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[Refactor] #40514 has_resist_acid() を BIT_FLAGS 返り値持ちに仕様変更. / has_resist_acid() was...
[hengband/hengband.git] / src / player / player-status.c
2020-08-28 deskull[Refactor] #40514 has_resist_acid() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_cold() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_fire() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_elec() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_acid() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_see_inv() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-27 deskull[Refactor] #40514 has_hold_exp() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-27 deskull[Refactor] #40514 has_regenerate() を BIT_FLAGS 返り値持ちに仕様...
2020-08-27 deskull[Refactor] #40514 has_levitation() を BIT_FLAGS 返り値持ちに仕様...
2020-08-27 deskull[Refactor] #40514 has_sustain_chr() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_con() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_dex() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_wis() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_int() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_see_nocto() を BIT_FLAGS 返り値持ちに仕様変...
2020-08-26 deskull[Refactor] #40514 has_impact() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sustain_str() を BIT_FLAGS 返り値持ちに仕...
2020-08-26 deskull[Refactor] #40514 has_free_act() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sh_cold() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sh_fire() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-25 deskull[Refactor] #40514 has_sh_elec() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-25 deskull[Refactor] #40514 player-status-*.c/h の have_*() を...
2020-08-25 deskull[Refactor] #40514 #40652 have_heavy_spell() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_no_ac() を BIT_FLAGS 返り値持ち...
2020-08-24 deskull[Refactor] #40514 #40652 have_down_saving() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_easy2_weapon() を BIT_FLAG...
2020-08-24 deskull[Refactor] #40514 #40652 have_mighty_throw() を BIT_FLAG...
2020-08-24 deskull[Refactor] #40514 #40652 have_reflect() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_esp_telepathy() を BIT_FLA...
2020-08-23 deskull[Refactor] #40514 #40652 have_easy_spell() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_anti_tele() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_anti_magic() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_dec_mana() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_bless_blade() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_unique() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_nonliving() を BIT_FLA...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_good() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_human() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_dragon() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_giant() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_troll() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_orc() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_demon() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_undead() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_animal() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_evil() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_xtra_might() を BIT_FLAGS...
2020-08-21 deskull[Refactor] #40514 calc_to_hit() と calc_to_hit_display...
2020-08-21 deskull[Refactor] #40514 calc_to_hit() の整理. / Refactor calc_to...
2020-08-21 deskull[Refactor] #40514 calc_to_hit_display() の整理. / Refactor...
2020-08-21 deskull[Fix] #40514 calc_to_hit() 修正 / Fix calc_to_hit().
2020-08-21 deskull[Refactor] #40514 calc_to_hit(), calc_to_display()...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 Hourier[Refactor] #40533 Removed the dependency for cmd-buildi...
2020-08-21 Hourier[Refactor] #40581 Separated summon_self() from on_dead_...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-21 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-20 deskull[Refactor] #40514 calc_to_hit() と calc_to_hit_display...
2020-08-20 deskull[Refactor] #40514 calc_to_damage() と calc_to_damage_dis...
2020-08-20 deskull[Refactor] #40514 calc_to_damage_display() を返り値持ちに仕様変更...
2020-08-20 deskull[Refactor] #40514 calc_to_damage() を返り値持ちに仕様変更. / calc_...
2020-08-20 deskull[Refactor] #40514 calc_to_damage_display() の整理. / Refac...
2020-08-20 deskull[Fix] #40514 calc_to_damage() と calc_to_damage_display...
2020-08-20 deskull[Refactor] #40514 calc_to_damage() と calc_to_damage_dis...
2020-08-20 Hourier[Refactor] #40577 Unified floor.c/h into floor-util.c/h
2020-08-20 Hourier[Refactor] #40577 Moved pattern_tile() from floor.c...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-19 deskull[Refactor] #40514 アイテムスロット型 inventory_slot_type への置換...
2020-08-19 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-18 deskull[Refactor] #40514 player_type の heavy_shoot を廃止して is_he...
2020-08-18 deskull[Refactor] #40514 player_type の monk_armour_aux を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の hold を廃止して calc_weapon_...
2020-08-18 deskull[Refactor] #40514 player_type の two_handed_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の left_hand_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の right_hand_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 have_two_handed_weapons() を返り値持ちに仕様変更...
2020-08-18 deskull[Refactor] #40514 have_left_hand_weapon() を返り値持ちに仕様変更...
2020-08-18 deskull[Refactor] #40514 have_right_hand_weapon() を返り値持ちに仕様変更...
2020-08-18 deskull[Refactor] #40514 calc_to_hit_misc() を返り値持ちに仕様変更. ...
2020-08-17 deskull[Refactor] #40514 calc_to_damage_misc() を返り値持ちに仕様変更...
2020-08-17 deskull[Refactor] #40514 マーシャルアーツの殺戮修正整理. / Cleaned up killing...
2020-08-17 deskull[Refactor] #40514 calc_num_blow() を返り値持ちに仕様変更. / calc_n...
2020-08-17 deskull[Refactor] #40514 is_riding_wield_weapon() を返り値持ちに仕様変更...
2020-08-17 deskull[Refactor] #40514 is_icky_wield_weapon() を返り値持ちに仕様変更...
2020-08-17 deskull[Refactor] #40514 calc_to_weapon_dice_side() を返り値持ちに仕様変...
2020-08-17 deskull[Refactor] #40514 calc_to_weapon_dice_num() を返り値持ちに仕様変更...
2020-08-17 deskull[Refactor] #40514 have_kill_wall() を返り値持ちに仕様変更. / have_...
2020-08-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-17 deskull[Refactor] #40514 have_pass_wall() を返り値持ちに仕様変更. / have_...
2020-08-16 deskull[Refactor] #40514 calc_riding_weapon_penalty() を calc_r...
2020-08-16 deskull[Refactor] #40514 装備によるAC計算整理. / Clear AC calculation...
2020-08-15 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-15 deskull[Refactor] #40514 calc_speed() にコメント追加. / Add comment...
2020-08-15 deskull[Refactor] #40514 calc_to_ac() と calc_to_ac_display...
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