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[Refactor] #40030 Separated quantum-effect.c/h from monster-process.c
[hengband/hengband.git] / src / monster-process.c
2020-03-07 Hourier[Refactor] #40030 Separated quantum-effect.c/h from...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-22 Hourier[Refactor] #40030 monster-process.c からmonster-dist...
2020-02-21 Hourier[Refactor] #40045 GCCでのコンパイル警告を除去 の続き / Removed compila...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-19 Hourier[Fix] ポインタの値ではなくアドレスの方をインクリメントしていたのを修正、Habu氏に感謝 / Fixed...
2020-02-19 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-18 Hourier[Refactor] #40030 変数まとめ / Unified variables
2020-02-18 Hourier[Refactor] #40030 find_hiding() からsweep_hiding_candidat...
2020-02-18 Hourier[Refactor] #40030 関数分割を見据え、find_hiding() を静的関数から普通の関数に変...
2020-02-18 Hourier[Refactor] #40030 find_safety() からsweep_safe_coordinate...
2020-02-18 Hourier[Refactor] #40030 関数分割を見据え、find_safety() を静的関数から普通の関数に変...
2020-02-18 Hourier[Refactor] #40030 monster-process.c の整形 / Reshaped...
2020-02-18 Hourier[Refactor] #40030 store_enemy_approch_direction() をdeci...
2020-02-18 Hourier[Refactor] #40030 get_enemy_dir() からstore_enemy_approch...
2020-02-18 Hourier[Refactor] #40030 get_enemy_dir() からdecide_enemy_approc...
2020-02-18 Hourier[Refactor] #40030 関数分割を見据え、get_enemy_dir() を静的関数から普通の関数...
2020-02-17 Hourier[Refactor] #40030 decide_monster_movement_direction...
2020-02-17 Hourier[Refactor] #40030 decide_monster_movement_direction...
2020-02-17 Hourier[Refactor] #40030 process_monsters() からsweep_monster_pr...
2020-02-17 Hourier[Refactor] #40030 process_monsters() からupdate_player_wi...
2020-02-17 Hourier[Refactor] #40030 process_monsters() からdecide_monster_s...
2020-02-17 Hourier[Refactor] #40030 process_monsters() からdecide_process_c...
2020-02-17 Hourier[Refactor] #40030 process_monsters() からsave_old_race_fl...
2020-02-17 Hourier[Refactor] #40030 process_monsters() からinit_old_race_fl...
2020-02-17 Hourier[Refactor] #40030 turn_flags にsee_m とaware を組み込み /...
2020-02-17 Hourier[Refactor] #40030 runaway_monster() からescape_monster...
2020-02-16 Hourier[Refactor] #40030 Doxygenコメント修正 / Fixed comments for...
2020-02-16 Hourier[Refactor] #40030 update_object_by_monster_movement...
2020-02-16 Hourier[Refactor] #40030 update_object_by_monster_movement...
2020-02-16 Hourier[Refactor] #40030 空行調整 / Adjusted blank lines
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_monster_f...
2020-02-16 Hourier[Refactor] #40030 process_monster() からupdate_monster_ra...
2020-02-16 Hourier[Refactor] #40030 process_monster() からupdate_player_typ...
2020-02-16 Hourier[Refactor] #40030 process_monster() からexplode_monster...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_stealth...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_monster_m...
2020-02-16 Hourier[Refactor] #40030 process_monster() からupdate_object_by_...
2020-02-16 Hourier[Refactor] #40030 process_monster() からupdate_riding_mon...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_post_dig_...
2020-02-16 Hourier[Refactor] #40030 process_monster_attack_to_monster...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_monster_a...
2020-02-16 Hourier[Refactor] #40030 exe_monster_attack() をexe_monster_att...
2020-02-16 Hourier[Refactor] #40030 process_monster() からexe_monster_attac...
2020-02-16 Hourier[Refactor] #40030 process_door() からbash_normal_door...
2020-02-16 Hourier[Refactor] #40030 process_monster() の条件分岐を修正 / Fixed...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_*_rune...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_wall...
2020-02-16 Hourier[Refactor] #40030 process_monster() にあったフラグ群を構造体へ統合...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 Hourier[Refactor] monster-process.c において、1行ごとに挟まれていたコメントを削除...
2020-02-16 Hourier[Refactor] #40030 変数の宣言と代入を統合 / Unified variable decler...
2020-02-16 Hourier[Fix] #40030 時を止めた後にダミーモンスターが複製される不具合を修正 / Fixed the...
2020-02-16 Hourier[Fix] #37353 if文の誤りを修正 / Fixed an error of if statement
2020-02-15 Hourier[Refactor] #37353 monster-process.c にDoxygen用コメントを追加...
2020-02-15 Hourier[Refactor] #37353 decide_drop_from_monster() をprocess_m...
2020-02-15 Hourier[Refactor] #37353 process_angar() をprocess_monster...
2020-02-15 Hourier[Refacotr] #37353 monster-process.c の整形 / Reshaped...
2020-02-15 Hourier[Refactor] #37353 cast_spell() をprocess_monster() から分離...
2020-02-15 Hourier[Refactor] #37353 process_speak_sound() をprocess_monste...
2020-02-15 Hourier[Refactor] #37353 awake_monster() をprocess_monster...
2020-02-15 Hourier[Refactor] #37285 process_monster() からvanish_summoned_c...
2020-02-15 Hourier[Refactor] #37285 process_monster() からrunaway_monster...
2020-02-15 Hourier[Refactor] #37353 move_monster() をdecide_monster_moveme...
2020-02-15 Hourier[Refactor] #37353 process_monster() からprocess_special...
2020-02-15 Hourier[Refactor] #37285 process_quantum_effect() を微修正 / Fixed...
2020-02-15 Hourier[Implement] #37285 量子的効果の関数をprocess_monster() から分離...
2020-02-15 Hourier[Implement] #37285 量子生物が確率的に消滅する処理を変更し、ユニークならばショートテレポート...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-10 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundChanged second half of riding message in English to...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 Hourier[Fix] bool型の扱いに誤りのある可能性を修正 / Fixed possible issues...
2020-01-25 Hourier[Refactor] #37353 ALLOW_TERRORのプリプロが有効であることを前提とし、プリプロ自体...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundChanged for a more idiomatic English message about...
2020-01-21 Eric BranlundChanged "riding pet" to "pet you are/were riding" for...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskull[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 are_enemies()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
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