* Display skill-exp
* @return なし
*/
-static void do_cmd_knowledge_skill_exp(void)
+static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
{
int i = 0, skill_exp;
for (i = 0; i < GINOU_TEMPMAX; i++)
{
- skill_exp = p_ptr->skill_exp[i];
+ skill_exp = creature_ptr->skill_exp[i];
fprintf(fff, "%-20s ", skill_name[i]);
- if (skill_exp >= s_info[p_ptr->pclass].s_max[i]) fprintf(fff, "!");
+ if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
else fprintf(fff, " ");
fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
if (cheat_xtra) fprintf(fff, " %d", skill_exp);
do_cmd_knowledge_spell_exp(p_ptr);
break;
case 'e': /* skill-exp */
- do_cmd_knowledge_skill_exp();
+ do_cmd_knowledge_skill_exp(p_ptr);
break;
case 'f': /* Virtues */
do_cmd_knowledge_virtues();