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[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactoring arguments in player-effects.c.
[hengband/hengband.git]
/
src
/
spells-status.h
2019-08-26
deskull
[Refactor] #38997 status_shuffle() に player_type *...
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2019-08-24
deskull
[Refactor] #38997 true_healing() に player_type * 引数を追加.
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2019-08-24
deskull
[Refactor] #38997 restore_mana() に player_type * 引数を追加.
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2019-08-24
deskull
[Refactor] #38997 life_stream() に player_type * 引数を追加.
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2019-03-05
deskull
[Refactor] #37353 mutate_player() to status_shuffle...
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2019-03-05
deskull
[Refactor] #37353 apply_nexus() to spells-status.c.
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2019-02-25
deskull
[Refactor] #37353 某露出狂のアレを cosmic_cast_off() に分離。 ...
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2019-02-23
deskull
[Refactor] #37353 釣りの処理を fishing() に分離。 / Separate...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-01-29
Deskull
[Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 /...
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2019-01-26
Deskull
[Refactor] #37353 stop_singing() を spell-status.c へ移動...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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