#define GINOU_MAX 10
-#define NO_TOWN 6
-#define SECRET_TOWN 5
-
#define MAX_MANE 16
-#define MAX_MONSPELLS 96
-#define MONSPELL_TYPE_BOLT 1
-#define MONSPELL_TYPE_BALL 2
-#define MONSPELL_TYPE_BREATH 3
-#define MONSPELL_TYPE_SUMMON 4
-#define MONSPELL_TYPE_OTHER 5
+
#define EATER_EXT 36
#define EATER_CHARGE 0x10000L
concptr name;
};
+#define MAX_MONSPELLS 96
+#define MONSPELL_TYPE_BOLT 1
+#define MONSPELL_TYPE_BALL 2
+#define MONSPELL_TYPE_BREATH 3
+#define MONSPELL_TYPE_SUMMON 4
+#define MONSPELL_TYPE_OTHER 5
/* Monster Spells */
#define MS_SHRIEK 0
#include "rooms.h"
#include "rooms-city.h"
#include "store.h"
+#include "wild.h"
#include "floor.h"
#include "dungeon.h"
#include "geometry.h"
+#include "wild.h"
/*
* The vault generation arrays
#include "dungeon.h"
#include "monsterrace.h"
#include "floor-town.h"
+#include "wild.h"
/*
* Display a rumor and apply its effects
#include "floor-town.h"
#include "japanese.h"
#include "view-mainwindow.h"
+#include "wild.h"
#define MIN_STOCK 12
#pragma once
+#define NO_TOWN 6
+#define SECRET_TOWN 5
+
/*
* Wilderness terrains
*/