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[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functions name.
[hengband/hengband.git]
/
src
/
player
/
2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
tree
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commitdiff
2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコー...
tree
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commitdiff
2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
tree
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commitdiff
2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
tree
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commitdiff
2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
tree
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commitdiff
2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
tree
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commitdiff
2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
tree
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commitdiff
2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
tree
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commitdiff
2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
tree
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commitdiff
2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
tree
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commitdiff
2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
tree
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commitdiff
2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
tree
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commitdiff
2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
tree
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commitdiff
2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
tree
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commitdiff
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
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commitdiff
2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
tree
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commitdiff
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
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commitdiff
2020-09-21
deskull
[Refactor] #40514 calc_deathray_damage_rate() を実装し...
tree
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commitdiff
2020-09-18
deskull
[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
tree
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commitdiff
2020-09-17
deskull
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_t...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
tree
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commitdiff
2020-09-13
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_disenchant_damage_rate() 実装...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
tree
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commitdiff
2020-09-13
deskull
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Impleme...
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commitdiff
2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
tree
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commitdiff
2020-09-13
deskull
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
tree
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commitdiff
2020-09-12
deskull
[Refactor] #40514 calc_dark_damage_rate() 実装. / Impleme...
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commitdiff
2020-09-12
deskull
[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
tree
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commitdiff
2020-09-12
deskull
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_dam...
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commitdiff
2020-09-12
deskull
[Refactor] #40514 randrate() と rate_calc_type_mode...
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commitdiff
2020-09-12
deskull
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_dam...
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commitdiff
2020-09-12
deskull
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_dam...
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commitdiff
2020-09-12
deskull
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_dam...
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commitdiff
2020-09-12
deskull
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_dam...
tree
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commitdiff
2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
tree
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commitdiff
2020-09-09
deskull
[Fix] term_putstr_v() を z-term.c に移動. / Move term_putst...
tree
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commitdiff
2020-09-09
deskull
[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix referenc...
tree
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commitdiff
2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 is_immune_dark()を実装. / Implement...
tree
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commitdiff
2020-09-06
deskull
[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implemen...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implemen...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implemen...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
tree
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commitdiff
2020-09-06
deskull
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vul...
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commitdiff
2020-09-06
deskull
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vul...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vul...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vul...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vul...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40514 has_good_luck()を修正. / Fix has_good_lu...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 is_shero()を実装. / implement is_shero().
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
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commitdiff
2020-09-02
deskull
[Refactor] #40514 immune_acid, immune_elec は has_immune...
tree
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commitdiff
2020-09-01
deskull
[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
tree
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commitdiff
2020-09-01
deskull
[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
tree
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commitdiff
2020-08-31
deskull
[Fix] #40514 has_resist_elec() 内修正. / Fix has_resist_el...
tree
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commitdiff
2020-08-31
deskull
[Fix] #40514 has_resist_acid() 内修正. / Fix has_resist_ac...
tree
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commitdiff
2020-08-31
deskull
[Fix] #40514 ドラコニアンの耐性判定修正 / Fix resist judge of Draconian.
tree
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commitdiff
2020-08-31
deskull
[Fix] #40514 has_see_inv() 内修正. / Fix has_see_inv().
tree
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commitdiff
2020-08-31
deskull
[Refactor] #40514 cheat_death() を core/status-reseter...
tree
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commitdiff
2020-08-31
deskull
[Refactor] #40514 cheat_death() 内の現実変容リセット処理を reserve_a...
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commitdiff
2020-08-31
deskull
[Refactor] #40514 cheat_death() 内の帰還リセット処理を recall_play...
tree
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commitdiff
2020-08-31
deskull
[Fix] #40514 重複した赤外線視力pval修正を削除. / Removed duplicate...
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
tree
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
tree
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commitdiff
2020-08-30
deskull
[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATE...
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
tree
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕...
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕...
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに...
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに...
tree
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commitdiff
2020-08-29
deskull
[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに...
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commitdiff
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