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For the Styx ogre, replaced "a" with "an" in the English description since it comes...
[hengband/hengband.git]
/
src
/
object-hook.c
2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-02-16
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-16
deskull
[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
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2020-01-15
Hourier
[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment...
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2020-01-15
Hourier
[Refactor] #38997 item_tester_okay() とcheck_book_realm...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
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2020-01-04
deskull
[Refactor] #38997 wield_slot() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-07-14
deskull
[Refactor] #37353 item_tester_okay() を object-hook...
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
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2019-06-02
deskull
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
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2019-06-01
deskull
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 realm_choices1, realm_choices2 を...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-24
deskull
[Refactor] #37353 quest_type 構造体を quest.h へ移動。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-21
deskull
[Refactor] #37353 旧 xtra1.c の関数整理。
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2019-04-10
deskull
[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
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2019-04-01
deskull
[Refactor] #39076 object-hook.c のコメント一部削除。
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2019-03-18
deskull
[Refactor] #37353 object_is_quest_target() to object...
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2019-03-14
deskull
[Refactor] #37353 can_player_destroy_object() to object...
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2019-03-04
deskull
[Refactor] #37353 item_tester_refill_torch() to object_...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-01-29
Deskull
[Refactor] #37353 item_tester_refill_lantern() を object...
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2019-01-29
Deskull
[Refactor] #37353 high_level_book() を item_tester_high_...
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2019-01-26
Deskull
[Refactor] #37353 item_tester_learn_spell() を object...
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 #if 0 プリプロセッサ削除 / Delete #if 0 code.
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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2018-09-24
Deskull
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
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