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[Refactor] #2683 表記ゆれのあった、BaseitemInfo への参照変数名を、bi_ref からbaseitem に統一した
[hengbandforosx/hengbandosx.git] / src / monster /
2022-11-17 HourierMerge pull request #2809 from Hourier/Change-Type-Entity
2022-11-17 Hourier[Refactor] #2649 Renamed monster-type-definition.cpp...
2022-11-17 Hourier[Refactor] #2807 Renamed monster-race-definition.h...
2022-11-17 Hourier[Refactor] #2628 Renamed object-type-definition.cpp...
2022-11-15 Hourier[Refactor] #2807 Renamed struct monster_race to class...
2022-11-15 Hourier[Refactor] #2649 Renamed struct monster_type to Monster...
2022-11-15 Hourier[Refactor] #2628 ObjectType をItemEntity に変更した
2022-11-04 DeskullMerge pull request #2757 from sikabane-works/Deskull...
2022-11-03 HourierMerge pull request #2762 from Hourier/Make-GameValues...
2022-11-03 Hourier[Refactor] #2680 MON_MULT_ADJ が1箇所からしか参照されていないのでmonster...
2022-11-03 Hourier[Refactor] #2680 nasty生成に関する定数群をgamevalue.h からmonster...
2022-11-03 Hourier[Refactor] #2680 MAX_SIGHTとAAF_LIMITが分かりにくかったので分かりやすい定数...
2022-11-03 Hourier[Refactor] #2680 何を意味しているのか分かりにくかったMAX_REPRO を意味が分かりやすく...
2022-11-02 HabuMerge pull request #2761 from habu1010/feature/unify...
2022-11-02 Habu[Refactor] std::string をC言語の文字列表現に変換するメソッドを統一
2022-10-30 DeskullMerge pull request #2715 from sikabane-works/Deskull...
2022-10-29 HourierMerge pull request #2739 from Hourier/Change-FloorType...
2022-10-29 Hourier[Refactor] #2738 struct floor_type をclass FloorType...
2022-10-26 HabuMerge pull request #2594 from EvidentlyCube/readme...
2022-10-24 HourierMerge pull request #2725 from Hourier/Move-Feature...
2022-10-15 Hourier[Refactor] #2712 Separated terrain-type-definition...
2022-10-14 Hourier[Refactor] #2712 Renamed enum FloorFeatureType to Terra...
2022-10-14 HourierMerge pull request #2723 from Hourier/Fix-History-Gener...
2022-10-14 HourierMerge pull request #2716 from Hourier/Move-Dungeon...
2022-10-11 Hourier[Refactor] #2711 Moved dungeon/dungeon.cpp/h to system...
2022-10-10 HourierMerge pull request #2706 from Hourier/Rename-Edit-Files
2022-10-10 Hourier[Refactor] #56 Renamed r_info.txt to MonsterRaceDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed f_info.txt to GridFeatureDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed d_info.txt to DungeonDefinitions.txt
2022-10-09 DeskullMerge branch 'master' of https://github.com/hengband...
2022-10-06 HourierMerge pull request #2659 from Hourier/Enter-MonsterType...
2022-10-04 Hourier[Refactor] #2679 decide_mosnter_speed() をオブジェクトメソッド...
2022-09-27 DeskullMerge pull request #2674 from sikabane-works/release... 3.0.0Alpha68
2022-09-19 HourierMerge pull request #2660 from Hourier/hotfix/Fix-Artifa...
2022-09-18 HourierMerge pull request #2652 from Hourier/Enter-MonsterType...
2022-09-18 DeskullMerge pull request #2658 from sikabane-works/release... 3.0.0Alpha66
2022-09-18 Hourier[Refactor] #2647 monster_invulner_remaining() をmonster_...
2022-09-18 Hourier[Refactor] #2647 monster_fear_remaining() を monster_typ...
2022-09-18 Hourier[Refactor] #2647 monster_confused_remaining() を monster...
2022-09-18 Hourier[Refactor] #2647 monster_stunned_remaining() を monster_...
2022-09-18 Hourier[Refactor] #2647 monster_slow_remaining() を monster_typ...
2022-09-18 Hourier[Refactor] #2647 monster_fast_remaining() を monster_typ...
2022-09-18 Hourier[Refactor] #2647 monster_csleep_remaining() を monster_t...
2022-09-18 Hourier[Refactor] #2647 real_r_ptr() をオブジェクトメソッド「monster_type...
2022-09-18 Hourier[Refactor] #2647 real_r_idx() をオブジェクトメソッド「monster_type...
2022-09-18 Hourier[Refactor] #2647 monster_is_valid() をオブジェクトメソッド「monster...
2022-09-18 Hourier[Refactor] #2647 is_mimicry() をmonster_type のオブジェクトメソッド...
2022-09-18 Hourier[Refactor] #2647 is_original_ap() をmonster_type のオブジェクト...
2022-09-18 Hourier[Refactor] #2647 is_hostile() をmonster_type のオブジェクトメソッド...
2022-09-18 Hourier[Refactor] #2647 is_pet() をmonster_type のオブジェクトメソッドとして再定義した
2022-09-17 Hourier[Refactor] #2647 is_friendly() をmonster_type のオブジェクトメソッ...
2022-09-07 HourierMerge pull request #2596 from Hourier/Make-Blindness...
2022-09-05 Hourier[Refactor] #2523 PlayerType::blind をPlayerBlindnessの呼び出...
2022-07-31 DeskullMerge pull request #2575 from sikabane-works/release... 3.0.0Alpha64
2022-07-31 HourierMerge pull request #2572 from Hourier/Reshape-Wizard...
2022-07-31 HourierMerge pull request #2573 from Hourier/Adjust-Speak...
2022-07-31 Hourier[Implement] #890 SPEAK_HOGE フラグについて、ALL以外のものが付与された場合に正し...
2022-07-30 HourierMerge pull request #2570 from Hourier/Fix-Compilation...
2022-07-30 DeskullMerge pull request #2565 from backwardsEric/phial-activ...
2022-07-24 火炎の飛竜Merge pull request #2568 from Slimebreath6078/feature...
2022-07-19 Slimebreath6078[Refactor] ダンジョンのモンスター出現フィルターにセリフ関連フラグ適用
2022-07-19 Slimebreath6078[Refactor] セリフフラグの再定義に合わせる
2022-07-16 火炎の飛竜Merge pull request #2566 from Slimebreath6078/feature...
2022-07-14 Slimebreath6078[Refactor] ダンジョンのモンスター出現フィルターに出現数関連フラグ適用
2022-07-14 Slimebreath6078[Refactor] 出現数上限フラグの再定義に合わせる
2022-04-10 DeskullMerge pull request #2489 from sikabane-works/release... 3.0.0Alpha58
2022-04-09 火炎の飛竜Merge pull request #2480 from Slimebreath6078/feature...
2022-04-09 Slimebreath6078[Refactor] モンスターフラグの更新の定義に地形関連フラグを追加
2022-04-09 Slimebreath6078[Refactor] ダンジョンのモンスター出現フィルターに地形関連フラグ適用
2022-04-09 Slimebreath6078[Refactor] 地形関連フラグの再定義に合わせる
2022-03-27 DeskullMerge pull request #2461 from sikabane-works/release... 3.0.0Alpha57
2022-03-23 HabuMerge pull request #2436 from habu1010/feature/fix...
2022-03-23 HabuMerge pull request #2446 from habu1010/feature/delete...
2022-03-23 HabuMerge pull request #2447 from habu1010/feature/rand...
2022-03-22 HabuMerge pull request #2429 from habu1010/feature/vector...
2022-03-22 火炎の飛竜Merge pull request #2445 from Slimebreath6078/feature...
2022-03-21 HabuMerge pull request #2434 from habu1010/feature/refactor...
2022-03-21 火炎の飛竜Merge pull request #2437 from Slimebreath6078/feature...
2022-03-21 火炎の飛竜Merge pull request #2433 from Slimebreath6078/feature...
2022-03-21 Slimebreath6078[Refactor] ダンジョンのモンスター出現フィルターに適用
2022-03-21 Slimebreath6078[Refactor] 荒野関連の出現フラグの再定義に合わせる
2022-03-20 火炎の飛竜Merge pull request #2428 from Slimebreath6078/feature...
2022-03-20 Slimebreath6078[Refactor] モンスターフラグのフィルターから死体を食べた時の効果のフラグを削除
2022-03-19 Habu[Fix] ダンジョンのモンスターシンボル制限の指定数の上限をなくす
2022-03-19 火炎の飛竜Merge pull request #2426 from Slimebreath6078/feature...
2022-03-19 Slimebreath6078[Refactor] ダンジョンの出現モンスターフィルター処理のコピペを低減
2022-03-18 HabuMerge pull request #2423 from habu1010/feature/vector...
2022-03-18 HourierMerge pull request #2404 from Hourier/Divide-WeaponEnch...
2022-03-18 HabuMerge pull request #2418 from habu1010/feature/refactor...
2022-03-17 火炎の飛竜Merge pull request #2422 from Slimebreath6078/feature...
2022-03-17 Slimebreath6078[Fix] ダンジョンで指定された条件と逆のモンスターが生成されてしまうバグを修正
2022-03-12 火炎の飛竜Merge pull request #2410 from Slimebreath6078/feature...
2022-03-12 DeskullMerge pull request #2399 from sikabane-works/feature...
2022-03-12 Slimebreath6078[Refactor] 思い出フラグにドロップフラグを追加
2022-03-12 Slimebreath6078[Refactor] 定数と条件式を機械的置き換え
2022-03-12 Slimebreath6078[Refactor] モンスターフラグ(ドロップ)を再定義
2022-03-11 火炎の飛竜Merge pull request #2392 from Slimebreath6078/feature...
2022-03-10 火炎の飛竜Merge pull request #2397 from Slimebreath6078/feature...
2022-03-10 Slimebreath6078[Fix] #2395 異常なカメレオンが生成されるバグを修正
2022-03-10 火炎の飛竜Merge pull request #2390 from Slimebreath6078/hotfix...
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