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[Refactor] #37353 awake_monster() をprocess_monster() から分離 / Separated awake_monster...
[hengband/hengband.git] / src / player-class.h
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-10 deskull[Refactor] #39912 不要インクルードファイル整理中. / Refactoring unused...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 deskull[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要イ...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 IS_WIZARD_CLASS マクロに player_type...
2019-06-11 deskull[Refactor] #37353 tables.c を削除.
2019-06-06 deskull[Refactor] #37353 MAX_CLASS を player-class.h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-30 deskull[Refactor] #37353 MAGIC_* を player-status.h に移動。
2019-05-29 deskull[Refactor] #37353 IS_WIZARD_CLASS() を player-class...
2019-05-23 deskull[Refactor] #37353 REALM_* 定義を realm.h へ移動.
2019-05-23 deskull[Refactor] #37353 魔法領域用の CH_* を player-class.h へ移動.
2019-05-04 deskull[Refactor] #37353 player_title を player-class.c へ移動.
2019-05-02 deskull[Refactor] #37353 magic_type 定義を spells.h へ移動.
2019-05-01 deskull[Refactor] #37353 realm_choices1, realm_choices2 を...
2019-04-30 deskull[Refactor] #37353 player_class 構造体を関連変数とともに player...
2019-04-30 deskull[Refactor] #37353 player-class.c/h を作成して player_magic...