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[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid() に統合 / Removed place_solid...
[hengband/hengband.git]
/
src
/
wild.h
2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 wild.cの整形 / Reshaped wild.c
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2020-01-11
Hourier
[Refactor] #38997 parse_line_wilderness() にplayer_type...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2019-12-31
deskull
[Refactor] #38997 wilderness_gen() に player_type *...
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2019-11-03
deskull
[Refactor] #38997 wilderness_gen_small() に player_type...
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2019-11-03
deskull
[Refactor] #38997 change_wild_mode() に player_type...
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2019-10-26
deskull
[Refactor] #38997 wilderness_gen_small() に floor_type...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-27
deskull
[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
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2019-06-06
deskull
[Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動.
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2019-06-03
deskull
[Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 TERRAIN_* 定義を wild.h へ移動.
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2019-05-09
deskull
[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
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2019-04-26
deskull
[Refactor] #37353 border_type を wild.h へ移動。
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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