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[Fix] 水辺に出てくる敵の出現率が低下 #197
[hengbandforosx/hengbandosx.git]
/
src
/
player
/
2021-01-26
deskull
[Fix] #41316 get_mon_num() に最小生成階範囲追加. / Add min level...
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commitdiff
2021-01-24
Hourier
Merge branch 'develop'
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commitdiff
2021-01-24
deskull
Merge branch 'feature/fix-ninja-freeaction' into develop
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commitdiff
2021-01-24
deskull
[Fix] #41174 忍者が盾装備時に表示上も正しく麻痺知らずを失うよう修正. /
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commitdiff
2021-01-24
deskull
Merge branch 'Feature/Version-Expression' into develop
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commitdiff
2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
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commitdiff
2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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commitdiff
2021-01-24
Hourier
[Fix] #41320 スペルマスターとプリーストで素手が相応しくない武器として扱われる不具合を修正...
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commitdiff
2021-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-21
Habu
[Fix] #41297 破片耐性の傷無効が効かない
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commitdiff
2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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commitdiff
2021-01-20
deskull
[Fix] #41299 has_esp_nonliving()の判定基準が TR_ESP_GOOD...
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-20
Hourier
[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-20
dis-
[Refactor] has_*でboolでないため修正
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commitdiff
2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-19
dis-
[Fix] #41188 影フェアリーの反感装備ペナが機能していない
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-18
deskull
Merge branch 'Feature/Fix-Fall-Horse' into develop...
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-18
dis-
[Fix] #41180 装備によって攻撃回数が0になる
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commitdiff
2021-01-17
dis-
[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
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commitdiff
2021-01-16
Habu
[Fix] #41144 Linux で忍者/修行僧/練気術師で始め、オートローラーを回すと落ちる
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commitdiff
2021-01-16
deskull
Merge branch 'Feature/Fix/No-Fuel' into develop/3.0...
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commitdiff
2021-01-16
deskull
Merge branch 'Feature/Fix/Free-Action-Error' into devel...
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commitdiff
2021-01-16
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-16
deskull
[Fix] #41174 忍者の軽装時Lv24でつく麻痺知らずが、has_free_act()の実装ミスで正し...
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-15
deskull
Merge branch 'Feature/Fix-Recharge' into develop/3...
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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commitdiff
2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_chr 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_con 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_dex 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_wis 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_int 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_str 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_water 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_time 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_da...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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commitdiff
2021-01-09
deskull
[Refactor] #40520 select_ring_slot を player_type に取り込む...
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commitdiff
2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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commitdiff
2020-12-29
Habu
[fix] Ticket #41081
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commitdiff
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unificatio...
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commitdiff
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integratio...
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commitdiff
2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
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commitdiff
2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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commitdiff
2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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commitdiff
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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commitdiff
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
tree
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commitdiff
2020-12-11
Hourier
[Refactor] #40906 Reshaped automatically
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commitdiff
2020-12-11
Hourier
[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
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commitdiff
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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commitdiff
2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
tree
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commitdiff
2020-12-03
Habu
[cleanup] GCCの警告に対応
tree
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commitdiff
2020-11-26
Habu
[fix] モンスター召喚数の決定方法を修正
tree
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commitdiff
2020-11-26
Habu
[fix] 防具の命中ボーナスの計算の誤りを修正
tree
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commitdiff
2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
tree
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commitdiff
2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vi...
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commitdiff
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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commitdiff
2020-11-23
iks
[Implement] #37323 死亡・引退時のダンプ自動出力機能及びオプションを追加。 / Add...
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commitdiff
2020-11-21
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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commitdiff
2020-11-20
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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