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[Refactor] #38997 conv_dungeon_feat() に floor_type * 引数を追加. / Add floor_type * argume...
[hengband/hengband.git]
/
src
/
quest.c
2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-20
deskull
[Refactor] #38997 count_all_hostile_monsters() に floor_...
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-06-13
deskull
[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
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2019-06-12
deskull
[Refactor] #37353 english.c/h を作成して plural_aux() を分離.
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-05-18
deskull
[Refactor] #37353 update_playtime() を core.c/h に移動.
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2019-05-13
deskull
[Refactor] #37353 leaving_quest を quest.c/h へ移動.
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2019-05-04
deskull
[Refactor] #37353 quest_text と quest_text_line を quest...
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2019-05-03
deskull
[Refactor] #37353 max_*_idx をいくつか整理.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-24
deskull
[Refactor] #37353 quest_type 構造体を quest.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 do_cmd_quest を quest.c/h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-18
deskull
[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
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2019-03-06
deskull
[Refactor] #37353 leave_tower_check() to quest.c.
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2019-03-06
deskull
[Refactor] #37353 leave_quest_check() to quest.c.
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-20
Deskull
[Refactor] #37353 quest_discovery() を quest.c へ移動。...
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2019-01-20
Deskull
[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move...
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2019-01-19
Deskull
[Refactor] #37353 determine_random_questor() を quest...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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