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Use "collapses" rather than "is collapsed" in English message for a quantum creature...
[hengbandforosx/hengbandosx.git] / src /
2021-11-18 Eric BranlundUse "collapses" rather than "is collapsed" in English...
2021-11-18 Eric BranlundFor clarity, added some articles and added or changed...
2021-11-18 Eric BranlundTo be more idiomatic, reworded the English messages...
2021-11-18 Eric BranlundTo be more idiomatic, insert helper verb in English...
2021-11-18 Eric BranlundTo be more idiomatic, change "Explosion Device" to...
2021-11-18 Eric BranlundFor clarity, reword English messages about being too...
2021-11-18 Eric BranlundFix English spelling ("beging" instead of "being").
2021-11-18 dis-Merge pull request #1873 from dis-/feature/add-persiten...
2021-11-18 dis-Merge pull request #1879 from dis-/feature/add-heavy...
2021-11-18 DeskullMerge pull request #1872 from sikabane-works/feature...
2021-11-17 DeskullMerge pull request #1877 from daradarach/feature/diana
2021-11-17 DeskullMerge branch 'develop' into feature/diana
2021-11-17 dis-[Implement] 強力に呪われているとき、恐怖/狂戦士化の呪いを強化する
2021-11-17 DeskullMerge pull request #1878 from daradarach/feature/hero_bless
2021-11-16 DeskullMerge branch 'develop' into feature/hero_bless
2021-11-16 DeskullMerge pull request #1876 from sikabane-works/feature...
2021-11-16 daradarach発動番号被り回避
2021-11-16 daradarach発動追加:ヒーロー+祝福 #1693 d25+25で追加する
2021-11-16 dis-[Implement] 執拗な呪いの実装
2021-11-16 dis-Merge pull request #1875 from dis-/feature/fix-self...
2021-11-16 Deskull[Add] ランダム発動に加速(50+d50)を追加。
2021-11-16 daradarach改めて★ダイアナの長弓の追加
2021-11-16 dis-[Fix] 自傷フラグの自動生成スポイラー対応
2021-11-16 Deskull[Refactor] モンスター闘技場のモンスター種族評価値を calc_monrace_power...
2021-11-14 DeskullMerge pull request #1865 from sikabane-works/release...
2021-11-14 Deskull[Release] 3.0.0Alpha46
2021-11-14 dis-Merge pull request #1863 from dis-/feature/fix-drop...
2021-11-14 dis-[Fix} 誰得の巻物で固定アーティファクトが生成されない
2021-11-12 DeskullMerge pull request #1862 from sikabane-works/feature...
2021-11-12 Deskull[Refactor] struct player_type を class PlayerType に置換。
2021-11-12 dis-Merge pull request #1861 from dis-/feature/refactor...
2021-11-12 dis-[Refactor] enum classの型名変更 WishResult -> WishResultType
2021-11-12 dis-[Refactor] enum classの型名変更 spoiler_output_status -...
2021-11-12 dis-[Refactor] enum classの型名変更 SCREEN_LOAD_OPT -> ScreenLoa...
2021-11-12 dis-[Refactor] enum classの型名変更 PlayerRaceFood -> PlayerRace...
2021-11-12 dis-[Refactor] enum classの型名変更 PlayerRaceLife -> PlayerRace...
2021-11-12 dis-[Refactor] enum classの型名変更 MonkStance -> MonkStanceType
2021-11-12 dis-[Refactor] enum classの型名変更 SamuraiStance -> SamuraiStan...
2021-11-12 dis-[Refactor] enum classの型名変更 MagicalBrandEffect -> Magica...
2021-11-12 dis-[Refactor] enum classの型名変更 ElementRealm -> ElementRealmType
2021-11-12 dis-[Refactor] enum classの型名変更 SmithCategory -> SmithCatego...
2021-11-12 dis-[Refactor] enum classの型名変更 SmithEffect -> SmithEffectType
2021-11-12 dis-[Refactor] enum classの型名変更 TRG -> ItemGenerationTraitType
2021-11-12 dis-[Refactor] enum classの型名変更 SM -> MonsterSmartLearnType
2021-11-12 dis-[Refactor] enum classの型名変更 TRCS -> CurseSpecialTraitType
2021-11-12 dis-[Refactor] enum classの型名変更 TRC -> CurseTraitType
2021-11-12 dis-[Refactor] enum classの型名変更 MFLAG2 -> MonsterConstantFla...
2021-11-12 dis-[Refactor] enum classの型名変更 MFLAG -> MonsterTemporaryFla...
2021-11-12 dis-[Refactor] enum classの型名変更 mind_kind_type -> MindKindType
2021-11-12 dis-[Refactor] enum classの型名変更 FF -> FloorFeatureType
2021-11-12 dis-[Refactor] enum classの型名変更 DF -> DungeonFeatureType
2021-11-12 dis-[Refactor] enum classの型名変更 MUTA -> PlayerMutationType
2021-11-12 dis-[Refactor] enum classの型名変更 RF_ABILITY -> MonsterAbilityType
2021-11-10 dis-Merge pull request #1858 from dis-/feature/refactor...
2021-11-10 dis-[Refactor] enum spells-typeをenum class AttributeTypeに置換
2021-11-09 DeskullMerge pull request #1857 from sikabane-works/feature...
2021-11-08 Deskull[Implement] 『手負いの熊』に適用された生成時初期HPを CURHP_* フラグで%指定できるように汎用化。
2021-11-08 dis-Merge pull request #1855 from dis-/feature/add-multiple...
2021-11-08 dis-[Feature] MonsterDamageProseccorに複合属性渡しを許可する
2021-11-07 dis-Merge pull request #1854 from dis-/feature/add-frozen...
2021-11-07 dis-[Feature] ★『レイトウメカジキ』の追加
2021-11-07 dis-Merge pull request #1853 from dis-/feature/get-mondamag...
2021-11-07 dis-[Feature] モンスターにダメージを与えた際の属性を取得
2021-11-06 dis-Merge pull request #1852 from dis-/feature/refactor...
2021-11-06 dis-[Refactor] ソースコード内BattleForm表記をStance表記に統一
2021-11-06 dis-Merge pull request #1849 from dis-/feature/add-self...
2021-11-06 dis-[Feature] 継続自傷ダメージ装備の導入
2021-11-01 DeskullMerge pull request #1848 from hengband/feature/refactor...
2021-10-31 Deskull[Refactor] spell_type 列挙帯に enum をつけ SpellProcessType に改名
2021-10-31 DeskullMerge pull request #1846 from sikabane-works/release...
2021-10-31 Deskull[Release] 3.0.0Alpha45
2021-10-31 DeskullMerge pull request #1838 from sikabane-works/feature...
2021-10-31 Deskull[Refactor] モンスターの限界最大HP(30000)がマジックナンバーになっていたのを constex...
2021-10-31 HabuMerge pull request #1836 from habu1010/feature/refactor...
2021-10-31 DeskullMerge pull request #1755 from Thujopsis/feature/add...
2021-10-30 dis-Merge pull request #1843 from dis-/feature/refactor...
2021-10-30 dis-[Refactor] 変身中の切り傷無効処理の可読性向上
2021-10-29 dis-Merge pull request #1842 from dis-/feature/refactor...
2021-10-29 dis-[Refactor] PlayerRace().get_info()を使用した処理の明瞭化
2021-10-29 dis-[Refactor] PlayerRaceクラスに速度腕力器用耐久の修正計算を集約
2021-10-28 HabuMerge pull request #1840 from habu1010/feature/fix...
2021-10-26 Habu[Fix] カメレオンを倒した時に変身先のモンスターを倒した扱いになってしまう
2021-10-26 Habu[Refactor] 熟練度レベルの定数を enum class にする
2021-10-26 HabuMerge pull request #1834 from habu1010/feature/refactor...
2021-10-26 HabuMerge pull request #1833 from habu1010/feature/player...
2021-10-23 DeskullMerge pull request #1829 from sikabane-works/feature...
2021-10-22 Deskull[Rafactor] RBE_TYPE を RaceBlowEffectType に改名して enum...
2021-10-21 Habu[Refactor] フラグの調査に EnumRange を使用する
2021-10-21 Habu[Feature] FlagGruop クラスに EnumRange を受け取るコンストラクタを追加
2021-10-21 Habu[Refactor] 技能の定義を enum class にする
2021-10-21 Habu[Refactor] 技能経験値テーブルを配列から std::map にする
2021-10-21 Habu[Refactor] 各魔法熟練度に到達するための経験値の定数を隠蔽
2021-10-21 Habu[Refactor] FlagGroup クラスの initializer_list を受け取るメンバ関数を削除
2021-10-21 DeskullMerge pull request #1832 from sikabane-works/feature...
2021-10-21 HabuMerge pull request #1804 from habu1010/feature/player...
2021-10-21 HabuMerge pull request #1806 from habu1010/feature/add...
2021-10-21 Deskull[Fix] object_type宣言の余計なセミコロンを機械的に削除。
2021-10-20 DeskullMerge pull request #1826 from sikabane-works/release...
2021-10-20 Deskull[Release] 3.0.0Alpha44
2021-10-19 DeskullMerge pull request #1820 from sikabane-works/release...
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