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[Refactor] #38997 is_known_trap() とis_hidden_door()にplayer_type * 引数を追加 / Added playe...
authorHourier <hourier@users.sourceforge.jp>
Sat, 18 Jan 2020 12:08:12 +0000 (21:08 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 18 Jan 2020 14:01:53 +0000 (23:01 +0900)
commit030bba760b9276828fb53ab2904530f0cb46fecb
tree3ce5bcd507b4d32f43523a3e1c7912bd6f7844f4
parentf8a39af0bb46f0dc544f9d8a55a58e5085d4c119
[Refactor] #38997 is_known_trap() とis_hidden_door()にplayer_type * 引数を追加 / Added player_type * argument to is_known_trap() and is_hidden_door()
20 files changed:
src/cmd/cmd-basic.c
src/feature.c
src/feature.h
src/floor-generate.c
src/floor-save.c
src/floor-streams.c
src/floor.c
src/grid.c
src/grid.h
src/mind.c
src/monster-process.c
src/player-move.c
src/realm-hissatsu.c
src/rooms-special.c
src/rooms-vault.c
src/spells-floor.c
src/spells1.c
src/spells3.c
src/trap.c
src/warning.c