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English: use "a" rather than "an" with "spider".
[hengbandforosx/hengbandosx.git]
/
src
/
spells3.c
2021-08-22
Eric Branlund
Port fix from 3.0.0 so a pack reordering doesn't mess...
vmacos2.2.1-7g
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2021-02-19
Eric Branlund
Reworded the English message for failure of the mirror...
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2020-03-24
Eric Branlund
For consistency, changed English diary entries to use...
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2020-02-17
Eric Branlund
Merge branch 'master' of git://git.osdn.net/gitroot...
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2020-02-13
Eric Branlund
Merge branch 'master' of git://git.osdn.net/gitroot...
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2020-01-28
Eric Branlund
Merge branch 'master' of git://git.osdn.net/gitroot...
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2019-10-18
Eric Branlund
Merge pull request #39637 (taotao/hengband/refresh_mon_...
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2019-09-26
Eric Branlund
Changed the English message for lapsing of alter realit...
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2019-09-26
Eric Branlund
Changed an English message related to "Call the Void...
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2019-09-25
Eric Branlund
In one of the English messages for booze consumption...
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2019-09-12
Eric Branlund
Removed unneeded capitalization in English message.
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2019-08-30
Eric Branlund
Replaced "current_world_ptr->game_turn" with "turn...
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2019-04-03
deskull
[Refactor] #39076 /* Check for quest completion *...
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-13
deskull
[Refactor] #37353 object-boost 追加。 / Add object-boost.
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2019-03-13
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-06
deskull
[Refactor] #37353 place_mirror() to spells-floor.c.
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2019-03-06
deskull
[Refactor] #37353 explosive_rune() to spells-floor.c.
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2019-03-06
deskull
[Refactor] #37353 warding_glyph() to spells-floor.c.
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2019-03-05
deskull
[Refactor] #37353 potion_smash_effect() to object-broken.c.
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2019-03-05
deskull
[Refactor] #37353 bless_weapon() and pulish_shield...
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2019-03-05
deskull
[Refactor] #37353 spell_okay() to cmd-spell.c.
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-05
deskull
[Refactor] #37353 phlogiston() to melee1.c.
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2019-03-05
deskull
[Refactor] #37353 mutate_player() to status_shuffle...
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2019-03-05
deskull
[Refactor] #37353 apply_nexus() to spells-status.c.
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-23
deskull
[Refactor] #37353 クリムゾンの処理を fire_crimson() に分離。 / Separ...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-19
Deskull
[Refactor] #37353 プレイヤーによる血の呪いの様々処理を blood_curse_to_ene...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 spells3.c から関数をいくつか spell-object...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-07
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-31
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATU...
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2019-01-30
Deskull
[Refactor] #37353 青魔法とものまねのレベルテレポートアウェイを teleport_level...
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2019-01-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-20
Deskull
[Refactor] #37353 爆発の薬の効果を detonation() に分離。 / Separate...
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2019-01-19
Deskull
[Refactor] #37353 酔っ払いの薬の効果を booze() に分離。 / Separate...
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #37353 minus_ac() を acid_minus_ac()に改名、処理時メッ...
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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2019-01-12
Deskull
[Refactor] #37917 トランプタワーの「階を指定して帰還」を free_level_recall...
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2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換完了...
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2019-01-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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2019-01-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-08
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-07
Deskull
[Fix] #37359 アーティファクト生成時、殺戮修正以外は極端にベースより性能が落ちないように修正...
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2019-01-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-06
Deskull
[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2019-01-05
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2019-01-05
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #37353 summon_kin_player() を spells-summon...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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