<ClCompile Include="..\..\src\market\store.c" />\r
<ClCompile Include="..\..\src\floor\floor-streams.c" />\r
<ClCompile Include="..\..\src\targeting.c" />\r
- <ClCompile Include="..\..\src\gameterm.c" />\r
+ <ClCompile Include="..\..\src\term\gameterm.c" />\r
<ClCompile Include="..\..\src\grid\trap.c" />\r
<ClCompile Include="..\..\src\util.c" />\r
<ClCompile Include="..\..\src\view\display-main-window.c" />\r
<ClCompile Include="..\..\src\world\world.c" />\r
<ClCompile Include="..\..\src\world\world-movement-processor.c" />\r
<ClCompile Include="..\..\src\world\world-turn-processor.c" />\r
- <ClCompile Include="..\..\src\z-form.c" />\r
- <ClCompile Include="..\..\src\z-rand.c" />\r
- <ClCompile Include="..\..\src\z-term.c" />\r
- <ClCompile Include="..\..\src\z-util.c" />\r
- <ClCompile Include="..\..\src\z-virt.c" />\r
+ <ClCompile Include="..\..\src\term\z-form.c" />\r
+ <ClCompile Include="..\..\src\term\z-rand.c" />\r
+ <ClCompile Include="..\..\src\term\z-term.c" />\r
+ <ClCompile Include="..\..\src\term\z-util.c" />\r
+ <ClCompile Include="..\..\src\term\z-virt.c" />\r
<ClInclude Include="..\..\src\cmd\cmd-activate.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-basic.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-diary.h" />\r
<ClInclude Include="..\..\src\spell\spells1.h" />\r
<ClInclude Include="..\..\src\market\store.h" />\r
<ClInclude Include="..\..\src\targeting.h" />\r
- <ClInclude Include="..\..\src\gameterm.h" />\r
+ <ClInclude Include="..\..\src\term\gameterm.h" />\r
<ClInclude Include="..\..\src\grid\trap.h" />\r
<ClInclude Include="..\..\src\util.h" />\r
<ClInclude Include="..\..\src\view\display-main-window.h" />\r
<ClInclude Include="..\..\src\warning.h" />\r
<ClInclude Include="..\..\src\wild.h" />\r
<ClInclude Include="..\..\src\world\world.h" />\r
- <ClInclude Include="..\..\src\z-form.h" />\r
- <ClInclude Include="..\..\src\z-rand.h" />\r
- <ClInclude Include="..\..\src\z-term.h" />\r
- <ClInclude Include="..\..\src\z-util.h" />\r
- <ClInclude Include="..\..\src\z-virt.h" />\r
+ <ClInclude Include="..\..\src\term\z-form.h" />\r
+ <ClInclude Include="..\..\src\term\z-rand.h" />\r
+ <ClInclude Include="..\..\src\term\z-term.h" />\r
+ <ClInclude Include="..\..\src\term\z-util.h" />\r
+ <ClInclude Include="..\..\src\term\z-virt.h" />\r
</ItemGroup>\r
<ItemGroup>\r
<ResourceCompile Include="..\..\src\angband.rc" />\r
<ItemGroup>
<ClCompile Include="..\..\src\main-win.c" />
<ClCompile Include="..\..\src\readdib.c" />
- <ClCompile Include="..\..\src\z-form.c" />
- <ClCompile Include="..\..\src\z-term.c" />
<ClCompile Include="..\..\src\warning.c" />
<ClCompile Include="..\..\src\patron.c">
<Filter>player</Filter>
<ClCompile Include="..\..\src\history.c">
<Filter>player</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\gameterm.c">
- <Filter>io</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\quest.c">
<Filter>market</Filter>
</ClCompile>
<ClCompile Include="..\..\src\scores.c">
<Filter>core</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\z-util.c">
- <Filter>core</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\z-virt.c">
- <Filter>core</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\z-rand.c">
- <Filter>core</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\report.c">
<Filter>io</Filter>
</ClCompile>
<ClCompile Include="..\..\src\io\files.c">
<Filter>io</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\term\gameterm.c">
+ <Filter>term</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\term\z-form.c">
+ <Filter>term</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\term\z-rand.c">
+ <Filter>term</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\term\z-term.c">
+ <Filter>term</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\term\z-util.c">
+ <Filter>term</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\term\z-virt.c">
+ <Filter>term</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\init.h" />
<ClInclude Include="..\..\src\readdib.h" />
- <ClInclude Include="..\..\src\z-form.h" />
- <ClInclude Include="..\..\src\z-term.h" />
<ClInclude Include="..\..\src\warning.h" />
<ClInclude Include="..\..\src\patron.h">
<Filter>player</Filter>
<ClInclude Include="..\..\src\history.h">
<Filter>player</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\gameterm.h">
- <Filter>io</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\quest.h">
<Filter>market</Filter>
</ClInclude>
<ClInclude Include="..\..\src\scores.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\z-util.h">
- <Filter>core</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\z-virt.h">
- <Filter>core</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\z-rand.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\racial.h">
<Filter>cmd</Filter>
</ClInclude>
<ClInclude Include="..\..\src\io\files.h">
<Filter>io</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\term\gameterm.h">
+ <Filter>term</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\term\z-form.h">
+ <Filter>term</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\term\z-rand.h">
+ <Filter>term</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\term\z-term.h">
+ <Filter>term</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\term\z-util.h">
+ <Filter>term</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\term\z-virt.h">
+ <Filter>term</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
<Filter Include="grid">
<UniqueIdentifier>{93b0c1d1-0841-44fe-8503-d6729d290350}</UniqueIdentifier>
</Filter>
+ <Filter Include="term">
+ <UniqueIdentifier>{ad847f1c-b291-4640-93d2-21895fbee308}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\angband.rc" />
spells-summon.c spells-summon.h \
spells-world.c spells-world.h \
\
- sort.c sort.h gameterm.c gameterm.h util.c util.h \
+ sort.c sort.h util.c util.h \
wild.h wild.c warning.c warning.h \
\
view-mainwindow.c view-mainwindow.h targeting.c targeting.h \
\
- z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
- z-virt.c z-virt.h \
- \
knowledge/knowledge-autopick.c knowledge/knowledge-autopick.h \
knowledge/knowledge-experiences.c knowledge/knowledge-experiences.h \
knowledge/knowledge-features.c knowledge/knowledge-features.h \
\
combat/melee.h combat/melee.c combat/shoot.c combat/shoot.h \
\
+ term/gameterm.c term/gameterm.h \
+ term/z-form.c term/z-form.h term/z-rand.c term/z-rand.h \
+ term/z-term.c term/z-term.h term/z-util.c term/z-util.h \
+ term/z-virt.c term/z-virt.h \
+ \
+ \
wizard/wizard-spoiler.c wizard/wizard-spoiler.h\
wizard/wizard-special-process.c wizard/wizard-special-process.h \
\
#include "autopick/autopick-command-menu.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-menu-data-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* @brief 自動拾いエディタの画面を再描画する
#include "autopick/autopick-dirty-flags.h"
#include "autopick/autopick-describer.h"
#include "autopick/autopick-entry.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "io/files.h"
#define DESCRIPT_HGT 3
#include "autopick/autopick-finder.h"
#include "autopick/autopick-entry.h"
#include "autopick/autopick-drawer.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "core/show-file.h"
/*
#include "autopick/autopick-entry.h"
#include "autopick/autopick-matcher.h"
#include "object/object-flavor.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "inventory/player-inventory.h"
/*
#include "system/angband.h"
#include "system/system-variables.h"
#include "core/show-file.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "io/read-pref-file.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
#include "io/signal-handlers.h"
#include "io/files.h"
#include "util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-draw.h"
#include "inet.h"
#include "main/sound-definitions-table.h"
#include "system/system-variables.h"
#include "core/stuff-handler.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "core/stuff-handler.h"
#include "cmd/cmd-draw.h"
#include "io/files.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "view/display-main-window.h" // 暫定。後で消す.
#include "player/player-effects.h"
#include "view/display-player.h" // 暫定。後で消す.
#include "system/angband.h"
#include "cmd/cmd-dump.h"
#include "cmd/dump-util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "core/angband-version.h"
#include "io/dump-remover.h"
#include "io/read-pref-file.h"
#include "io/write-diary.h"
#include "cmd/cmd-gameoption.h"
#include "cmd/cmd-autopick.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "view/display-main-window.h"
#include "cmd/cmd-dump.h"
#include "core/show-file.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "selfinfo.h"
#include "cmd-activate.h"
#include "cmd-gameoption.h"
#include "io/files.h"
#include "io/read-pref-file.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* @brief マクロ情報をprefファイルに保存する /
#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "cmd-basic.h"
#include "cmd-usestaff.h"
#include "cmd/cmd-process-screen.h"
#include "cmd/cmd-draw.h"
#include "io/files.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "core/stuff-handler.h"
// Encode the screen colors
#include "io/save.h"
#include "world/world.h"
#include "monster/monster-status.h" // 違和感。要調査.
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* @brief セーブするコマンドのメインルーチン
#include "system/angband.h"
#include "util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "io/files.h"
#include "object/object-kind.h"
#include "object/object-flavor.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "cmd/lighting-level-table.h"
#include "io/read-pref-file.h"
#include "view/display-main-window.h" // 暫定。後で消す.
#include "system/angband.h"
#include "grid/feature.h"
#include "dump-util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
TERM_COLOR attr_idx = 0;
SYMBOL_CODE char_idx = 0;
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "monster/monster.h"
#include "monster/monster-status.h"
#include "core/angband-version.h"
#include "core/stuff-handler.h"
#include "inet.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "chuukei.h"
#include "birth/birth.h"
#include "creature.h"
#include "core/show-file.h"
#include "io/files.h"
#include "core/angband-version.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* todo 表示とそれ以外を分割する
#include "grid/trap.h"
#include "object/artifact.h"
#include "cmd-activate.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "wild.h"
#include "view/display-main-window.h"
#include "player/player-class.h"
#include "system/angband.h"
#include "util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "world/world.h"
#include "object/object-flavor.h"
#include "system/system-variables.h"
#include "core/angband-version.h"
#include "io/read-pref-file.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "object/artifact.h"
#include "market/building.h"
#include "util.h"
#include "inventory/player-inventory.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "object/object.h"
#include "object/object-kind.h"
#include "object/object-flavor.h"
#include "object/object-kind.h"
#include "birth/birth.h"
#include "world/world.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "view/display-main-window.h" // 暫定。apply_default_feat_lighting()。後で消す.
#define MAX_MACRO_CHARS 65536 // 1つのマクロキー押下で実行可能なコマンド最大数 (エスケープシーケンス含む).
#include "core/game-closer.h"
#include "io/save.h"
#include "world/world.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "floor/floor-events.h"
#include "knowledge/knowledge-features.h"
#include "cmd/dump-util.h"
#include "core/show-file.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "world/world.h"
#include "cmd/lighting-level-table.h"
#include "dungeon/dungeon.h"
#include "core/show-file.h"
#include "cmd/object-group-table.h"
#include "world/world.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "core/stuff-handler.h"
#include "view/display-main-window.h" // 暫定、後で消す.
#include "monster/monster-status.h"
#include "world/world.h"
#include "core/show-file.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "locale/english.h"
#include "core/stuff-handler.h"
#include "core/special-internal-keys.h"
#include "core/player-processor.h"
#include "world/world.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#ifdef WINDOWS
#include <windows.h>
#include <direct.h>
#include <locale.h>
-#include "z-term.h"
+#include "term/z-term.h"
#include "io/save.h"
#include "dungeon/dungeon.h"
#include "system/angband.h"
#include "util.h"
#include "main/music-definitions-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "system/system-variables.h" // 暫定、init_flags のため。後で消すかも.
#include "core/stuff-handler.h"
#include "system/angband.h"
#include "play-gamble.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "player/avatar.h"
#include "core/show-file.h"
#include "market/building-util.h"
#include "system/angband.h"
#include "poker.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* ポーカーの現在の手札ID
#include "util.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "floor/floor.h"
#include "io/write-diary.h"
#include "system/angband.h"
#include "util.h"
#include "main/music-definitions-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "inventory/player-inventory.h"
#include "monster/monster.h"
#include "io/files.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "cmd-smith.h"
#include "snipe.h"
#include "view/display-main-window.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#include "world/world.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "object/object.h"
#include "util.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "player/avatar.h"
#include "market/building.h"
*/
#include "system/angband.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "object/object-flavor.h"
#include "market/store-util.h"
#include "market/store.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "core/stuff-handler.h"
#define GRAVE_LINE_WIDTH 31
#include "player/player-personality.h"
#include "io/files.h"
#include "world/world.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* @brief プレイヤーの名前をチェックして修正する
#include "player/player-personality.h"
#include "io/character-dump.h"
#include "world/world.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#ifdef WORLD_SCORE
#include "system/angband.h"
#include "io/signal-handlers.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "util.h"
#include "core/turn-compensator.h"
#include "core/angband-version.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "player/player-status.h"
#include "cmd-basic.h"
#include "effect/effect-item.h"
#include "effect/effect-monster.h"
#include "effect/effect-player.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "main/sound-definitions-table.h"
#include "spell/spells-type.h"
#include "view/display-main-window.h" // 暫定、後で消すかも.
#include "player/player-class.h"
#include "monster/monster.h"
#include "spell/spells1.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "view/display-main-window.h"
#include "effect/spells-effect-util.h"
#include "effect/effect-feature.h"
#include "system/angband.h"
#include "market/building.h"
#include "core/stuff-handler.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#include "object/object-ego.h"
/*
* Then, include the header files for the low-level code
*/
-#include "z-util.h"
-#include "z-virt.h"
-#include "z-form.h"
-#include "z-rand.h"
-#include "z-term.h"
+#include "term/z-util.h"
+#include "term/z-virt.h"
+#include "term/z-form.h"
+#include "term/z-rand.h"
+#include "term/z-term.h"
/*
#include "util.h"
#include "system/system-variables.h"
#include "core/stuff-handler.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "targeting.h"
#include "market/building.h"
#include "system/angband.h"
#include "util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "system/system-variables.h"
/* Purpose: Low level text formatting -BEN- */
-#include "z-form.h"
-#include "z-util.h"
-#include "z-virt.h"
+#include "term/z-form.h"
+#include "term/z-util.h"
+#include "term/z-virt.h"
/*
#include <Windows.h>
#endif
-#include "z-rand.h"
+#include "term/z-rand.h"
/* Purpose: a generic, efficient, terminal window package -BEN- */
#include "system/angband.h"
-#include "gameterm.h"
-#include "z-term.h"
+#include "term/gameterm.h"
+#include "term/z-term.h"
-#include "z-virt.h"
+#include "term/z-virt.h"
/* Special flags in the attr data */
#define AF_BIGTILE2 0xf0
/* Purpose: Low level utilities -BEN- */
-#include "z-util.h"
+#include "term/z-util.h"
/*
/* Purpose: Memory management routines -BEN- */
-#include "z-virt.h"
-#include "z-util.h"
+#include "term/z-virt.h"
+#include "term/z-util.h"
/*
* Optional auxiliary "rnfree" function
#include "io/signal-handlers.h"
#include "system/system-variables.h"
#include "core/stuff-handler.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "util.h"
#include "io/files.h"
#include "monster/monsterrace-hook.h"
*/
#include "display-characteristic.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "player/permanent-resistances.h"
#include "player/temporary-resistances.h"
#include "player/race-resistances.h"
#include "system/angband.h"
#include "display-fruit.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* @brief カジノのスロットシンボルを表示する / display fruit for dice slots
#include "autopick/autopick-finder.h"
#include "autopick/autopick-methods-table.h"
#include "autopick/autopick-util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "market/building.h"
#include "system/system-variables.h"
#include "object/object-kind.h"
#include "object/object-hook.h"
#include "shoot.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* @brief プレイヤーの打撃能力修正を表示する
#include "player/mimic-info-table.h"
#include "player/player-personality.h"
#include "player/player-sex.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
/*!
* @brief プレイヤーの特性フラグ一覧表示2a /
#include "system/angband.h"
#include "display-player-stat-info.h"
#include "player/mimic-info-table.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "player/player-personality.h"
#include "player/permanent-resistances.h"
#include "display-player.h"
#include "player/mimic-info-table.h"
#include "player/player-personality.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "status-first-page.h"
#include "player/player-sex.h"
#include "patron.h"
#include "display-util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
static struct
{
*/
#include "system/angband.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "status-first-page.h"
#include "display-util.h"
#include "object/artifact.h"
#include "wizard/wizard-spoiler.h"
#include "core/angband-version.h"
#include "core/stuff-handler.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "dungeon/dungeon.h"
#include "io/write-diary.h"
#include "system/angband.h"
#include "wizard/wizard-spoiler.h"
#include "util.h"
-#include "gameterm.h"
+#include "term/gameterm.h"
#include "core/angband-version.h"
#include "object/artifact.h"