _("現在の知識(~)", "Various information(~)"), '~', true },
+        { _("プレイ記録(|)", "Play record menu(|)"), '|', true }, { "", 0, false } },
 
-    { { _("オプション(=)", "Set options(=)"), '=', true },
-        { _("マクロ(@)", "Interact with macros(@)"), '@', true },
-        { _("画面表示(%)", "Interact w/ visuals(%)"), '%', true },
-        { _("カラー(&)", "Interact with colors(&)"), '&', true },
-        { _("設定変更コマンド(\")", "Enter a user pref(\")"), '\"', true },
-        { _("自動拾いをロード($)", "Reload auto-pick pref($)"), '$', true },
-        { _("システム(!)", "System(!)"), '!', true },
-        { "", 0, false },
-        { "", 0, false },
-        { "", 0, false } },
+    { { _("オプション(=)", "Set options(=)"), '=', true }, { _("マクロ(@)", "Interact with macros(@)"), '@', true },
+        { _("画面表示(%)", "Interact w/ visuals(%)"), '%', true }, { _("カラー(&)", "Interact with colors(&)"), '&', true },
+        { _("設定変更コマンド(\")", "Enter a user pref(\")"), '\"', true }, { _("自動拾いをロード($)", "Reload auto-pick pref($)"), '$', true },
+        { _("システム(!)", "System(!)"), '!', true }, { "", 0, false }, { "", 0, false }, { "", 0, false } },
 
-    { { _("セーブ&中断(^x)", "Save and quit(^x)"), KTRL('X'), true },
-        { _("セーブ(^s)", "Save(^s)"), KTRL('S'), true },
-        { _("ヘルプ(?)", "Help(out-of-date)(?)"), '?', true },
-        { _("再描画(^r)", "Redraw(^r)"), KTRL('R'), true },
-        { _("メモ(:)", "Take note(:)"), ':', true },
-        { _("記念撮影())", "Dump screen dump(()"), ')', true },
-        { _("記念撮影の表示(()", "Load screen dump())"), '(', true },
-        { _("バージョン情報(V)", "Version info(V)"), 'V', true },
-        { _("引退する(Q)", "Quit(Q)"), 'Q', true },
-        { "", 0, false } },
+    { { _("セーブ&中断(^x)", "Save and quit(^x)"), KTRL('X'), true }, { _("セーブ(^s)", "Save(^s)"), KTRL('S'), true },
+        { _("ヘルプ(?)", "Help(out-of-date)(?)"), '?', true }, { _("再描画(^r)", "Redraw(^r)"), KTRL('R'), true }, { _("メモ(:)", "Take note(:)"), ':', true },
+        { _("記念撮影())", "Dump screen dump(()"), ')', true }, { _("記念撮影の表示(()", "Load screen dump())"), '(', true },
+        { _("バージョン情報(V)", "Version info(V)"), 'V', true }, { _("引退する(Q)", "Quit(Q)"), 'Q', true }, { "", 0, false } },
 };
index eb3ae68..3009271 100644 (file)
 #include "object/object-kind.h"
 #include "perception/object-perception.h"
 #include "player-base/player-race.h"
+#include "player-info/class-info.h"
 #include "player-info/mimic-info-table.h"
 #include "player-status/player-energy.h"
 #include "player/attack-defense-types.h"
 #include "player/digestion-processor.h"
-#include "player/player-class.h"
 #include "player/player-damage.h"
 #include "player/player-status-flags.h"
 #include "player/special-defense-types.h"
index 2e7eb3e..2602cb9 100644 (file)
 #include "object/item-use-flags.h"
 #include "perception/identification.h"
 #include "perception/object-perception.h"
+#include "player-info/class-info.h"
 #include "player-info/race-types.h"
 #include "player-info/self-info.h"
 #include "player-status/player-energy.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "player/player-personality-types.h"
 #include "player/player-status.h"
 #include "player/special-defense-types.h"
index d182322..5021fc3 100644 (file)
@@ -67,8 +67,8 @@
 #include "main/sound-of-music.h"
 #include "object/object-kind-hook.h"
 #include "object/object-kind.h"
+#include "player-info/class-info.h"
 #include "player-status/player-energy.h"
-#include "player/player-class.h"
 #include "player/player-status-table.h"
 #include "spell/spell-info.h"
 #include "sv-definition/sv-other-types.h"
index 7a0e21a..544a792 100644 (file)
 #include "object/object-info.h"
 #include "object/object-kind.h"
 #include "perception/object-perception.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
 #include "player-info/race-types.h"
 #include "player-status/player-energy.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "player/player-status-flags.h"
 #include "player/special-defense-types.h"
 #include "spell-kind/earthquake.h"
index 9f7a406..10ba0b6 100644 (file)
@@ -13,9 +13,9 @@
 #include "object/object-info.h"
 #include "object/object-kind.h"
 #include "perception/object-perception.h"
+#include "player-info/class-info.h"
 #include "player-status/player-energy.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "player/special-defense-types.h"
 #include "spell-kind/spells-beam.h"
 #include "spell-kind/spells-detection.h"
index 6ec94e6..a9a5df2 100644 (file)
@@ -15,9 +15,9 @@
 #include "object/object-info.h"
 #include "object/object-kind.h"
 #include "perception/object-perception.h"
+#include "player-info/class-info.h"
 #include "player-status/player-energy.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "player/special-defense-types.h"
 #include "spell-kind/spells-beam.h"
 #include "spell-kind/spells-charm.h"
index 9a76934..a455840 100644 (file)
@@ -46,8 +46,8 @@
 #include "object/object-info.h"
 #include "object/object-kind.h"
 #include "object/object-mark-types.h"
+#include "player-info/class-info.h"
 #include "player-status/player-energy.h"
-#include "player/player-class.h"
 #include "player/player-personality-types.h"
 #include "player/player-skill.h"
 #include "player/player-status-table.h"
index 2763aae..ea985be 100644 (file)
@@ -62,8 +62,8 @@
 #include "monster-race/monster-race.h"
 #include "monster-race/race-indice-types.h"
 #include "monster/monster-util.h"
+#include "player-info/class-info.h"
 #include "player-info/race-types.h"
-#include "player/player-class.h"
 #include "player/player-personality-types.h"
 #include "player/player-skill.h"
 #include "player/player-status.h"
index d1568ad..b06a246 100644 (file)
@@ -22,7 +22,7 @@
 #include "io/report.h"
 #include "io/signal-handlers.h"
 #include "io/uid-checker.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-personality.h"
 #include "player/player-status.h"
 #include "player/race-info-table.h"
index 1e0d153..9d1716a 100644 (file)
@@ -32,7 +32,7 @@
 #include "object/object-info.h"
 #include "object/object-kind.h"
 #include "perception/object-perception.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-status.h"
 #include "sv-definition/sv-food-types.h"
 #include "sv-definition/sv-lite-types.h"
index 4b82fb9..534e4af 100644 (file)
@@ -15,7 +15,7 @@
 #else
 #include "locale/english.h"
 #include "monster-race/race-flags1.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #endif
 
 static void describe_monster_ball(flavor_type *flavor_ptr)
index 7f88e61..f39d238 100644 (file)
@@ -41,7 +41,7 @@
 #include "monster/monster-update.h"
 #include "object/item-tester-hooker.h"
 #include "object/object-mark-types.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-status-flags.h"
 #include "player/player-status.h"
 #include "room/rooms-builder.h"
@@ -159,12 +159,9 @@ bool check_local_illumination(player_type *creature_ptr, POSITION y, POSITION x)
 
     /* Check for "complex" illumination */
     auto *floor_ptr = creature_ptr->current_floor_ptr;
-    if ((feat_supports_los(floor_ptr->grid_array[yy][xx].get_feat_mimic())
-            && (floor_ptr->grid_array[yy][xx].info & CAVE_GLOW))
-        || (feat_supports_los(floor_ptr->grid_array[y][xx].get_feat_mimic())
-            && (floor_ptr->grid_array[y][xx].info & CAVE_GLOW))
-        || (feat_supports_los(floor_ptr->grid_array[yy][x].get_feat_mimic())
-            && (floor_ptr->grid_array[yy][x].info & CAVE_GLOW))) {
+    if ((feat_supports_los(floor_ptr->grid_array[yy][xx].get_feat_mimic()) && (floor_ptr->grid_array[yy][xx].info & CAVE_GLOW))
+        || (feat_supports_los(floor_ptr->grid_array[y][xx].get_feat_mimic()) && (floor_ptr->grid_array[y][xx].info & CAVE_GLOW))
+        || (feat_supports_los(floor_ptr->grid_array[yy][x].get_feat_mimic()) && (floor_ptr->grid_array[yy][x].info & CAVE_GLOW))) {
         return true;
     } else
         return false;
@@ -900,7 +897,7 @@ bool cave_player_teleportable_bold(player_type *player_ptr, POSITION y, POSITION
         if (!player_can_enter(player_ptr, g_ptr->feat, 0))
             return false;
 
-        if (f_ptr->flags.has_all_of({FF::WATER, FF::DEEP})) {
+        if (f_ptr->flags.has_all_of({ FF::WATER, FF::DEEP })) {
             if (!player_ptr->levitation && !player_ptr->can_swim)
                 return false;
         }
index 39ca07f..8de89a8 100644 (file)
@@ -21,8 +21,8 @@
 #include "monster-floor/monster-summon.h"
 #include "monster-floor/place-monster-types.h"
 #include "monster/monster-util.h"
+#include "player-info/class-info.h"
 #include "player/eldritch-horror.h"
-#include "player/player-class.h"
 #include "player/player-damage.h"
 #include "player/player-personality-types.h"
 #include "player/player-status-flags.h"
index 2a87102..fde7bbc 100644 (file)
@@ -13,8 +13,8 @@
 #include "game-option/runtime-arguments.h"
 #include "io/files-util.h"
 #include "main/init-error-messages-table.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "realm/realm-names-table.h"
 #include "system/floor-type-definition.h"
 #include "system/player-type-definition.h"
index 6fbb0df..dde6d1d 100644 (file)
@@ -3,7 +3,7 @@
 #include "info-reader/parse-error-types.h"
 #include "main/angband-headers.h"
 #include "player-ability/player-ability-types.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "util/string-processor.h"
 
 namespace {
index f36dc39..8afad0e 100644 (file)
 #include "game-option/input-options.h"
 #include "game-option/runtime-arguments.h"
 #include "io-dump/random-art-info-dumper.h"
-#include "io/record-play-movie.h"
 #include "io/command-repeater.h"
 #include "io/files-util.h"
 #include "io/input-key-requester.h" //!< @todo 相互依存している、後で何とかする.
+#include "io/record-play-movie.h"
 #include "io/write-diary.h"
 #include "knowledge/knowledge-autopick.h"
 #include "knowledge/knowledge-quests.h"
 #include "mind/mind-magic-eater.h"
 #include "mind/mind-sniper.h"
 #include "mind/snipe-types.h"
+#include "player-info/class-info.h"
 #include "player-status/player-energy.h"
 #include "player/attack-defense-types.h"
 #include "player/digestion-processor.h"
-#include "player/player-class.h"
 #include "player/player-status.h"
 #include "player/special-defense-types.h"
 #include "status/action-setter.h"
-#include "store/home.h"
 #include "store/cmd-store.h"
+#include "store/home.h"
 #include "store/store-util.h"
 #include "system/floor-type-definition.h"
 #include "system/player-type-definition.h"
@@ -382,14 +382,14 @@ void process_command(player_type *creature_ptr)
             msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
             break;
         }
-        
+
         if (floor_ptr->dun_level && d_info[creature_ptr->dungeon_idx].flags.has(DF::NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER)
             && (creature_ptr->pclass != CLASS_SMITH)) {
             msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
             msg_print(nullptr);
             break;
         }
-        
+
         if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
             concptr which_power = _("魔法", "magic");
             switch (creature_ptr->pclass) {
@@ -421,7 +421,7 @@ void process_command(player_type *creature_ptr)
             PlayerEnergy(creature_ptr).reset_player_turn();
             break;
         }
-        
+
         if (is_shero(creature_ptr) && (creature_ptr->pclass != CLASS_BERSERKER)) {
             msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
             PlayerEnergy(creature_ptr).reset_player_turn();
index 5b820bf..d543ec7 100644 (file)
@@ -1,7 +1,7 @@
 #include "io/pref-file-expressor.h"
 #include "game-option/runtime-arguments.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "realm/realm-names-table.h"
 #include "system/player-type-definition.h"
 #include "system/system-variables.h"
index fe3a455..4e6a2d8 100644 (file)
@@ -21,8 +21,8 @@
 #include "io/files-util.h"
 #include "io/interpret-pref-file.h"
 #include "io/pref-file-expressor.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "realm/realm-names-table.h"
 #include "system/player-type-definition.h"
 #include "util/angband-files.h"
index 9974f0b..a8ca752 100644 (file)
@@ -17,8 +17,8 @@
 #include "io/inet.h"
 #include "io/input-key-acceptor.h"
 #include "mind/mind-elementalist.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-status.h"
 #include "realm/realm-names-table.h"
index 5e8a941..f11301b 100644 (file)
@@ -11,7 +11,7 @@
 #include "game-option/text-display-options.h"
 #include "io-dump/dump-util.h"
 #include "object/object-kind.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-skill.h"
 #include "player/player-status.h"
 #include "realm/realm-names-table.h"
@@ -96,8 +96,7 @@ void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
                 if (show_actual_value)
                     fprintf(fff, "----/---- ");
                 fprintf(fff, "[--]");
-            }
-            else {
+            } else {
                 if (show_actual_value)
                     fprintf(fff, "%4d/%4d ", MIN(spell_exp, SPELL_EXP_MASTER), SPELL_EXP_MASTER);
                 if (exp_level >= EXP_LEVEL_MASTER)
index 5be1134..32599a8 100644 (file)
@@ -13,7 +13,7 @@
 #include "info-reader/fixed-map-parser.h"
 #include "io-dump/dump-util.h"
 #include "player-info/alignment.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-status-table.h"
 #include "player/race-info-table.h"
 #include "store/store-util.h"
index 1cca4b7..36a3bf1 100644 (file)
 #include "market/bounty.h"
 #include "monster-race/monster-race.h"
 #include "pet/pet-util.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
 #include "player/attack-defense-types.h"
 #include "player/patron.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-skill.h"
 #include "realm/realm-types.h"
index f2db000..6c95541 100644 (file)
@@ -33,8 +33,8 @@
 #include "load/quest-loader.h"
 #include "load/store-loader.h"
 #include "load/world-loader.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-sex.h"
 #include "player/race-info-table.h"
index 8569f17..4d45da7 100644 (file)
@@ -25,7 +25,7 @@
 #include "monster-race/monster-race.h"
 #include "object-enchant/object-ego.h"
 #include "object/object-kind.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-skill.h"
 #include "room/rooms-vault.h"
 #include "system/angband-version.h"
  * @param player_ptr プレーヤーへの参照ポインタ
  * @return エラーコード
  */
-errr init_misc(player_type *player_ptr) { return parse_fixed_map(player_ptr, "misc.txt", 0, 0, 0, 0); }
+errr init_misc(player_type *player_ptr)
+{
+    return parse_fixed_map(player_ptr, "misc.txt", 0, 0, 0, 0);
+}
 
 /*!
  * @brief ヘッダ構造体の更新
index 192635b..ad2f7d1 100644 (file)
@@ -34,8 +34,8 @@
 #include "monster/monster-status-setter.h"
 #include "monster/monster-status.h"
 #include "pet/pet-fall-off.h"
+#include "player-info/class-info.h"
 #include "player-info/race-types.h"
-#include "player/player-class.h"
 #include "player/player-personality-types.h"
 #include "system/floor-type-definition.h"
 #include "system/monster-race-definition.h"
index 8d5d3bd..f1518be 100644 (file)
@@ -11,8 +11,8 @@
 #include "mind/mind-force-trainer.h"
 #include "mind/mind-info.h"
 #include "mind/mind-types.h"
+#include "player-info/class-info.h"
 #include "player-info/equipment-info.h"
-#include "player/player-class.h"
 #include "player/player-status-table.h"
 #include "system/player-type-definition.h"
 #include "term/screen-processor.h"
@@ -230,9 +230,9 @@ bool MindPowerGetter::display_minds_chance(const bool only_browse)
 
         prt("", y, x);
         put_str(_("名前", "Name"), y, x + 5);
-        put_str(
-            format(_("Lv   %s   失率 効果", "Lv   %s   Fail Info"), ((this->use_mind == mind_kind_type::BERSERKER) || (this->use_mind == mind_kind_type::NINJUTSU)) ? "HP" : "MP"), y,
-            x + 35);
+        put_str(format(_("Lv   %s   失率 効果", "Lv   %s   Fail Info"),
+                    ((this->use_mind == mind_kind_type::BERSERKER) || (this->use_mind == mind_kind_type::NINJUTSU)) ? "HP" : "MP"),
+            y, x + 35);
         display_each_mind_chance();
         prt("", y + this->index + 1, x);
         return true;
index 8742978..01b0b22 100644 (file)
@@ -40,9 +40,9 @@
 #include "mspell/mspell-selector.h"
 #include "mspell/mspell-util.h"
 #include "object-enchant/object-curse.h"
+#include "player-info/class-info.h"
 #include "player-info/race-types.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "spell-kind/spells-world.h"
 #include "spell-realm/spells-hex.h"
 #include "spell/range-calc.h"
index aeef396..3395e42 100644 (file)
@@ -3,7 +3,7 @@
 #include "object-enchant/tr-types.h"
 #include "object/object-flags.h"
 #include "perception/object-perception.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-realm.h"
 #include "realm/realm-names-table.h"
 #include "system/object-type-definition.h"
@@ -75,7 +75,8 @@ bool item_tester_learn_spell(player_type *player_ptr, const object_type *o_ptr)
     else if (!is_magic(tval2realm(o_ptr->tval)))
         return false;
 
-    return (get_realm1_book(player_ptr) == o_ptr->tval) || (get_realm2_book(player_ptr) == o_ptr->tval) || (choices & (0x0001U << (tval2realm(o_ptr->tval) - 1)));
+    return (get_realm1_book(player_ptr) == o_ptr->tval) || (get_realm2_book(player_ptr) == o_ptr->tval)
+        || (choices & (0x0001U << (tval2realm(o_ptr->tval) - 1)));
 }
 
 /*!
index 2f5d19f..d168d5a 100644 (file)
@@ -24,7 +24,6 @@
 #include "object-enchant/tr-types.h"
 #include "object/object-flags.h"
 #include "player-base/player-race.h"
-#include "player/player-class.h"
 #include "player/player-status-flags.h"
 #include "player/player-status-resist.h"
 #include "player/special-defense-types.h"
index 362f777..68fd17b 100644 (file)
@@ -7,7 +7,7 @@
 #include "monster-race/race-flags7.h"
 #include "monster/monster-info.h"
 #include "monster/monster-status.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "system/floor-type-definition.h"
 #include "system/grid-type-definition.h"
 #include "system/monster-race-definition.h"
index 4024e38..ee34729 100644 (file)
@@ -1,8 +1,8 @@
 #include "player-ability/player-charisma.h"
 #include "mutation/mutation-flag-types.h"
 #include "object/object-flags.h"
+#include "player-info/class-info.h"
 #include "player-info/mimic-info-table.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/race-info-table.h"
 #include "player/special-defense-types.h"
index 4448900..801a491 100644 (file)
@@ -2,7 +2,7 @@
 #include "mutation/mutation-flag-types.h"
 #include "object/object-flags.h"
 #include "player-base/player-race.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-personality.h"
 #include "player/race-info-table.h"
 #include "player/special-defense-types.h"
index 96db537..c8c22a5 100644 (file)
@@ -2,7 +2,7 @@
 #include "mutation/mutation-flag-types.h"
 #include "object/object-flags.h"
 #include "player-base/player-race.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-personality.h"
 #include "player/race-info-table.h"
 #include "player/special-defense-types.h"
index b57f5a3..e8e5386 100644 (file)
@@ -1,8 +1,8 @@
 #include "player-ability/player-intelligence.h"
 #include "mutation/mutation-flag-types.h"
 #include "object/object-flags.h"
+#include "player-info/class-info.h"
 #include "player-info/mimic-info-table.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/race-info-table.h"
 #include "player/special-defense-types.h"
index 54ae025..191c2f1 100644 (file)
@@ -2,7 +2,7 @@
 #include "mutation/mutation-flag-types.h"
 #include "object/object-flags.h"
 #include "player-base/player-race.h"
-#include "player/player-class.h"
+#include "realm/realm-types.h"
 #include "player/player-personality.h"
 #include "player/race-info-table.h"
 #include "player/special-defense-types.h"
index dd979c5..b05a044 100644 (file)
@@ -1,8 +1,8 @@
 #include "player-ability/player-wisdom.h"
 #include "mutation/mutation-flag-types.h"
 #include "object/object-flags.h"
+#include "player-info/class-info.h"
 #include "player-info/mimic-info-table.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/race-info-table.h"
 #include "player/special-defense-types.h"
similarity index 99%
rename from src/player/player-class.cpp
rename to src/player-info/class-info.cpp
index 9945887..6a45006 100644 (file)
@@ -4,7 +4,7 @@
  * @author deskull
  */
 
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "core/player-redraw-types.h"
 #include "inventory/inventory-slot-types.h"
 #include "player-info/race-info.h"
@@ -16,7 +16,7 @@
 const player_magic *mp_ptr;
 std::vector<player_magic> m_info;
 
-const player_class *cp_ptr;
+const player_class_info *cp_ptr;
 
 /*!
  * @brief 職業情報 /
@@ -30,7 +30,7 @@ const player_class *cp_ptr;
  *      HD, Exp, pet_upkeep_div
  * </pre>
  */
-const player_class class_info[MAX_CLASS] = {
+const player_class_info class_info[MAX_CLASS] = {
     {
 #ifdef JP
         "戦士",
diff --git a/src/player-info/class-info.h b/src/player-info/class-info.h
new file mode 100644 (file)
index 0000000..39678c8
--- /dev/null
@@ -0,0 +1,78 @@
+#pragma once
+
+/* 人畜無害なenumヘッダを先に読み込む */
+#include "system/angband.h"
+
+#include "object/tval-types.h"
+#include "player-info/class-types.h"
+#include "realm/realm-types.h"
+#include "spell/technic-info-table.h"
+
+#include <string>
+#include <vector>
+
+/** m_info.txtでMPの無い職業に設定される */
+#define SPELL_FIRST_NO_SPELL 99
+
+/*
+ * Information about the player's "magic"
+ *
+ * Note that a player with a "spell_book" of "zero" is illiterate.
+ */
+
+struct player_magic {
+    tval_type spell_book{}; /* Tval of spell books (if any) */
+    BIT_FLAGS8 spell_xtra{}; /* Something for later */
+
+    int spell_stat{}; /* Stat for spells (if any)  */
+    int spell_type{}; /* Spell type (mage/priest) */
+
+    int spell_first{}; /* Level of first spell */
+    int spell_weight{}; /* Weight that hurts spells */
+
+    magic_type info[MAX_MAGIC][32]{}; /* The available spells */
+};
+
+extern std::vector<player_magic> m_info;
+extern const player_magic *mp_ptr;
+
+struct player_class_info {
+    concptr title; /* Type of class */
+
+#ifdef JP
+    concptr E_title; /* 英語職業 */
+#endif
+    int16_t c_adj[6]; /* Class stat modifier */
+
+    int16_t c_dis; /* class disarming */
+    int16_t c_dev; /* class magic devices */
+    int16_t c_sav; /* class saving throws */
+    int16_t c_stl; /* class stealth */
+    int16_t c_srh; /* class searching ability */
+    int16_t c_fos; /* class searching frequency */
+    int16_t c_thn; /* class to hit (normal) */
+    int16_t c_thb; /* class to hit (bows) */
+
+    int16_t x_dis; /* extra disarming */
+    int16_t x_dev; /* extra magic devices */
+    int16_t x_sav; /* extra saving throws */
+    int16_t x_stl; /* extra stealth */
+    int16_t x_srh; /* extra searching ability */
+    int16_t x_fos; /* extra searching frequency */
+    int16_t x_thn; /* extra to hit (normal) */
+    int16_t x_thb; /* extra to hit (bows) */
+
+    int16_t c_mhp; /* Class hit-dice adjustment */
+    int16_t c_exp; /* Class experience factor */
+
+    byte pet_upkeep_div; /* Pet upkeep divider */
+
+    int num;
+    int wgt;
+    int mul;
+};
+
+extern const player_class_info *cp_ptr;
+extern const player_class_info class_info[MAX_CLASS];
+
+extern const concptr player_title[MAX_CLASS][10];
index 8c9b744..13c2110 100644 (file)
@@ -7,8 +7,8 @@
 #include "object-enchant/tr-flags.h"
 #include "object-enchant/tr-types.h"
 #include "player-ability/player-ability-types.h"
+#include "player-info/class-types.h"
 #include "player-info/race-types.h"
-#include "player/player-class-types.h"
 #include "system/angband.h"
 
 /*
index 2283f49..9001f6f 100644 (file)
@@ -4,8 +4,8 @@
 #include "core/window-redrawer.h"
 #include "mutation/mutation-flag-types.h"
 #include "object/object-flags.h"
+#include "player-info/class-info.h"
 #include "player-info/mimic-info-table.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-status.h"
 #include "player/race-info-table.h"
@@ -64,7 +64,7 @@ int16_t PlayerBasicStatistics::race_value()
  */
 int16_t PlayerBasicStatistics::class_value()
 {
-    const player_class *c_ptr = &class_info[this->owner_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[this->owner_ptr->pclass];
     return c_ptr->c_adj[this->ability_type];
 }
 
index 303f60a..1b60f39 100644 (file)
@@ -1,10 +1,10 @@
 #include "player-status/player-stealth.h"
 #include "mind/mind-ninja.h"
 #include "mutation/mutation-flag-types.h"
+#include "player-info/class-info.h"
 #include "player-info/equipment-info.h"
 #include "player-info/mimic-info-table.h"
 #include "player-info/race-types.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-skill.h"
 #include "player/player-status-flags.h"
@@ -54,7 +54,7 @@ int16_t PlayerStealth::personality_value()
  */
 int16_t PlayerStealth::class_base_value()
 {
-    const player_class *c_ptr = &class_info[this->owner_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[this->owner_ptr->pclass];
     return c_ptr->c_stl + (c_ptr->x_stl * this->owner_ptr->lev / 10);
 }
 
index ad6ed16..1e1262f 100644 (file)
@@ -13,9 +13,9 @@
 #include "mutation/mutation-investor-remover.h"
 #include "object-enchant/object-curse.h"
 #include "object/object-kind-hook.h"
+#include "player-info/class-info.h"
 #include "player-info/equipment-info.h"
 #include "player-info/race-types.h"
-#include "player/player-class.h"
 #include "player/player-damage.h"
 #include "spell-kind/spells-floor.h"
 #include "spell-kind/spells-genocide.h"
diff --git a/src/player/player-class.h b/src/player/player-class.h
deleted file mode 100644 (file)
index 0afd256..0000000
+++ /dev/null
@@ -1,85 +0,0 @@
-#pragma once
-
-/* 人畜無害なenumヘッダを先に読み込む */
-#include "system/angband.h"
-
-#include "object/tval-types.h"
-#include "player/player-class-types.h"
-#include "realm/realm-types.h"
-#include "spell/technic-info-table.h"
-
-#include <string>
-#include <vector>
-
-/** m_info.txtでMPの無い職業に設定される */
-#define SPELL_FIRST_NO_SPELL 99
-
-/*
- * Information about the player's "magic"
- *
- * Note that a player with a "spell_book" of "zero" is illiterate.
- */
-
-typedef struct player_magic {
-    tval_type spell_book{}; /* Tval of spell books (if any) */
-    BIT_FLAGS8 spell_xtra{}; /* Something for later */
-
-    int spell_stat{}; /* Stat for spells (if any)  */
-    int spell_type{}; /* Spell type (mage/priest) */
-
-    int spell_first{}; /* Level of first spell */
-    int spell_weight{}; /* Weight that hurts spells */
-
-    magic_type info[MAX_MAGIC][32]{}; /* The available spells */
-} player_magic;
-
-extern std::vector<player_magic> m_info;
-extern const player_magic *mp_ptr;
-
-/*
- * Player class info
- */
-
-typedef struct player_class player_class;
-
-struct player_class
-{
-       concptr title;                  /* Type of class */
-
-#ifdef JP
-       concptr E_title;                /* 英語職業 */
-#endif
-       int16_t c_adj[6];               /* Class stat modifier */
-
-       int16_t c_dis;                  /* class disarming */
-       int16_t c_dev;                  /* class magic devices */
-       int16_t c_sav;                  /* class saving throws */
-       int16_t c_stl;                  /* class stealth */
-       int16_t c_srh;                  /* class searching ability */
-       int16_t c_fos;                  /* class searching frequency */
-       int16_t c_thn;                  /* class to hit (normal) */
-       int16_t c_thb;                  /* class to hit (bows) */
-
-       int16_t x_dis;                  /* extra disarming */
-       int16_t x_dev;                  /* extra magic devices */
-       int16_t x_sav;                  /* extra saving throws */
-       int16_t x_stl;                  /* extra stealth */
-       int16_t x_srh;                  /* extra searching ability */
-       int16_t x_fos;                  /* extra searching frequency */
-       int16_t x_thn;                  /* extra to hit (normal) */
-       int16_t x_thb;                  /* extra to hit (bows) */
-
-       int16_t c_mhp;                  /* Class hit-dice adjustment */
-       int16_t c_exp;                  /* Class experience factor */
-
-       byte pet_upkeep_div; /* Pet upkeep divider */
-
-    int num;
-    int wgt;
-    int mul;
-};
-
-extern const player_class *cp_ptr;
-extern const player_class class_info[MAX_CLASS];
-
-extern const concptr player_title[MAX_CLASS][10];
index 90ad0c9..8c1c504 100644 (file)
@@ -43,8 +43,8 @@
 #include "object/item-tester-hooker.h"
 #include "object/object-broken.h"
 #include "object/object-flags.h"
+#include "player-info/class-info.h"
 #include "player-info/race-types.h"
-#include "player/player-class.h"
 #include "player/player-personality-types.h"
 #include "player/player-status-flags.h"
 #include "player/player-status-resist.h"
index 22136e3..fd74c55 100644 (file)
@@ -12,6 +12,7 @@
 #include "object-hook/hook-weapon.h"
 #include "object/object-flags.h"
 #include "player-base/player-race.h"
+#include "player-info/class-info.h"
 #include "player-info/equipment-info.h"
 #include "player-info/mimic-info-table.h"
 #include "player-status/player-basic-statistics.h"
@@ -21,7 +22,6 @@
 #include "player-status/player-stealth.h"
 #include "player/attack-defense-types.h"
 #include "player/digestion-processor.h"
-#include "player/player-class.h"
 #include "player/player-skill.h"
 #include "player/player-status.h"
 #include "player/race-info-table.h"
index e66fe1e..25d579b 100644 (file)
@@ -12,8 +12,8 @@
 #include "object-hook/hook-weapon.h"
 #include "object/object-flags.h"
 #include "player-base/player-race.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "player/player-skill.h"
 #include "player/player-status-flags.h"
 #include "player/player-status.h"
index 9a8d6de..895f853 100644 (file)
@@ -56,6 +56,7 @@
 #include "pet/pet-util.h"
 #include "player-base/player-race.h"
 #include "player-info/alignment.h"
+#include "player-info/class-info.h"
 #include "player-info/equipment-info.h"
 #include "player-info/mimic-info-table.h"
 #include "player-status/player-basic-statistics.h"
@@ -66,7 +67,6 @@
 #include "player/attack-defense-types.h"
 #include "player/digestion-processor.h"
 #include "player/patron.h"
-#include "player/player-class.h"
 #include "player/player-damage.h"
 #include "player/player-move.h"
 #include "player/player-personality-types.h"
@@ -1061,7 +1061,7 @@ static ACTION_SKILL_POWER calc_disarming(player_type *creature_ptr)
         tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];
     else
         tmp_rp_ptr = &race_info[enum2i(creature_ptr->prace)];
-    const player_class *c_ptr = &class_info[creature_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[creature_ptr->pclass];
     const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
 
     pow = tmp_rp_ptr->r_dis + c_ptr->c_dis + a_ptr->a_dis;
@@ -1091,7 +1091,7 @@ static ACTION_SKILL_POWER calc_device_ability(player_type *creature_ptr)
         tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];
     else
         tmp_rp_ptr = &race_info[enum2i(creature_ptr->prace)];
-    const player_class *c_ptr = &class_info[creature_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[creature_ptr->pclass];
     const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
 
     pow = tmp_rp_ptr->r_dev + c_ptr->c_dev + a_ptr->a_dev;
@@ -1141,7 +1141,7 @@ static ACTION_SKILL_POWER calc_saving_throw(player_type *creature_ptr)
         tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];
     else
         tmp_rp_ptr = &race_info[enum2i(creature_ptr->prace)];
-    const player_class *c_ptr = &class_info[creature_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[creature_ptr->pclass];
     const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
 
     pow = tmp_rp_ptr->r_sav + c_ptr->c_sav + a_ptr->a_sav;
@@ -1196,7 +1196,7 @@ static ACTION_SKILL_POWER calc_search(player_type *creature_ptr)
         tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];
     else
         tmp_rp_ptr = &race_info[enum2i(creature_ptr->prace)];
-    const player_class *c_ptr = &class_info[creature_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[creature_ptr->pclass];
     const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
 
     pow = tmp_rp_ptr->r_srh + c_ptr->c_srh + a_ptr->a_srh;
@@ -1243,7 +1243,7 @@ static ACTION_SKILL_POWER calc_search_freq(player_type *creature_ptr)
         tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];
     else
         tmp_rp_ptr = &race_info[enum2i(creature_ptr->prace)];
-    const player_class *c_ptr = &class_info[creature_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[creature_ptr->pclass];
     const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
 
     pow = tmp_rp_ptr->r_fos + c_ptr->c_fos + a_ptr->a_fos;
@@ -1281,7 +1281,7 @@ static ACTION_SKILL_POWER calc_to_hit_melee(player_type *creature_ptr)
 {
     ACTION_SKILL_POWER pow;
     const player_race_info *tmp_rp_ptr;
-    const player_class *c_ptr = &class_info[creature_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[creature_ptr->pclass];
     const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
 
     if (creature_ptr->mimic_form)
@@ -1305,7 +1305,7 @@ static ACTION_SKILL_POWER calc_to_hit_shoot(player_type *creature_ptr)
 {
     ACTION_SKILL_POWER pow;
     const player_race_info *tmp_rp_ptr;
-    const player_class *c_ptr = &class_info[creature_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[creature_ptr->pclass];
     const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
 
     if (creature_ptr->mimic_form)
@@ -1330,7 +1330,7 @@ static ACTION_SKILL_POWER calc_to_hit_throw(player_type *creature_ptr)
 {
     ACTION_SKILL_POWER pow;
     const player_race_info *tmp_rp_ptr;
-    const player_class *c_ptr = &class_info[creature_ptr->pclass];
+    const player_class_info *c_ptr = &class_info[creature_ptr->pclass];
     const player_personality *a_ptr = &personality_info[creature_ptr->pseikaku];
 
     if (creature_ptr->mimic_form)
index 2e01d76..bfc3b7b 100644 (file)
@@ -18,7 +18,7 @@
 #include "object/item-tester-hooker.h"
 #include "object/item-use-flags.h"
 #include "perception/object-perception.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "store/store-util.h"
 #include "store/store.h"
 #include "system/floor-type-definition.h"
index 3572e4b..2e558f7 100644 (file)
 #include "mind/stances-table.h"
 #include "mutation/mutation-flag-types.h"
 #include "object/item-tester-hooker.h"
+#include "player-info/class-info.h"
 #include "player-info/equipment-info.h"
 #include "player-info/race-info.h"
 #include "player-info/race-types.h"
 #include "player-status/player-energy.h"
 #include "player-status/player-hand-types.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "player/player-damage.h"
 #include "player/player-status.h"
 #include "racial/racial-android.h"
index 9f52f16..098cacc 100644 (file)
@@ -7,7 +7,7 @@
 #include "hpmp/hp-mp-processor.h"
 #include "monster-floor/monster-summon.h"
 #include "monster-floor/place-monster-types.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "spell-kind/spells-beam.h"
 #include "spell-kind/spells-curse-removal.h"
 #include "spell-kind/spells-detection.h"
index 8b6c43a..3ff4c6f 100644 (file)
@@ -5,8 +5,8 @@
 #include "effect/effect-characteristics.h"
 #include "effect/effect-processor.h"
 #include "hpmp/hp-mp-processor.h"
+#include "player-info/class-info.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "player/player-status.h"
 #include "realm/realm-song-numbers.h"
 #include "spell-kind/earthquake.h"
index fb340c0..23117a7 100644 (file)
@@ -5,7 +5,7 @@
 #include "game-option/input-options.h"
 #include "monster-floor/place-monster-types.h"
 #include "mutation/mutation-calculator.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "spell-kind/spells-detection.h"
 #include "spell-kind/spells-fetcher.h"
 #include "spell-kind/spells-launcher.h"
index ac5857a..c6a4819 100644 (file)
@@ -9,15 +9,15 @@
 #include "monster-floor/place-monster-types.h"
 #include "object-enchant/item-apply-magic.h"
 #include "perception/object-perception.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-damage.h"
 #include "player/player-status-flags.h"
 #include "spell-kind/spells-equipment.h"
 #include "spell-kind/spells-launcher.h"
 #include "spell-kind/spells-sight.h"
+#include "spell/spell-types.h"
 #include "spell/spells-summon.h"
 #include "spell/summon-types.h"
-#include "spell/spell-types.h"
 #include "status/bad-status-setter.h"
 #include "status/base-status.h"
 #include "status/element-resistance.h"
 #define SV_CHEST_MIN_LARGE 4
 
 /*!
-* @brief 箱からアイテムを引き出す /
-* Allocates objects upon opening a chest    -BEN-
-* @param scatter TRUEならばトラップによるアイテムの拡散処理
-* @param y 箱の存在するマスのY座標
-* @param x 箱の存在するマスのX座標
-* @param o_idx 箱のオブジェクトID
-* @return なし
-* @details
-* <pre>
-* Disperse treasures from the given chest, centered at (x,y).
-*
-* Small chests often contain "gold", while Large chests always contain
-* items.  Wooden chests contain 2 items, Iron chests contain 4 items,
-* and Steel chests contain 6 items.  The "value" of the items in a
-* chest is based on the "power" of the chest, which is in turn based
-* on the level on which the chest is generated.
-* </pre>
-*/
+ * @brief 箱からアイテムを引き出す /
+ * Allocates objects upon opening a chest    -BEN-
+ * @param scatter TRUEならばトラップによるアイテムの拡散処理
+ * @param y 箱の存在するマスのY座標
+ * @param x 箱の存在するマスのX座標
+ * @param o_idx 箱のオブジェクトID
+ * @return なし
+ * @details
+ * <pre>
+ * Disperse treasures from the given chest, centered at (x,y).
+ *
+ * Small chests often contain "gold", while Large chests always contain
+ * items.  Wooden chests contain 2 items, Iron chests contain 4 items,
+ * and Steel chests contain 6 items.  The "value" of the items in a
+ * chest is based on the "power" of the chest, which is in turn based
+ * on the level on which the chest is generated.
+ * </pre>
+ */
 void chest_death(player_type *owner_ptr, bool scatter, POSITION y, POSITION x, OBJECT_IDX o_idx)
 {
-       int number;
+    int number;
 
-       bool small;
-       BIT_FLAGS mode = AM_GOOD | AM_FORBID_CHEST;
+    bool small;
+    BIT_FLAGS mode = AM_GOOD | AM_FORBID_CHEST;
 
-       object_type forge;
-       object_type *q_ptr;
+    object_type forge;
+    object_type *q_ptr;
 
-       floor_type *floor_ptr = owner_ptr->current_floor_ptr;
-       object_type *o_ptr = &floor_ptr->o_list[o_idx];
+    floor_type *floor_ptr = owner_ptr->current_floor_ptr;
+    object_type *o_ptr = &floor_ptr->o_list[o_idx];
 
-       /* Small chests often hold "gold" */
-       small = (o_ptr->sval < SV_CHEST_MIN_LARGE);
+    /* Small chests often hold "gold" */
+    small = (o_ptr->sval < SV_CHEST_MIN_LARGE);
 
-       /* Determine how much to drop (see above) */
-       number = (o_ptr->sval % SV_CHEST_MIN_LARGE) * 2;
+    /* Determine how much to drop (see above) */
+    number = (o_ptr->sval % SV_CHEST_MIN_LARGE) * 2;
 
-       if (o_ptr->sval == SV_CHEST_KANDUME)
-       {
-               number = 5;
-               small = false;
-               mode |= AM_GREAT;
-               floor_ptr->object_level = o_ptr->xtra3;
-       }
-       else
-       {
-               /* Determine the "value" of the items */
-               floor_ptr->object_level = ABS(o_ptr->pval) + 10;
-       }
+    if (o_ptr->sval == SV_CHEST_KANDUME) {
+        number = 5;
+        small = false;
+        mode |= AM_GREAT;
+        floor_ptr->object_level = o_ptr->xtra3;
+    } else {
+        /* Determine the "value" of the items */
+        floor_ptr->object_level = ABS(o_ptr->pval) + 10;
+    }
 
-       /* Zero pval means empty chest */
-       if (!o_ptr->pval) number = 0;
+    /* Zero pval means empty chest */
+    if (!o_ptr->pval)
+        number = 0;
 
-
-       /* Drop some objects (non-chests) */
-       for (; number > 0; --number)
-       {
-               q_ptr = &forge;
+    /* Drop some objects (non-chests) */
+    for (; number > 0; --number) {
+        q_ptr = &forge;
         q_ptr->wipe();
 
-               /* Small chests often drop gold */
-               if (small && (randint0(100) < 25))
-               {
-                       /* Make some gold */
-                       if (!make_gold(owner_ptr, q_ptr)) continue;
-               }
-
-               /* Otherwise drop an item */
-               else
-               {
-                       /* Make a good object */
-                       if (!make_object(owner_ptr, q_ptr, mode)) continue;
-               }
-
-               /* If chest scatters its contents, pick any floor square. */
-               if (scatter)
-               {
-                       int i;
-                       for (i = 0; i < 200; i++)
-                       {
-                               /* Pick a totally random spot. */
-                               y = randint0(MAX_HGT);
-                               x = randint0(MAX_WID);
-
-                               /* Must be an empty floor. */
-                               if (!is_cave_empty_bold(owner_ptr, y, x)) continue;
-
-                               /* Place the object there. */
-                               (void)drop_near(owner_ptr, q_ptr, -1, y, x);
-
-                               /* Done. */
-                               break;
-                       }
-               }
-               /* Normally, drop object near the chest. */
-               else (void)drop_near(owner_ptr, q_ptr, -1, y, x);
-       }
-
-       /* Reset the object level */
-       floor_ptr->object_level = floor_ptr->base_level;
-
-       /* Empty */
-       o_ptr->pval = 0;
-
-       /* Known */
-       object_known(o_ptr);
+        /* Small chests often drop gold */
+        if (small && (randint0(100) < 25)) {
+            /* Make some gold */
+            if (!make_gold(owner_ptr, q_ptr))
+                continue;
+        }
+
+        /* Otherwise drop an item */
+        else {
+            /* Make a good object */
+            if (!make_object(owner_ptr, q_ptr, mode))
+                continue;
+        }
+
+        /* If chest scatters its contents, pick any floor square. */
+        if (scatter) {
+            int i;
+            for (i = 0; i < 200; i++) {
+                /* Pick a totally random spot. */
+                y = randint0(MAX_HGT);
+                x = randint0(MAX_WID);
+
+                /* Must be an empty floor. */
+                if (!is_cave_empty_bold(owner_ptr, y, x))
+                    continue;
+
+                /* Place the object there. */
+                (void)drop_near(owner_ptr, q_ptr, -1, y, x);
+
+                /* Done. */
+                break;
+            }
+        }
+        /* Normally, drop object near the chest. */
+        else
+            (void)drop_near(owner_ptr, q_ptr, -1, y, x);
+    }
+
+    /* Reset the object level */
+    floor_ptr->object_level = floor_ptr->base_level;
+
+    /* Empty */
+    o_ptr->pval = 0;
+
+    /* Known */
+    object_known(o_ptr);
 }
 
-
 /*!
-* @brief 箱のトラップ処理 /
-* Chests have traps too.
-* @param y 箱の存在するマスのY座標
-* @param x 箱の存在するマスのX座標
-* @param o_idx 箱のオブジェクトID
-* @return なし
-* @details
-* <pre>
-* Exploding chest destroys contents (and traps).
-* Note that the chest itself is never destroyed.
-* </pre>
-*/
+ * @brief 箱のトラップ処理 /
+ * Chests have traps too.
+ * @param y 箱の存在するマスのY座標
+ * @param x 箱の存在するマスのX座標
+ * @param o_idx 箱のオブジェクトID
+ * @return なし
+ * @details
+ * <pre>
+ * Exploding chest destroys contents (and traps).
+ * Note that the chest itself is never destroyed.
+ * </pre>
+ */
 void chest_trap(player_type *target_ptr, POSITION y, POSITION x, OBJECT_IDX o_idx)
 {
-       int i, trap;
-
-       object_type *o_ptr = &target_ptr->current_floor_ptr->o_list[o_idx];
-
-       int mon_level = o_ptr->xtra3;
-
-       /* Ignore disarmed chests */
-       if (o_ptr->pval <= 0) return;
-
-       /* Obtain the traps */
-       trap = chest_traps[o_ptr->pval];
-
-       /* Lose strength */
-       if (trap & (CHEST_LOSE_STR))
-       {
-               msg_print(_("仕掛けられていた小さな針に刺されてしまった!", "A small needle has pricked you!"));
-               take_hit(target_ptr, DAMAGE_NOESCAPE, damroll(1, 4), _("毒針", "a poison needle"));
-               (void)do_dec_stat(target_ptr, A_STR);
-       }
-
-       /* Lose constitution */
-       if (trap & (CHEST_LOSE_CON))
-       {
-               msg_print(_("仕掛けられていた小さな針に刺されてしまった!", "A small needle has pricked you!"));
-               take_hit(target_ptr, DAMAGE_NOESCAPE, damroll(1, 4), _("毒針", "a poison needle"));
-               (void)do_dec_stat(target_ptr, A_CON);
-       }
-
-       /* Poison */
-       if (trap & (CHEST_POISON))
-       {
-               msg_print(_("突如吹き出した緑色のガスに包み込まれた!", "A puff of green gas surrounds you!"));
-            if (!(has_resist_pois(target_ptr) || is_oppose_pois(target_ptr)))
-               {
-                       (void)set_poisoned(target_ptr, target_ptr->poisoned + 10 + randint1(20));
-               }
-       }
-
-       /* Paralyze */
-       if (trap & (CHEST_PARALYZE))
-       {
-               msg_print(_("突如吹き出した黄色いガスに包み込まれた!", "A puff of yellow gas surrounds you!"));
-               if (!target_ptr->free_act)
-               {
-                       (void)set_paralyzed(target_ptr, target_ptr->paralyzed + 10 + randint1(20));
-               }
-       }
-
-       /* Summon monsters */
-       if (trap & (CHEST_SUMMON))
-       {
-               int num = 2 + randint1(3);
-               msg_print(_("突如吹き出した煙に包み込まれた!", "You are enveloped in a cloud of smoke!"));
-               for (i = 0; i < num; i++)
-               {
-                       if (randint1(100)<target_ptr->current_floor_ptr->dun_level)
-                               activate_hi_summon(target_ptr, target_ptr->y, target_ptr->x, false);
-                       else
-                               (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_NONE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
-               }
-       }
-
-       /* Elemental summon. */
-       if (trap & (CHEST_E_SUMMON))
-       {
-               msg_print(_("宝を守るためにエレメンタルが現れた!", "Elemental beings appear to protect their treasures!"));
-               for (i = 0; i < randint1(3) + 5; i++)
-               {
-                       (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_ELEMENTAL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
-               }
-       }
-
-       /* Force clouds, then summon birds. */
-       if (trap & (CHEST_BIRD_STORM))
-       {
-               msg_print(_("鳥の群れがあなたを取り巻いた!", "A storm of birds swirls around you!"));
-
-               for (i = 0; i < randint1(3) + 3; i++)
-                       (void)fire_meteor(target_ptr, -1, GF_FORCE, y, x, o_ptr->pval / 5, 7);
-
-               for (i = 0; i < randint1(5) + o_ptr->pval / 5; i++)
-               {
-                       (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_BIRD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
-               }
-       }
-
-       /* Various colorful summonings. */
-       if (trap & (CHEST_H_SUMMON))
-       {
-               /* Summon demons. */
-               if (one_in_(4))
-               {
-                       msg_print(_("炎と硫黄の雲の中に悪魔が姿を現した!", "Demons materialize in clouds of fire and brimstone!"));
-                       for (i = 0; i < randint1(3) + 2; i++)
-                       {
-                               (void)fire_meteor(target_ptr, -1, GF_FIRE, y, x, 10, 5);
-                               (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
-                       }
-               }
-
-               /* Summon dragons. */
-               else if (one_in_(3))
-               {
-                       msg_print(_("暗闇にドラゴンの影がぼんやりと現れた!", "Draconic forms loom out of the darkness!"));
-                       for (i = 0; i < randint1(3) + 2; i++)
-                       {
-                               (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_DRAGON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
-                       }
-               }
-
-               /* Summon hybrids. */
-               else if (one_in_(2))
-               {
-                       msg_print(_("奇妙な姿の怪物が襲って来た!", "Creatures strange and twisted assault you!"));
-                       for (i = 0; i < randint1(5) + 3; i++)
-                       {
-                               (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_HYBRID, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
-                       }
-               }
-
-               /* Summon vortices (scattered) */
-               else
-               {
-                       msg_print(_("渦巻が合体し、破裂した!", "Vortices coalesce and wreak destruction!"));
-                       for (i = 0; i < randint1(3) + 2; i++)
-                       {
-                               (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_VORTEX, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
-                       }
-               }
-       }
-
-       /* Dispel player. */
-       if ((trap & (CHEST_RUNES_OF_EVIL)) && o_ptr->k_idx)
-       {
-               /* Determine how many nasty tricks can be played. */
-               int nasty_tricks_count = 4 + randint0(3);
-
-               msg_print(_("恐ろしい声が響いた:  「暗闇が汝をつつまん!」", "Hideous voices bid:  'Let the darkness have thee!'"));
-               /* This is gonna hurt... */
-               for (; nasty_tricks_count > 0; nasty_tricks_count--)
-               {
-                       /* ...but a high saving throw does help a little. */
-                       if (randint1(100 + o_ptr->pval * 2) > target_ptr->skill_sav)
-                       {
-                               if (one_in_(6)) take_hit(target_ptr, DAMAGE_NOESCAPE, damroll(5, 20), _("破滅のトラップの宝箱", "a chest dispel-player trap"));
-                               else if (one_in_(5)) (void)set_cut(target_ptr,target_ptr->cut + 200);
-                               else if (one_in_(4))
-                               {
-                                       if (!target_ptr->free_act)
-                                               (void)set_paralyzed(target_ptr, target_ptr->paralyzed + 2 +
-                                                       randint0(6));
-                                       else
-                                               (void)set_stun(target_ptr, target_ptr->stun + 10 +
-                                                       randint0(100));
-                               }
-                               else if (one_in_(3)) apply_disenchant(target_ptr, 0);
-                               else if (one_in_(2))
-                               {
-                                       (void)do_dec_stat(target_ptr, A_STR);
-                                       (void)do_dec_stat(target_ptr, A_DEX);
-                                       (void)do_dec_stat(target_ptr, A_CON);
-                                       (void)do_dec_stat(target_ptr, A_INT);
-                                       (void)do_dec_stat(target_ptr, A_WIS);
-                                       (void)do_dec_stat(target_ptr, A_CHR);
-                               }
-                               else (void)fire_meteor(target_ptr, -1, GF_NETHER, y, x, 150, 1);
-                       }
-               }
-       }
-
-       /* Aggravate monsters. */
-       if (trap & (CHEST_ALARM))
-       {
-               msg_print(_("けたたましい音が鳴り響いた!", "An alarm sounds!"));
-               aggravate_monsters(target_ptr, 0);
-       }
-
-       /* Explode */
-       if ((trap & (CHEST_EXPLODE)) && o_ptr->k_idx)
-       {
-               msg_print(_("突然、箱が爆発した!", "There is a sudden explosion!"));
-               msg_print(_("箱の中の物はすべて粉々に砕け散った!", "Everything inside the chest is destroyed!"));
-               o_ptr->pval = 0;
-               sound(SOUND_EXPLODE);
-               take_hit(target_ptr, DAMAGE_ATTACK, damroll(5, 8), _("爆発する箱", "an exploding chest"));
-       }
-       /* Scatter contents. */
-       if ((trap & (CHEST_SCATTER)) && o_ptr->k_idx)
-       {
-               msg_print(_("宝箱の中身はダンジョンじゅうに散乱した!", "The contents of the chest scatter all over the dungeon!"));
-               chest_death(target_ptr, true, y, x, o_idx);
-               o_ptr->pval = 0;
-       }
+    int i, trap;
+
+    object_type *o_ptr = &target_ptr->current_floor_ptr->o_list[o_idx];
+
+    int mon_level = o_ptr->xtra3;
+
+    /* Ignore disarmed chests */
+    if (o_ptr->pval <= 0)
+        return;
+
+    /* Obtain the traps */
+    trap = chest_traps[o_ptr->pval];
+
+    /* Lose strength */
+    if (trap & (CHEST_LOSE_STR)) {
+        msg_print(_("仕掛けられていた小さな針に刺されてしまった!", "A small needle has pricked you!"));
+        take_hit(target_ptr, DAMAGE_NOESCAPE, damroll(1, 4), _("毒針", "a poison needle"));
+        (void)do_dec_stat(target_ptr, A_STR);
+    }
+
+    /* Lose constitution */
+    if (trap & (CHEST_LOSE_CON)) {
+        msg_print(_("仕掛けられていた小さな針に刺されてしまった!", "A small needle has pricked you!"));
+        take_hit(target_ptr, DAMAGE_NOESCAPE, damroll(1, 4), _("毒針", "a poison needle"));
+        (void)do_dec_stat(target_ptr, A_CON);
+    }
+
+    /* Poison */
+    if (trap & (CHEST_POISON)) {
+        msg_print(_("突如吹き出した緑色のガスに包み込まれた!", "A puff of green gas surrounds you!"));
+        if (!(has_resist_pois(target_ptr) || is_oppose_pois(target_ptr))) {
+            (void)set_poisoned(target_ptr, target_ptr->poisoned + 10 + randint1(20));
+        }
+    }
+
+    /* Paralyze */
+    if (trap & (CHEST_PARALYZE)) {
+        msg_print(_("突如吹き出した黄色いガスに包み込まれた!", "A puff of yellow gas surrounds you!"));
+        if (!target_ptr->free_act) {
+            (void)set_paralyzed(target_ptr, target_ptr->paralyzed + 10 + randint1(20));
+        }
+    }
+
+    /* Summon monsters */
+    if (trap & (CHEST_SUMMON)) {
+        int num = 2 + randint1(3);
+        msg_print(_("突如吹き出した煙に包み込まれた!", "You are enveloped in a cloud of smoke!"));
+        for (i = 0; i < num; i++) {
+            if (randint1(100) < target_ptr->current_floor_ptr->dun_level)
+                activate_hi_summon(target_ptr, target_ptr->y, target_ptr->x, false);
+            else
+                (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_NONE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+        }
+    }
+
+    /* Elemental summon. */
+    if (trap & (CHEST_E_SUMMON)) {
+        msg_print(_("宝を守るためにエレメンタルが現れた!", "Elemental beings appear to protect their treasures!"));
+        for (i = 0; i < randint1(3) + 5; i++) {
+            (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_ELEMENTAL, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+        }
+    }
+
+    /* Force clouds, then summon birds. */
+    if (trap & (CHEST_BIRD_STORM)) {
+        msg_print(_("鳥の群れがあなたを取り巻いた!", "A storm of birds swirls around you!"));
+
+        for (i = 0; i < randint1(3) + 3; i++)
+            (void)fire_meteor(target_ptr, -1, GF_FORCE, y, x, o_ptr->pval / 5, 7);
+
+        for (i = 0; i < randint1(5) + o_ptr->pval / 5; i++) {
+            (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_BIRD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+        }
+    }
+
+    /* Various colorful summonings. */
+    if (trap & (CHEST_H_SUMMON)) {
+        /* Summon demons. */
+        if (one_in_(4)) {
+            msg_print(_("炎と硫黄の雲の中に悪魔が姿を現した!", "Demons materialize in clouds of fire and brimstone!"));
+            for (i = 0; i < randint1(3) + 2; i++) {
+                (void)fire_meteor(target_ptr, -1, GF_FIRE, y, x, 10, 5);
+                (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+            }
+        }
+
+        /* Summon dragons. */
+        else if (one_in_(3)) {
+            msg_print(_("暗闇にドラゴンの影がぼんやりと現れた!", "Draconic forms loom out of the darkness!"));
+            for (i = 0; i < randint1(3) + 2; i++) {
+                (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_DRAGON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+            }
+        }
+
+        /* Summon hybrids. */
+        else if (one_in_(2)) {
+            msg_print(_("奇妙な姿の怪物が襲って来た!", "Creatures strange and twisted assault you!"));
+            for (i = 0; i < randint1(5) + 3; i++) {
+                (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_HYBRID, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+            }
+        }
+
+        /* Summon vortices (scattered) */
+        else {
+            msg_print(_("渦巻が合体し、破裂した!", "Vortices coalesce and wreak destruction!"));
+            for (i = 0; i < randint1(3) + 2; i++) {
+                (void)summon_specific(target_ptr, 0, y, x, mon_level, SUMMON_VORTEX, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
+            }
+        }
+    }
+
+    /* Dispel player. */
+    if ((trap & (CHEST_RUNES_OF_EVIL)) && o_ptr->k_idx) {
+        /* Determine how many nasty tricks can be played. */
+        int nasty_tricks_count = 4 + randint0(3);
+
+        msg_print(_("恐ろしい声が響いた:  「暗闇が汝をつつまん!」", "Hideous voices bid:  'Let the darkness have thee!'"));
+        /* This is gonna hurt... */
+        for (; nasty_tricks_count > 0; nasty_tricks_count--) {
+            /* ...but a high saving throw does help a little. */
+            if (randint1(100 + o_ptr->pval * 2) > target_ptr->skill_sav) {
+                if (one_in_(6))
+                    take_hit(target_ptr, DAMAGE_NOESCAPE, damroll(5, 20), _("破滅のトラップの宝箱", "a chest dispel-player trap"));
+                else if (one_in_(5))
+                    (void)set_cut(target_ptr, target_ptr->cut + 200);
+                else if (one_in_(4)) {
+                    if (!target_ptr->free_act)
+                        (void)set_paralyzed(target_ptr, target_ptr->paralyzed + 2 + randint0(6));
+                    else
+                        (void)set_stun(target_ptr, target_ptr->stun + 10 + randint0(100));
+                } else if (one_in_(3))
+                    apply_disenchant(target_ptr, 0);
+                else if (one_in_(2)) {
+                    (void)do_dec_stat(target_ptr, A_STR);
+                    (void)do_dec_stat(target_ptr, A_DEX);
+                    (void)do_dec_stat(target_ptr, A_CON);
+                    (void)do_dec_stat(target_ptr, A_INT);
+                    (void)do_dec_stat(target_ptr, A_WIS);
+                    (void)do_dec_stat(target_ptr, A_CHR);
+                } else
+                    (void)fire_meteor(target_ptr, -1, GF_NETHER, y, x, 150, 1);
+            }
+        }
+    }
+
+    /* Aggravate monsters. */
+    if (trap & (CHEST_ALARM)) {
+        msg_print(_("けたたましい音が鳴り響いた!", "An alarm sounds!"));
+        aggravate_monsters(target_ptr, 0);
+    }
+
+    /* Explode */
+    if ((trap & (CHEST_EXPLODE)) && o_ptr->k_idx) {
+        msg_print(_("突然、箱が爆発した!", "There is a sudden explosion!"));
+        msg_print(_("箱の中の物はすべて粉々に砕け散った!", "Everything inside the chest is destroyed!"));
+        o_ptr->pval = 0;
+        sound(SOUND_EXPLODE);
+        take_hit(target_ptr, DAMAGE_ATTACK, damroll(5, 8), _("爆発する箱", "an exploding chest"));
+    }
+    /* Scatter contents. */
+    if ((trap & (CHEST_SCATTER)) && o_ptr->k_idx) {
+        msg_print(_("宝箱の中身はダンジョンじゅうに散乱した!", "The contents of the chest scatter all over the dungeon!"));
+        chest_death(target_ptr, true, y, x, o_idx);
+        o_ptr->pval = 0;
+    }
 }
index 3d24cba..87dc9f2 100644 (file)
@@ -12,7 +12,7 @@
 #include "monster/monster-describer.h"
 #include "monster/monster-status-setter.h"
 #include "monster/monster-status.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-damage.h"
 #include "spell-kind/spells-floor.h"
 #include "spell-kind/spells-launcher.h"
index ed541cb..9ba60e9 100644 (file)
@@ -1,7 +1,7 @@
 #include "spell/spell-info.h"
 #include "io/input-key-requester.h"
 #include "monster-race/monster-race.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-skill.h"
 #include "player/player-status-table.h"
 #include "player/player-status.h"
index f0758f2..cfa39b1 100644 (file)
@@ -1,13 +1,13 @@
 #include "spell/spells-diceroll.h"
+#include "monster-race/monster-race-hook.h"
 #include "monster-race/monster-race.h"
 #include "monster-race/race-flags-resistance.h"
 #include "monster-race/race-flags1.h"
 #include "monster-race/race-flags3.h"
 #include "monster-race/race-flags7.h"
-#include "monster-race/monster-race-hook.h"
 #include "monster/monster-flag-types.h"
 #include "monster/monster-info.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-status-table.h"
 #include "room/rooms-builder.h"
 #include "system/floor-type-definition.h"
  */
 bool common_saving_throw_charm(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr)
 {
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+    monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
-       if (operator_ptr->current_floor_ptr->inside_arena) return true;
+    if (operator_ptr->current_floor_ptr->inside_arena)
+        return true;
 
-       /* Memorize a flag */
-       if (r_ptr->flagsr & RFR_RES_ALL)
-       {
-               if (is_original_ap_and_seen(operator_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-               return true;
-       }
+    /* Memorize a flag */
+    if (r_ptr->flagsr & RFR_RES_ALL) {
+        if (is_original_ap_and_seen(operator_ptr, m_ptr))
+            r_ptr->r_flagsr |= (RFR_RES_ALL);
+        return true;
+    }
 
-       if (r_ptr->flags3 & RF3_NO_CONF)
-       {
-               if (is_original_ap_and_seen(operator_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-               return true;
-       }
+    if (r_ptr->flags3 & RF3_NO_CONF) {
+        if (is_original_ap_and_seen(operator_ptr, m_ptr))
+            r_ptr->r_flags3 |= (RF3_NO_CONF);
+        return true;
+    }
 
-       if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2.has(MFLAG2::NOPET)) return true;
+    if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2.has(MFLAG2::NOPET))
+        return true;
 
-       pow += (adj_chr_chm[operator_ptr->stat_index[A_CHR]] - 1);
-       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) pow = pow * 2 / 3;
-       return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5);
+    pow += (adj_chr_chm[operator_ptr->stat_index[A_CHR]] - 1);
+    if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
+        pow = pow * 2 / 3;
+    return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5);
 }
 
 /*!
@@ -55,37 +58,40 @@ bool common_saving_throw_charm(player_type *operator_ptr, HIT_POINT pow, monster
  */
 bool common_saving_throw_control(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr)
 {
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+    monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
-       if (operator_ptr->current_floor_ptr->inside_arena) return true;
+    if (operator_ptr->current_floor_ptr->inside_arena)
+        return true;
 
-       /* Memorize a flag */
-       if (r_ptr->flagsr & RFR_RES_ALL)
-       {
-               if (is_original_ap_and_seen(operator_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-               return true;
-       }
+    /* Memorize a flag */
+    if (r_ptr->flagsr & RFR_RES_ALL) {
+        if (is_original_ap_and_seen(operator_ptr, m_ptr))
+            r_ptr->r_flagsr |= (RFR_RES_ALL);
+        return true;
+    }
 
-       if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2.has(MFLAG2::NOPET)) return true;
+    if (r_ptr->flags1 & RF1_QUESTOR || m_ptr->mflag2.has(MFLAG2::NOPET))
+        return true;
 
-       pow += adj_chr_chm[operator_ptr->stat_index[A_CHR]] - 1;
-       if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) pow = pow * 2 / 3;
-       return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5);
+    pow += adj_chr_chm[operator_ptr->stat_index[A_CHR]] - 1;
+    if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
+        pow = pow * 2 / 3;
+    return (r_ptr->level > randint1((pow - 10) < 1 ? 1 : (pow - 10)) + 5);
 }
 
 /*!
-* @brief 一部ボルト魔法のビーム化確率を算出する / Prepare standard probability to become beam for fire_bolt_or_beam()
-* @return ビーム化確率(%)
-* @details
-* ハードコーティングによる実装が行われている。
-* メイジは(レベル)%、ハイメイジ、スペルマスターは(レベル)%、それ以外の職業は(レベル/2)%
-*/
+ * @brief 一部ボルト魔法のビーム化確率を算出する / Prepare standard probability to become beam for fire_bolt_or_beam()
+ * @return ビーム化確率(%)
+ * @details
+ * ハードコーティングによる実装が行われている。
+ * メイジは(レベル)%、ハイメイジ、スペルマスターは(レベル)%、それ以外の職業は(レベル/2)%
+ */
 PERCENTAGE beam_chance(player_type *caster_ptr)
 {
-       if (caster_ptr->pclass == CLASS_MAGE)
-               return (PERCENTAGE)(caster_ptr->lev);
-       if (caster_ptr->pclass == CLASS_HIGH_MAGE || caster_ptr->pclass == CLASS_SORCERER)
-               return (PERCENTAGE)(caster_ptr->lev + 10);
+    if (caster_ptr->pclass == CLASS_MAGE)
+        return (PERCENTAGE)(caster_ptr->lev);
+    if (caster_ptr->pclass == CLASS_HIGH_MAGE || caster_ptr->pclass == CLASS_SORCERER)
+        return (PERCENTAGE)(caster_ptr->lev + 10);
 
-       return (PERCENTAGE)(caster_ptr->lev / 2);
+    return (PERCENTAGE)(caster_ptr->lev / 2);
 }
index f3ac25f..7900340 100644 (file)
@@ -31,7 +31,7 @@
 #include "object/object-kind-hook.h"
 #include "object/object-kind.h"
 #include "perception/object-perception.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-damage.h"
 #include "racial/racial-android.h"
 #include "spell-kind/spells-perception.h"
index cfd9713..3ceef5a 100644 (file)
@@ -28,9 +28,9 @@
 #include "monster/monster-describer.h"
 #include "object/object-kind-hook.h"
 #include "object/object-kind.h"
+#include "player-info/class-info.h"
 #include "player-status/player-energy.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "spell-kind/spells-launcher.h"
 #include "spell-kind/spells-teleport.h"
 #include "spell-kind/spells-world.h"
index c605d98..a1567b8 100644 (file)
@@ -8,9 +8,9 @@
 #include "core/window-redrawer.h"
 #include "game-option/disturbance-options.h"
 #include "monster/monster-status-setter.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
 #include "player/attack-defense-types.h"
-#include "player/player-class.h"
 #include "player/player-status.h"
 #include "realm/realm-song-numbers.h"
 #include "spell-realm/spells-song.h"
index f48a772..b2a36e9 100644 (file)
@@ -11,7 +11,7 @@
 #include "grid/grid.h"
 #include "hpmp/hp-mp-processor.h"
 #include "mutation/mutation-investor-remover.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-damage.h"
 #include "player/player-personality.h"
 #include "player/player-sex.h"
index 30447bc..a014b58 100644 (file)
@@ -2,8 +2,8 @@
 
 /* 人畜無害なenumヘッダを先に読み込む */
 #include "object/tval-types.h"
+#include "player-info/class-types.h"
 #include "player-info/race-types.h"
-#include "player/player-class-types.h"
 #include "realm/realm-types.h"
 #include "system/angband.h"
 
index 2b29ee8..8bd54f4 100644 (file)
@@ -4,8 +4,8 @@
 #include "object-enchant/trc-types.h"
 #include "object/tval-types.h"
 #include "player-ability/player-ability-types.h"
+#include "player-info/class-types.h"
 #include "player-info/race-types.h"
-#include "player/player-class-types.h"
 #include "player/player-personality-types.h"
 #include "player/player-sex.h"
 #include "system/angband.h"
index 7649308..dc99c79 100644 (file)
@@ -2,8 +2,8 @@
 #include "birth/auto-roller.h"
 #include "birth/birth-stat.h"
 #include "game-option/birth-options.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-status.h"
 #include "system/player-type-definition.h"
index 973f62e..5064fa3 100644 (file)
@@ -1,5 +1,5 @@
-#include "player-info/mimic-info-table.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
+#include "player-info/mimic-info-table.h"
 #include "player/player-personality.h"
 #include "player/player-sex.h"
 #include "system/player-type-definition.h"
index 2b623f3..03aa465 100644 (file)
@@ -12,9 +12,9 @@
 #include "object-enchant/tr-types.h"
 #include "object/object-flags.h"
 #include "player-base/player-race.h"
+#include "player-info/class-info.h"
 #include "player-info/mimic-info-table.h"
 #include "player/permanent-resistances.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-status-table.h"
 #include "player/player-status.h"
index d89cd22..587f3cb 100644 (file)
@@ -18,9 +18,9 @@
 #include "object/object-info.h"
 #include "object/object-kind.h"
 #include "player-info/alignment.h"
+#include "player-info/class-info.h"
 #include "player-info/mimic-info-table.h"
 #include "player/patron.h"
-#include "player/player-class.h"
 #include "player/player-personality.h"
 #include "player/player-sex.h"
 #include "player/player-status-flags.h"
index 665c0bc..5d07bc8 100644 (file)
@@ -2,7 +2,7 @@
 #include "core/score-util.h"
 #include "io/files-util.h"
 #include "io/input-key-acceptor.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-personality.h"
 #include "player/race-info-table.h"
 #include "system/angband.h"
@@ -37,15 +37,15 @@ void display_scores(int from, int to, int note, high_score *score)
     if (highscore_fd < 0) {
         return;
     }
-    
+
     if (from < 0) {
         from = 0;
     }
-    
+
     if (to < 0) {
         to = 10;
     }
-    
+
     if (to > MAX_HISCORES) {
         to = MAX_HISCORES;
     }
@@ -53,7 +53,7 @@ void display_scores(int from, int to, int note, high_score *score)
     if (highscore_seek(0)) {
         return;
     }
-    
+
     auto num_scores = 0;
     high_score the_score;
     for (; num_scores < MAX_HISCORES; num_scores++) {
@@ -104,7 +104,7 @@ void display_scores(int from, int to, int note, high_score *score)
             for (user = the_score.uid; iswspace(*user); user++) /* loop */
                 ;
 
-            concptr when;            
+            concptr when;
             for (when = the_score.day; iswspace(*when); when++) /* loop */
                 ;
 
@@ -142,7 +142,7 @@ void display_scores(int from, int to, int note, high_score *score)
             } else {
                 sprintf(out_val, "             ");
             }
-            
+
             /* 死亡原因をオリジナルより細かく表示 */
             if (streq(the_score.how, "yet")) {
                 sprintf(out_val + 13, "  まだ生きている (%d%s)", cdun, "階");
@@ -214,7 +214,7 @@ void display_scores(int from, int to)
     if (highscore_fd < 0) {
         quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
     }
-    
+
     term_clear();
     display_scores(from, to, -1, nullptr);
     (void)fd_close(highscore_fd);
index e3f0c6f..8db57e5 100644 (file)
@@ -5,7 +5,7 @@
 #include "mind/mind-info.h"
 #include "mind/mind-sniper.h"
 #include "mind/mind-types.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "player/player-status-table.h"
 #include "realm/realm-names-table.h"
 #include "spell/spells-execution.h"
index 352417b..4770ac1 100644 (file)
@@ -4,8 +4,8 @@
 #include "market/arena-info-table.h"
 #include "monster-race/monster-race.h"
 #include "monster/monster-status.h"
+#include "player-info/class-info.h"
 #include "player-info/mimic-info-table.h"
-#include "player/player-class.h"
 #include "player/player-status-table.h"
 #include "system/floor-type-definition.h"
 #include "system/monster-race-definition.h"
index 9a07f29..21438ff 100644 (file)
 #include "object-enchant/trg-types.h"
 #include "object/object-kind.h"
 #include "perception/object-perception.h"
+#include "player-info/class-info.h"
 #include "player-info/race-info.h"
 #include "player-info/race-types.h"
 #include "player-info/self-info.h"
 #include "player-status/player-energy.h"
 #include "player/digestion-processor.h"
 #include "player/patron.h"
-#include "player/player-class.h"
 #include "player/player-skill.h"
 #include "player/player-status-table.h"
 #include "player/player-status.h"
index cf98e31..0b5c122 100644 (file)
@@ -20,7 +20,7 @@
 #include "monster-race/race-flags7.h"
 #include "monster-race/race-flags8.h"
 #include "object/object-kind-hook.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
 #include "realm/realm-names-table.h"
 #include "spell/spells-execution.h"
 #include "spell/spells-util.h"
index 8fe1295..5f1fede 100644 (file)
@@ -1,6 +1,6 @@
 #pragma once
 
-#include "player/player-class-types.h"
+#include "player-info/class-types.h"
 #include "system/angband.h"
 #include "util/flag-group.h"