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Made "song" plural in short English description of the music realm.
[hengband/hengband.git] / src /
2020-01-13 Eric BranlundMade "song" plural in short English description of...
2020-01-13 Eric BranlundSince "poor a bit" isn't clear, reworded short English...
2020-01-13 Eric BranlundReplaced "," with "and" in short English description...
2020-01-13 Eric BranlundAdded conjunction to last sentence in the English descr...
2020-01-13 Eric BranlundCorrected typo, "obstract" rather than "obstruct".
2020-01-13 Eric BranlundTo be clearer, reworded the second sentence in the...
2020-01-13 Eric BranlundSince "terrible" could be taken to mean "not useful...
2020-01-13 Eric BranlundDropped "about" in English description of kendo to...
2020-01-13 Eric BranlundReworded the English description of music magic to...
2020-01-13 Eric BranlundReworded "equipments" in English description of craft...
2020-01-13 Eric BranlundAdded article in English description of nature magic...
2020-01-13 Eric BranlundTo be more idiomatic, reworded last sentence in the...
2020-01-13 Eric BranlundChanged English description of life magic realm for...
2020-01-13 Eric BranlundReworded English description of "ChargeMan" personality...
2020-01-13 Eric BranlundIn the English description, capitalize "munchkin" to...
2020-01-13 Eric BranlundThe English description of the "Nimble" personality...
2020-01-13 Eric BranlundReworded third sentence in the English description...
2020-01-13 Eric BranlundMade "spell" plural in English description of beastmasters.
2020-01-13 Eric BranlundReworded English description of rangers' proficiency...
2020-01-13 Eric BranlundMade "weapon" plural for a more idiomatic English descr...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Eric BranlundChanged English description of red-mages to match objec...
2020-01-13 Eric BranlundChanged English description of tourists for subject...
2020-01-13 Eric BranlundChanged "huge" to "great" in English description for...
2020-01-13 Eric BranlundAdded apostrophe for possessive in the English descript...
2020-01-13 Eric BranlundReworded English description of half-trolls for the...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正...
2020-01-13 Hourier[Refactor] #38997 warning.c の整形 / Reshaped warning.c
2020-01-13 Hourier[Refactor] #38997 choose_warning_item() にplayer_type...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 floor.c の整形 / Reshaped floor.c
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 place_locked_door() のfloor_type ...
2020-01-13 Hourier[Refactor] #38997 floor.c にDoxygen用のコメントを追加 / Added...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従い mind...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() をregenerate_monsters...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 melee1.c、grid.c、load.c、save.c 内変数参照修正...
2020-01-12 Hourier[Refactor] #38997 place_trees()の引数修正 / Fixed argument...
2020-01-12 Hourier[Refactor] #38997 floor-generate.cの引数修正 / Fixed argumen...
2020-01-12 Hourier[Refactor] #38997 floor-events.cの整形 / Reshaped floor...
2020-01-12 Hourier[Refactor] #38997 floor-events.c の引数をplayer_type *...
2020-01-12 Hourier[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_...
2020-01-12 Hourier[Refactor] #38997 day_break() とnight_falls() の引数をplayer...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の引数修正 / Fix argumen...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の整形修正 / Fix reshapi...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c の整形 / Reshaped...
2020-01-12 Hourier[Refactor] #38997 delayed_visual_update() の引数をplayer_ty...
2020-01-12 Hourier[Refactor] #38997 view-mainwindow.c 内変数参照修正 / Fix varia...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 print_path() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 do_cmd_view_map() にplayer_type *...
2020-01-12 Hourier[Refactor] #38997 print_map() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 fix_*() にplayer_type * 引数を追加 / Added...
2020-01-12 Hourier[Refactor] #38997 fix_monster_list() にplayer_type ...
2020-01-12 Hourier[Refactor] #38997 fix_inven() にplayer_type * 引数を追加し...
2020-01-12 Hourier[Refactor] #38997 ptint_*() にplayer_type * 引数を追加 /...
2020-01-12 Hourier[Refactor] #38997 ptint_speed() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 ptint_state() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_hunger() と print_frame_extra...
2020-01-12 Hourier[Refactor] #38997 change_panel() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_depth() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 print_gold() と print_frame_basic...
2020-01-12 Hourier[Refactor] #37353 prt_*() を print_*() に改名 / Renamed...
2020-01-12 Hourier[Refactor] #37353 files.cの整形修正 / Fixed reshaped files.c
2020-01-12 Hourier[Refactor] #38997 map_name() にplayer_type * 引数を追加 ...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 Hourier[Refactor] #37353 files.cの整形 / Reshaped files.c
2020-01-12 Hourier[Refactor] #38997 TODOコメントを追加 / Added comments for...
2020-01-12 Hourier[Refactor] #38997 counts_write() とcounts_read() にplayer...
2020-01-12 Hourier[Refactor] #38997 do_cmd_save_and_exit() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 dump_aux_*() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 dump_aux_last_message() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 dump_aux_class_special() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 display_player() 内変数参照修正 / Fixed...
2020-01-12 Hourier[Refactor] #38997 display_flag_aux() にplayer_type ...
2020-01-12 Hourier[Refactor] #38997 display_player_equippy() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 display_player_melee_bonus() にplayer_...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_expr() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 Hourier[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_STEALTH() の関数マクロを普通の関数 is_time...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_ESP() の関数マクロを普通の関数 is_time_lim...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 Hourier[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
2020-01-12 Hourier[Refactor] #38997 player-status.c 内変数参照修正 / Fixed varia...
2020-01-12 Hourier[Refactor] #38997 関数マクロ'boundary_floor()' を普通の関数に展開...
2020-01-12 Hourier[Refactor] #38997 player-move.c の整形 / Reshaped player...
2020-01-12 Hourier[Refactor] #38997 player-move.c 内のstatic関数群にplayer_type...
2020-01-12 Hourier[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
2020-01-12 Hourier[Refactor] #37353 タイポ修正 / Fixed typo
2020-01-12 Hourier[Refactor] #37353 floor.h から使われていないインクルードを削除 / Removed...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
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