OSDN Git Service

[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify some item increase and decrea...
[hengband/hengband.git] / src /
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #39076 Remove item reduction process comments.
2019-12-15 deskull[Refactor] #38997 alchemy() に player_type * 引数を追加....
2019-12-15 deskull[Refactor] #38997 do_cmd_target(), do_cmd_look() に...
2019-12-15 deskull[Fix] #38997 do_cmd_drop() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 regenhp() に player_type * 引数を追加....
2019-12-14 deskull[Fix] #38997 destroy_area() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Fix] #38997 project() 内変数参照修正. / Fix variable referenc...
2019-12-14 deskull[Refactor] #38997 identify_item() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 process_world_aux_curse() 内変数参照修正. / Fix...
2019-12-14 deskull[Fix] #38997 exe_racial_power() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Fix] #38997 teleport_level_other() 内変数参照修正. / Fix...
2019-12-14 deskull[Fix] #38997 process_world_aux_mutation() 内変数参照修正....
2019-12-14 deskull[Fix] #38997 cmd-hissatsu.c 内変数参照修正. / Fix variable...
2019-12-14 deskull[Fix] #39556 英語版でモンスターの思い出表記が2度になっている問題を修正. / Fix playe...
2019-12-14 deskull[Refactor] #38997 vault_trap_aux() に player_type *...
2019-12-14 deskull[Refactor] #38997 place_closed_door() に player_type...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-14 deskull[Refactor] #38997 hex_spell_fully() に player_type ...
2019-12-14 deskull[Refactor] #38997 fire_breath() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project_hook() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wonder() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide_undead() に player_type...
2019-12-14 deskull[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wrath_of_the_god() に player_type...
2019-12-14 deskull[Refactor] #38997 process_warning() に player_type ...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 wild_magic() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 未使用関数 place_floor(), place_room(...
2019-12-14 deskull[Refactor] #38997 generate_challenge_arena() に player_t...
2019-12-13 deskull[Fix] #38997 display_inven() と display_equip() に player...
2019-12-13 deskull[Fix] #38997 common_saving_throw_charm() と common_savin...
2019-12-11 deskull[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon...
2019-12-11 deskull[Fix] #38997 vanish_dungeon() 引数修正. / Fix arguments...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-11 deskull[Fix] #38997 realm-*.c 内変数参照修正. / Fix variable referenc...
2019-12-11 deskull[Refactor] #38997 do_cmd_knowledge_virtues() に player_t...
2019-12-11 deskull[Refactor] #38997 do_cmd_knowledge_skill_exp() に player...
2019-12-11 deskull[Refactor] #38997 map_area() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-11 deskull[Refactor] #38997 hit_trap_lose_stat(), hit_trap_slow...
2019-12-10 deskull[Refactor] #38997 hit_trap_dart() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 check_hit() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 place_random_door() に floor_type...
2019-12-10 deskull[Refactor] #38997 generate_fill_perm_bold() に floor_typ...
2019-12-10 deskull[Refactor] #38997 generate_room_floor() に floor_type...
2019-12-10 deskull[Fix] #38997 fill_treasure() 内変数参照修正. / Fix variable...
2019-12-10 deskull[Refactor] #38997 place_extra_perm_bold() に floor_type...
2019-12-10 deskull[Fix] #38997 project_f() 内変数参照修正. / Fix variable refere...
2019-12-10 deskull[Refactor] #38997 rush_attack() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #38997 seal_of_mirror() に player_type *...
2019-12-10 deskull[Refactor] #38997 project_m() に floor_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 add_outer_wall() に floor_type * 引数を追加...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 cast_summon_demon() に player_type...
2019-12-08 deskull[Refactor] #38997 make_attack_spell() に player_type...
2019-12-08 deskull[Refactor] #38997 experience_of_spell() に player_type...
2019-12-08 deskull[Refactor] #38997 tele_town() に player_type * 引数を追加...
2019-12-08 deskull[Fix] #38997 exe_mutation_power() 内変数参照修正. / Fix variab...
2019-12-08 deskull[Fix] #38997 gain_level_reward() 内変数参照修正. / Fix variabl...
2019-12-08 deskull[Fix] #38997 mon_dark_hack() 内変数参照修正. / Fix variable...
2019-12-08 deskull[Refactor] #37353 monster_type に floor_ptr * current_fl...
2019-12-08 deskull[Refactor] #38997 pack_overflow() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 cast_invoke_spirits() に player_type...
2019-12-08 deskull[Refactor] #38997 blood_curse_to_enemy() に player_type...
2019-12-08 deskull[Refactor] #38997 vampirism() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #38997 mod_spell_chance_1(),mod_spell_chance...
2019-12-08 deskull[Refactor] #38997 ring_of_power() に player_type * 引数を追加...
2019-12-08 deskull[Fix] #38997 cmd-quaff.c/cmd-read.c 内変数参照修正. / Fix...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 PR_* と PW_* を player-status.h へ移動...
2019-12-08 deskull[Implement] #39832 ウィザードモードに@コマンド(任意のスペルを実行する)の基礎を実装...
2019-12-08 deskull[Refactor] #38997 vanish_dungeon() に player_type *...
2019-12-07 deskull[Refactor] #38997 build_cave_vault() に floor_type ...
2019-12-07 deskull[Refactor] #38997 build_maze_vault() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_outer_noperm_bold() に floor_typ...
2019-12-07 deskull[Refactor] #38997 place_outer_perm_bold() に floor_type...
2019-12-07 deskull[Refactor] #38997 place_outer_bold() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_inner_perm_bold() に floor_type...
2019-12-07 deskull[Refactor] #38997 place_extra_bold() に floor_type ...
2019-12-06 deskull[Refactor] #38997 revenge_spell() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 check_hex() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 display_player_various() に player_typ...
2019-12-06 deskull[Refactor] #38997 build_streamer() に floor_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 cave_valid_bold() に player_type ...
2019-12-06 deskull[Fix] #38997 double_attack() 内変数参照修正. / Fix variable...
2019-12-06 deskull[Refactor] #38997 target_set_aux() に player_type *...
2019-12-06 deskull[Refactor] #38997 r_visit() に player_type * 引数を追加....
2019-12-06 deskull[Refactor] #38997 shock_power() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 vault_monsters() に player_type *...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 cast_shuffle() に player_type * 引数を追加...
next