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[Feature] fresh_afterコマンドの分割
[hengbandforosx/hengbandosx.git] / src / spell-kind /
2021-02-19 dis-[Feature] fresh_afterコマンドの分割
2021-02-15 dis-Merge pull request #145 from dis-/feature/Refactor...
2021-02-15 taotao54321Merge pull request #108 from taotao54321/fix-signed...
2021-02-13 taotao54321[Fix] ビットテスト用の左シフトの左辺を全て符号なしにする
2021-02-13 HourierMerge pull request #84 from backwardsEric/english-spell...
2021-02-12 taotao54321Merge pull request #35 from taotao54321/fix-chameleon...
2021-02-12 taotao54321Merge pull request #36 from taotao54321/fix-wrong-evasi...
2021-02-12 HabuMerge pull request #70 from habu1010/feature/Fix-object...
2021-02-12 taotao54321Merge pull request #80 from taotao54321/fix-ubsan-spell...
2021-02-12 taotao54321Merge pull request #78 from taotao54321/fix-x11-convert...
2021-02-12 taotao54321Merge pull request #74 from taotao54321/fix-x11-valgrind
2021-02-12 HourierMerge pull request #81 from backwardsEric/english-spell...
2021-02-11 Eric BranlundTo be more idiomatic, reword English message for genoci...
2021-02-11 Eric BranlundSimplify English message for no object at target locati...
2021-02-11 DeskullMerge pull request #40 from hengband/feature/english...
2021-02-10 dis-Merge pull request #38 from dis-/feature/Fix-Term-Fresh
2021-02-10 dis-[Refactor] 変数名windowをwindow_flagsに変更
2021-02-10 dis-[Fix] 残り1回の鑑定の杖を使った時にサブウィンドウの持ち物一覧が更新されない #4
2021-02-07 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-07 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/taotao/fix-help...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-05 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-05 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 dis-[Fix] #41430 乗馬がプレイヤーのテレポートを追尾する
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge branch 'feature/english-correction' into develop
2021-02-03 deskullMerge branch 'feature/music-debug-files' into develop
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-01 dis-[Fix] #41403 マクロ以外の連続行動にFresh-Afterを適用
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-27 HourierMerge branch 'feature/fix-calc-status' into develop
2021-01-27 HourierMerge branch 'feature/Fix-Fresh-After' into develop
2021-01-26 dis-[Fix] fresh-afterコマンドの修正
2021-01-26 HourierMerge branch 'feature/Fix-Class-Table' into develop
2021-01-26 dis-Merge branch 'feature/Fix-Stealth-Pval-Description...
2021-01-26 dis-Merge branch 'feature/Fix-Potion-Shatter' into develop
2021-01-26 dis-Merge branch 'feature/bounty-endless-loop' into develop
2021-01-26 deskull[Fix] #41316 get_mon_num() に最小生成階範囲追加. / Add min level...
2021-01-24 HourierMerge branch 'develop'
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-21 Habu[Fix] #41295 狂戦士で地震を撃ったら画面中の敵以外のマスが@で埋め尽くされる
2021-01-16 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge branch 'Feature/Fix-Recharge' into develop/3...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Fix] #41157 魔力充填の破壊判定後の分岐が逆になっていたために破壊が頻発していた不具合を修正...
2021-01-14 Hourier[Fix] #41155 teleport_player_aux() の引数順ミスを修正 / Fixed...
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_lite 変数を廃止....
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-21 iks[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して...
2020-11-20 iks[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-14 HourierMerge branch 'For3.0.0-Artifact-Monster-Addition' of...
2020-11-12 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-11-12 iks[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して...
2020-11-12 deskull[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
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