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Merge pull request #41351 (taotao/hengband/fix-dungeon_quest_bgm into develop).
[hengbandforosx/hengbandosx.git]
/
src
/
player
/
player-status-flags.c
2021-01-24
Hourier
Merge branch 'develop'
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2021-01-24
deskull
Merge branch 'Feature/Version-Expression' into develop
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2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
Hourier
[Fix] #41320 スペルマスターとプリーストで素手が相応しくない武器として扱われる不具合を修正...
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2021-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-21
Habu
[Fix] #41297 破片耐性の傷無効が効かない
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2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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2021-01-20
deskull
[Fix] #41299 has_esp_nonliving()の判定基準が TR_ESP_GOOD...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
dis-
[Refactor] has_*でboolでないため修正
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diff to current
2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-19
dis-
[Fix] #41188 影フェアリーの反感装備ペナが機能していない
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge branch 'Feature/Fix-Fall-Horse' into develop...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-17
dis-
[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
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2021-01-16
Habu
[Fix] #41144 Linux で忍者/修行僧/練気術師で始め、オートローラーを回すと落ちる
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2021-01-16
deskull
Merge branch 'Feature/Fix/No-Fuel' into develop/3.0...
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2021-01-16
deskull
Merge branch 'Feature/Fix/Free-Action-Error' into devel...
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2021-01-16
deskull
[Fix] #41174 忍者の軽装時Lv24でつく麻痺知らずが、has_free_act()の実装ミスで正し...
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2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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diff to current
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unificatio...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integratio...
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2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
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2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-11
Hourier
[Refactor] #40906 Reshaped automatically
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2020-12-11
Hourier
[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
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2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vi...
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2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-21
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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2020-11-20
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-11-15
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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2020-11-14
deskull
[Refactor] #40514 player-status-flags.c に Doxygen コメント付...
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2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-11-13
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
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2020-11-13
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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2020-11-12
Hourier
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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2020-11-11
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
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2020-11-11
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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2020-10-15
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-07
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-14
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-13
deskull
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
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2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
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2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 is_immune_dark()を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 has_good_luck()を修正. / Fix has_good_lu...
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2020-09-02
deskull
[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
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2020-09-02
deskull
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
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2020-09-01
deskull
[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-09-01
deskull
[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-31
deskull
[Fix] #40514 has_resist_elec() 内修正. / Fix has_resist_el...
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diff to current
2020-08-31
deskull
[Fix] #40514 has_resist_acid() 内修正. / Fix has_resist_ac...
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2020-08-31
deskull
[Fix] #40514 ドラコニアンの耐性判定修正 / Fix resist judge of Draconian.
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2020-08-31
deskull
[Fix] #40514 has_see_inv() 内修正. / Fix has_see_inv().
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2020-08-31
deskull
[Fix] #40514 重複した赤外線視力pval修正を削除. / Removed duplicate...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
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2020-08-30
deskull
[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
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2020-08-30
deskull
[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATE...
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