2020-02-17 |
Eric Branlund | Merge branch 'master' of git://git.osdn.net/gitroot... |
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2020-02-13 |
Eric Branlund | Merge branch 'master' of git://git.osdn.net/gitroot... |
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2020-01-28 |
Eric Branlund | Merge branch 'master' of git://git.osdn.net/gitroot... |
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2019-10-18 |
Eric Branlund | Merge pull request #39637 (taotao/hengband/refresh_mon_... |
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2019-08-30 |
Eric Branlund | Changed "current_world_ptr->game_turn" to "turn" in... |
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2019-04-02 |
deskull | [Refactor] #37353 chest_traps を trap.c へ移動。 |
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2019-02-28 |
deskull | [Refactor] #38995 world_type 構造体に turn を game_turn... |
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2019-02-20 |
Deskull | [Refactor] #37353 dd_* の型の置換。 / Type replacement dd_*. |
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2019-02-08 |
Deskull | [Refactor] #37353 ACT_* と activation_info を cmd-activat... |
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2019-02-07 |
Deskull | [Refactor] #37353 BIAS_* と artifact_bias_name を artifac... |
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2019-01-21 |
Deskull | [Refactor] #37353 init2.c や table.c の店舗実装要素を store... |
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2019-01-17 |
Deskull | [Refactor] #37353 パトロン情報の定義のいくつかを patron.c/h へ移動。 ... |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/CHARGEMAN' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/MERFOLK' |
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2019-01-14 |
Deskull | [Refactor] #37353 メッセージ整理。(window_flag_desc) / Refactor... |
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2019-01-13 |
Deskull | [Refactor] #38861 cptr を concptrに改名 / rename cptr to... |
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2018-12-14 |
Deskull | Merge branch 'master' into MERFOLK |
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2018-12-13 |
Deskull | Merge branch 'master' into MERFOLK |
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2018-12-10 |
Deskull | [Feature] #38796 新種族『マーフォーク』基礎部実装。 / Implement basic... |
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2018-12-07 |
Deskull | [Feature] #38790 新性格『チャージマン』基礎部実装。 / Implement basic... |
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2018-09-25 |
Deskull | #37353 [Fix] Typo修正。 |
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2018-09-08 |
Deskull | [Refactor] #37353 ゲームオプション定義を gameoption.c/h へ整理。 ... |
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2018-08-02 |
Deskull | Merge branch 'sound' |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-05-17 |
Deskull | [Refactor] ソース整形、サウンド調整中。 / Source preformatting and... |
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2018-04-18 |
Habu | [merge](2.2.1.3) fix-gcc-warningブランチをマージ |
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2018-04-18 |
Deskull | [fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn... |
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2018-04-14 |
Deskull | [fix](2.2.1.1) #37582 魔法棒及びロッドの生命力吸収を衰弱に改名。 / Rename... |
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2018-04-14 |
Deskull | [fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt... |
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2014-08-10 |
Deskull | Fix Doxygen warnings in some files. |
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2014-07-25 |
Deskull | Add Doxygen comments to misc naming tables in tables.c. |
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2014-07-25 |
Deskull | Add Doxygen comment to naming tables in tables.c. |
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2014-07-25 |
Deskull | Add Doxygen Comments to tables about magic in tables.c |
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2014-07-25 |
Deskull | Add Doxygen comments to status tables in tables.c. |
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2014-07-25 |
Deskull | Add Doxygen comments to some variables in tables.c. |
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2014-07-23 |
Deskull | Add Doxygen comments to variables in tables.c. |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2013-12-04 |
deskull | Refine description of random artifact on debug mode. |
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2013-05-29 |
deskull | Add activation to 'Toragoroshi-Nanacho-Nenbutsu'. |
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2013-05-26 |
dis- | Change activation of elemental brand ego -- only ball... |
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2013-05-09 |
deskull | Add artifact, Sexy Swimsuit of Milim the Valkyrie. |
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2013-05-08 |
deskull | Add artifact, Orb of Fate. |
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2013-05-07 |
deskull | Add artifact, 'Vampire Killer'. |
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2013-03-25 |
dis- | Add new option -- show critical ratio of ammo |
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2013-03-25 |
dis- | Add new option -- show_ammo_detail / show_ammo_no_crit |
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2013-03-25 |
dis- | Refactor Option-message |
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2013-03-10 |
dis- | Buff Sniper's melee combat -- same as archer |
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2013-02-14 |
dis- | Adjust Arena's rewards. Add Wand of Teleport Away inste... |
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2013-02-03 |
dis- | Shorten the chargin time of activations. |
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2013-02-02 |
habu | Fix insane indent in tables.c |
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2013-02-02 |
iks | Add new artifact the Bronze Dragon Scale Mail 'Dragon... |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-02-01 |
habu | Detail activate description is dynamically built using... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-31 |
habu | fix index in activation_info table |
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2013-01-31 |
habu | Now activation timeout is defined in activation_info... |
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2013-01-31 |
iks | Amulets' egos also are defined its activation type... |
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2013-01-31 |
iks | Rings' egos also are defined its activation type in... |
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2013-01-31 |
iks | We can define activation type of egos in e_info.txt. |
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2013-01-30 |
iks | Integrate initial flag, level and value settings of... |
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2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
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2012-12-09 |
deskull | 商人テーブルを整理完了。 |
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2012-12-09 |
deskull | 商人テーブルを整理。 |
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2012-12-01 |
dis- | Upgrade Arena. Stronger the monsters, and rewards. |
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2012-11-24 |
deskull | table.c の店舗情報整理。 |
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2012-11-23 |
deskull | table.c の整理。 |
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2012-11-09 |
deskull | モンスターを1件追加。闘技場を修正。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ、ホス、タオ. |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ, "Imitation" -> "Imitator". |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ, "Harper" -> "Bard". |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-05-26 |
nothere | feature_action_flags[]に入っていないアクションがあったので追加. |
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2004-03-26 |
nothere | "Emperror" -> "Emperor". |
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2004-03-24 |
mogami | Archer、ホセホケ賁ムケケ。」Swordsman->Bowman |
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2004-03-24 |
mogami | 鏡使い英語版。長すぎる称号を短かく変更。 |
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2004-01-02 |
mogami | 「ウィザードロード」、「ギルドマスター」等、画面からはみだしてる称号を短く変更。 |
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2004-01-02 |
mogami | 魔法の効果、名前、説明文等を一つの関数にまとめた。 |
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2003-12-16 |
nothere | 視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを |
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2003-12-13 |
mogami | ゲームプレイオプション3つ、 |
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2003-12-02 |
nothere | '%'や'@'で変更した設定やマクロをprefファイルに書き込まずに使う場合に |
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2003-12-01 |
nothere | Typo fix: "record_maxdeapth" -> "record_maxdepth". |
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2003-12-01 |
nothere | 設定ファイルの評価内容が変わる可能性のある部分でprefを自動で読み込む |
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2003-11-24 |
mogami | 暗い穴は光源効果を受けないように修正。 |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-23 |
mogami | ・ェ・ラ・キ・逾靂フ、ホ。ヨイ靂フスミホマ。ラ、ネ。ヨク昀ィイス。ラ、ヨ・゙・テ・ライ靂フ。ラ、ネ... |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-15 |
henkma | auto_scumを完全に廃止. アイテムのレベルブースト確率を倍に. |
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2003-11-15 |
henkma | Iku_Seiso、オ、ホノスシィ・ェ・ラ・キ・逾ム・テ・チ(・ェ・ラ・キ・逾セexp_need... |
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2003-11-01 |
mogami | numpad_as_cursorkey 、ホタ篶タハク、、タオ。」 |
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2003-11-01 |
mogami | オプション numpad_as_cursorkey を追加。 |
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2003-10-07 |
nothere | オプションのページの直値指定がいくつかあることもあり, オプションテー |
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2003-10-01 |
nothere | pref_opt.prfにabbrev_extraとabbrev_allを初期値FALSEとして追加... |
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2003-09-25 |
mogami | オプション2つ追加。 |
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