OSDN Git Service

[Refactor] #38997 parse_line_wilderness() にplayer_type * 引数を追加 / Added floor_type...
[hengband/hengband.git] / src / wild.h
2020-01-11 Hourier[Refactor] #38997 parse_line_wilderness() にplayer_type...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2019-12-31 deskull[Refactor] #38997 wilderness_gen() に player_type *...
2019-11-03 deskull[Refactor] #38997 wilderness_gen_small() に player_type...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-10-26 deskull[Refactor] #38997 wilderness_gen_small() に floor_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-27 deskull[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
2019-06-06 deskull[Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動.
2019-06-03 deskull[Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動.
2019-05-25 deskull[Refactor] #37353 TERRAIN_* 定義を wild.h へ移動.
2019-05-09 deskull[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
2019-04-26 deskull[Refactor] #37353 border_type を wild.h へ移動。
2019-03-06 deskull[Refactor] #37353 wilderness_type to wild.c.
2019-02-20 Deskull[Refactor] #37353 wild.h 追加。 / Add wild.h.