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[Refactor] #40466 Moved set_tim_pain_packer()...no, set_tim_eyeeye() from player...
[hengband/hengband.git] / src / player / player-effects.c
2020-06-30 Hourier[Refactor] #40466 Moved set_tim_pain_packer()...no...
2020-06-30 Hourier[Refactor] #40466 Separated mind-magic-resistance.c...
2020-06-30 Hourier[Refactor] #40466 Moved set_tim_sh_holy() from player...
2020-06-30 Hourier[Refactor] #40466 Separated spells-demon.c/h from playe...
2020-06-30 Hourier[Refactor] Moved calc_android_exp() from player-effects...
2020-06-30 Hourier[Refactor] #40466 Separated experience.c/h from player...
2020-06-30 Hourier[Refactor] #40466 Separated form-changer.c/h from playe...
2020-06-30 Hourier[Refactpr] #40466 Moved set_tim_sh_force() from player...
2020-06-30 Hourier[Refactpr] #40466 Separated temporary-resistance.c...
2020-06-29 Hourier[Refactor] #40466 Moved set_tim_stealth() from player...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-29 Hourier[Refactor] #40466 Moved set_food() from player-effects...
2020-06-29 Hourier[Refactor] #40466 Separated spells-craft.c/h from playe...
2020-06-29 Hourier[Refactor] #40466 Moved set_multishadow() and set_dustr...
2020-06-28 Hourier[Refactor] #40466 Moved drop_weapons() from player...
2020-06-28 Hourier[Refactor] #40466 Moved set_superstealth() from player...
2020-06-28 Hourier[Refactor] #40466 Moved bad-status-setter.c/h and buff...
2020-06-28 Hourier[Refactor] #40466 Separated sight-setter.c/h from playe...
2020-06-28 Hourier[Refactor] #40466 Separated buff-setter.c/h from player...
2020-06-28 Hourier[Refactor] #37353 Separated hook-enchant.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Moved some functions from object...
2020-06-28 Hourier[Refactor] #37353 Separated hook-checker.c/h from objec...
2020-06-28 Hourier[Refactor] #38997 Added player_type* argument to item_t...
2020-06-27 Hourier[Refactor] #40466 Moved set_lightspeed() from player...
2020-06-27 Hourier[Refactor] #40466 Separated racial-kutar.c/h from playe...
2020-06-27 Hourier[Refactor] #40466 Separated status-reseter.c/h from...
2020-06-27 Hourier[Refactor] #40466 Moved set_stun() and set_cut() from...
2020-06-27 Hourier[Refactor] #40466 Separated bad-status-setter.c/h from...
2020-06-27 Hourier[Refactor] #40466 Separated stances-table.c/h from...
2020-06-27 Hourier[Refactor] #40466 Unified English and Japanese resource...
2020-06-27 Hourier[Refactor] #40466 Reshaped player-effects.c automatically
2020-06-27 Hourier[Refactor] #40483 Separated floor-util.c/h from display...
2020-06-26 Hourier[Refactor] #40483 Changed macro functions to normal...
2020-06-20 Hourier[Refactor] #40478 Divided monster-spells.h to mspells1...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Separated vowel-checker.c/h from...
2020-06-14 Hourier[Refactor] #40413 Separated screen-processor.c/h from...
2020-06-14 Hourier[Refactor] #40413 Separated display-messages.c/h from...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Separated input-key-acceptor.c/h...
2020-06-13 Hourier[Refactor] #40413 Incorporated MAX_RACES into player...
2020-06-13 Hourier[Refactor] #40413 Changed macro function PRACE_IS_...
2020-06-13 Hourier[Refactor] #40413 Renamed enum-only header with name...
2020-06-13 Hourier[Refactor] #40477 Separated birth-options.c/h from...
2020-06-13 Hourier[Refactor] #40477 Separated disturbance-optioncs.c...
2020-06-08 Hourier[Refactor] #40014 Renamed creature.c/h to speed-table.c/h
2020-06-07 Hourier[Refactor] #40457 Renamed snipe.c/h to mind-sniper.c/h
2020-06-07 Hourier[Refactor] #40399 Separated trg-types.h from artifact.h
2020-06-06 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-06 Hourier[Refactor] #40460 Separated term-color-types.h from...
2020-06-05 Hourier[Refactor] #40414 Moved spells-hex.c/h from spell/...
2020-06-05 Hourier[Refactor] #40414 Moved concrete spell kinds file ...
2020-06-03 Hourier[Refactor] #40414 Separated realm-song-numbers.h from...
2020-06-03 Hourier[Refactor] #40414 Moved macro functions from realm...
2020-06-03 Hourier[Refactor] #40414 Separated spells-hex.c/h from realm...
2020-06-03 Hourier[Refactor] #40399 Separated object-value-calc.c/h from...
2020-06-03 Hourier[Refactor] #40399 Renamed object-appraiser.c/h to objec...
2020-06-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-02 Hourier[Refactor] #40457 Moved object boosting/cursing/ego...
2020-06-02 Hourier[Refactor] #40457 Moved sv-* from object/ to sv-definition/
2020-06-02 Hourier[Refactor] #40399 Separated object-generator.c/h from...
2020-06-02 Hourier[Refactor] #40457 Moved cmd-building.c/h and cmd-inn...
2020-06-01 Hourier[Refactor] #40399 Separated object-value.c/h from objec...
2020-06-01 Hourier[Refactor] #40399 Moved drop_from_inventory(), combine_...
2020-06-01 Hourier[Refactor] #40399 Moved object_is_fully_known() from...
2020-06-01 Hourier[Refactor] #40399 Changed object_is_aware(), object_is_...
2020-06-01 Hourier[Refactor] #40457 Moved io-related cmd-*.c/h from cmd...
2020-06-01 Hourier[Refactor] #40457 Moved item-related cmd-*.c/h from...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject2.hのインクルード を*抹殺...
2020-05-28 Hourier[Refactor] #40399 Separated sv-armor-types.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-protector-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-weapon-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated item-feeling.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated special-object-flags.h...
2020-05-20 Hourier[Refactor] #40275 Renamed building.c/h to cmd-building.c/h
2020-05-19 Hourier[Refactor] #39962 Renamed files.c/h to files-util.c/h
2020-05-19 Hourier[Refactor] #40392 Translated player_personality_type...
2020-05-19 Hourier[Refactor] #40392 Changed player_race_table to player_r...
2020-05-19 Hourier[Fix] #40392 種族を表す変数がCHARACTER_IDX型になっていたのでplayer_race_...
2020-05-19 Hourier[Refactor] #40392 Separated player-personalities-table.h
2020-05-19 Hourier[Refactor] #40392 種族を表すenum値をゲーム内表記に合わせた (ANGEL =>...
2020-05-19 Hourier[Refactor] #40392 Separated player-races-table.h from...
2020-05-18 Hourier[Refactor] #40392 Renamed birth.c/h to character-builde...
2020-05-18 Hourier[Fix] #40392 Added lacking inclustioninto player-effects.c
2020-05-18 Hourier[Refactor] #40392 Separated birth-stat.c/h from birth.c/h
2020-05-17 Hourier[Refactor] #39077 Removed type definition of bool_hack...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-16 Hourier[Refactor] #40415 Moved *.c and *.h regarding monster...
2020-05-16 Hourier[Refactor] #38662 Moved util.* to util/
2020-05-16 Hourier[Refactor] #38862 Moved quest.c/h to dungeon/
2020-05-16 Hourier[Refactor] #38862 Moved snipe.c/h to combat/
2020-05-15 Hourier[Refactor] #38862 Moved report.c/h to io/
2020-05-15 Hourier[Rrefactor] #38862 Moved creature.c/h to monster/
2020-05-15 Hourier[Refactor] #38862 Moved wild.c/h to floor/
2020-05-15 Hourier[Refactor] #38862 gameterm.c/h and z-* to term/
2020-05-15 Hourier[Refactor] #38862 Moved files.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved avatar.c/h to player/
2020-05-15 Hourier[Refactor] #38862 Moved feature.c/h, grid.c/h and trap...
2020-05-15 Hourier[Refactor] #38862 Moved artifact.c/h to object/
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