2019-02-11 |
Deskull | [Refactor] #37353 cave 配列を grid_array に改名。 / Rename... |
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2019-01-31 |
Deskull | [Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin... |
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2019-01-30 |
Deskull | [Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused... |
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2019-01-30 |
Deskull | [Refactor] #37353 誤字修正 / Fix typo. |
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2019-01-30 |
Deskull | [Refactor] #37353 青魔法とものまねのレベルテレポートアウェイを teleport_level... |
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2019-01-29 |
Deskull | [Refactor] #37353 キーワード定義修正。 / Redefine keywords. |
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2019-01-29 |
Deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2019-01-29 |
Deskull | [Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 /... |
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2019-01-22 |
Deskull | [Refactor] #37353 spells2.c から spells-status.c に分離... |
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2019-01-21 |
Deskull | [Refactor] #37353 avatar.h 追加。 / Add avatar.h. |
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2019-01-15 |
Deskull | [Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h... |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/CHARGEMAN' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/MERFOLK' |
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2019-01-13 |
Deskull | [Refactor] #38861 cptr を concptrに改名 / rename cptr to... |
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2019-01-04 |
Deskull | [Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add... |
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2019-01-04 |
Deskull | [Refactor] #37353 summon_kin_player() を spells-summon... |
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2019-01-04 |
Deskull | [Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic... |
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2019-01-04 |
Deskull | [Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT. |
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2018-12-26 |
Deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2018-12-22 |
Deskull | [Fix] #37353 警告修正。 / Refactor warnings. |
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2018-12-20 |
Deskull | [Fix] #37551 武器修復時の重量計算バグを修正。 / Fix calculation on... |
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2018-12-20 |
Deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2018-12-20 |
Deskull | [Fix] #38259 リファクタリング時の青魔導師リピート処理エンバグ修正。 / Fix a bug... |
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2018-12-18 |
Deskull | [Refactor] #37353 メッセージ整理。 / Refactor messages. |
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2018-12-16 |
Deskull | [Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid... |
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2018-12-14 |
Deskull | Merge branch 'master' into MERFOLK |
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2018-12-14 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-01 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-24 |
Deskull | [Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete... |
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2018-11-21 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-07 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-02 |
Deskull | [Refactor] #37353 ソース整形。 |
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2018-09-10 |
Deskull | [Refactor] fire_ball() から fire_breath() へのリファクタリング漏れ修正... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-20 |
Deskull | [modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-20 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-19 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-19 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) EGO_IDX, ACTIVATE_IDX型を定義し... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-10-17 |
Deskull | #37287 #37353 (2.2.0.89) FEAT_POWER 型を定義し、型の置換を継続中... |
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2017-10-15 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-10 |
Deskull | #37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中... |
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2017-10-05 |
Deskull | #37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-26 |
Deskull | #37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr... |
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2015-10-26 |
Deskull | GF_INERTIA が Windows7 Multitouch API のために単語重複する問題を... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-28 |
dis- | Merge branch 'master' of github.com:/dis-/hengband |
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2014-02-26 |
dis- | refactor: blue-mage spell damage explain |
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2014-02-25 |
dis- | fix typo |
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2014-02-25 |
dis- | refactor: share monspell_damage in cast_learned_spell |
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2014-01-16 |
deskull | Fix Doxygen warning in mspell3.c. |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2004-07-04 |
nothere | ものまね能力の表示とコメントの修正. |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2003-12-17 |
nothere | los(py, px, ...)をplayer_has_los_bold()で置き換えられる部分について置 |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-14 |
nothere | モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-11-27 |
nothere | los()やplayer_has_los_*()の使用に関する変更. 主に透明な壁の作成を想定 |
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2003-09-03 |
nothere | モンスターのセービングスロー系魔法に関する変更. |
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2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
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2003-08-24 |
nothere | フラグp_ptr->to_m_chance, p_ptr->dec_mana, p_ptr->easy_spell, |
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2003-07-04 |
nothere | モンスター同士でのテレポートバックと投げ落としを実装. この過程で, |
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2003-07-02 |
nothere | プレイヤーとモンスターのテレポートレベルを関数teleport_level()として |
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2003-06-26 |
nothere | あやしい影等でモンスターの外見が違っている状態でモンスターが耐性など |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-16 |
nothere | モンスターの究極耐性関連の修正. |
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2003-06-07 |
nothere | 青魔法分類の [その他] のマスクを整理. RF4_XXX_MASKを削除. |
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2003-06-07 |
nsk | ダンプ出力時に覚えた青魔法も表示するようにした。 |
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2003-05-09 |
nothere | BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去. |
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2003-05-03 |
nothere | "セ、エヤ" -> "セ、エュ". |
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2003-05-03 |
nothere | 消費魔力減少フラグと (領域魔法であれば) 魔法熟練度から導かれる消費魔力計算を |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-03-21 |
iks | 因果耐性があるモンスターはレベルテレポートされないよう変更。 |
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2003-02-06 |
mogami | gccで -Wunused を付けても警告が出ないように無視している関数の引数等を(void)で明記。 |
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2002-11-21 |
mogami | 青魔道師のレベルテレポートを地上で使うとモンスターが存在しない天井を破って宙に浮いていくバグ修正。 |
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2002-11-12 |
mogami | 値が未定義の変数というWarningに対応して修正。 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-05-30 |
mogami | ワーニングの除去。 |
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2002-05-17 |
mogami | summon_specific() や、place_monster()等の仕様変更。 |
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2002-05-07 |
mogami | タトヒ簇ササユ、ホヒ簍。、ホシコヌヤホィノスシィ、ホ||、ネ&&、ホエヨー网、ス、タオ。」 |
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