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[Feature] Add ./configure option "--with-varpath=PATH"
[hengband/hengband.git]
/
src
/
2020-11-21
PHO
[Feature] Add ./configure option "--with-varpath=PATH"
tree
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commitdiff
2020-11-14
deskull
Revert "Put in place a workaround for compiling on...
tree
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commitdiff
2020-11-14
deskull
[Refactor] #40514 player-status-flags.c に Doxygen コメント付...
tree
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commitdiff
2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
tree
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commitdiff
2020-11-13
iks
[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
tree
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commitdiff
2020-11-13
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
tree
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commitdiff
2020-11-13
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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commitdiff
2020-11-13
iks
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄...
tree
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commitdiff
2020-11-13
Hourier
[Fix] #40945 Resolved the issue that out-of-array acces...
tree
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commitdiff
2020-11-13
Hourier
[Refactor] #40945 Reshaped autopick.c automatically
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commitdiff
2020-11-13
iks
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
tree
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commitdiff
2020-11-13
Hourier
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolv...
tree
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commitdiff
2020-11-13
iks
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted...
tree
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commitdiff
2020-11-13
iks
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not...
tree
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commitdiff
2020-11-13
iks
[Fix] For macro triggers, special keys or XIM inputs...
tree
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commitdiff
2020-11-13
Hourier
[Refactor] #39604 Reshaped display_monster_launching()
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commitdiff
2020-11-13
iks
[Improve] #37756 Display SenseUnseen and NightSight...
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commitdiff
2020-11-13
iks
[Improve] #37756 Sniper's skill list now colored accord...
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commitdiff
2020-11-13
iks
[Fix] #39604 Display launching information right on...
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commitdiff
2020-11-13
iks
[Revert] Remove code inserted by wrong commit. Sorry.
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commitdiff
2020-11-13
iks
[Fix] #39008 Update daily bounty when staying inn at...
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commitdiff
2020-11-13
iks
[Fix] Change 'or' to 'and' to generate wilderness right...
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commitdiff
2020-11-13
iks
[Fix] #40932 Initialize buildings to create them right...
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commitdiff
2020-11-13
iks
[Implement] #39671 Can display UTF-8 or other locale...
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commitdiff
2020-11-13
iks
[Fix] When SET_UID is true, not wipe player_uid from...
tree
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commitdiff
2020-11-13
Hourier
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr...
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commitdiff
2020-11-13
Hourier
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjuste...
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commitdiff
2020-11-13
Hourier
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion...
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commitdiff
2020-11-13
Hourier
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement...
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commitdiff
2020-11-13
iks
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted...
tree
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commitdiff
2020-11-13
iks
[Fix] For macro triggers, special keys or XIM inputs...
tree
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commitdiff
2020-11-13
iks
[Implement] #39671 Can display UTF-8 or other locale...
tree
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commitdiff
2020-11-13
iks
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not...
tree
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commitdiff
2020-11-13
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
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commitdiff
2020-11-13
Hourier
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added...
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commitdiff
2020-11-13
Hourier
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
tree
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commitdiff
2020-11-13
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
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commitdiff
2020-11-13
Hourier
[Refactor] #37285 Reshaped object-boost.c automatically
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commitdiff
2020-11-13
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
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commitdiff
2020-11-13
Hourier
[Implement] #37285 Added damage decreasing calculation...
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commitdiff
2020-11-12
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
tree
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commitdiff
2020-11-12
Hourier
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
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commitdiff
2020-11-12
Hourier
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
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commitdiff
2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
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commitdiff
2020-11-12
Hourier
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
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commitdiff
2020-11-12
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
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commitdiff
2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
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commitdiff
2020-11-12
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
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commitdiff
2020-11-12
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
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commitdiff
2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
tree
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
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commitdiff
2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
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commitdiff
2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
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commitdiff
2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
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commitdiff
2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
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commitdiff
2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 Reshaped effect-monster-resist-hurt...
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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commitdiff
2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコー...
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commitdiff
2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
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commitdiff
2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
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commitdiff
2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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commitdiff
2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_invent...
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commitdiff
2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
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commitdiff
2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
tree
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commitdiff
2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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commitdiff
2020-11-04
Hourier
[Refactor] #37285 Reshaped monster-race-hook.c and...
tree
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commitdiff
2020-11-04
Hourier
[Refactor] #40655 Reshaped player-damage.c
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commitdiff
2020-11-04
Hourier
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resol...
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commitdiff
2020-11-04
Hourier
[Refactor] #40916 Reshaped load.c
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commitdiff
2020-11-04
Hourier
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue...
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commitdiff
2020-11-03
deskull
[Refactor] check_death()にコメント追加. / Add check_death().
tree
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commitdiff
2020-10-25
deskull
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
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commitdiff
2020-10-24
deskull
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一...
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commitdiff
2020-10-24
deskull
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
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commitdiff
2020-10-24
deskull
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_S...
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commitdiff
2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
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commitdiff
2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
tree
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commitdiff
2020-10-18
deskull
[Fix] #40514 effect_player_lite() と effect_player_dark...
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commitdiff
2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
tree
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commitdiff
2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
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commitdiff
2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-10-07
Eric Branlund
Replaced the call to the missing prepare_browse_movie_a...
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commitdiff
2020-10-07
Eric Branlund
Pick up prototype for gettimeofday() for non-Windows...
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commitdiff
2020-10-07
Eric Branlund
Fixed "#endif" that broke compilation with clang 12...
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commitdiff
2020-10-07
Eric Branlund
Included monster-attack-effect.h and monster-attack...
tree
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commitdiff
2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
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commitdiff
2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
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commitdiff
2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
tree
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commitdiff
2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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commitdiff
2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
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commitdiff
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
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commitdiff
2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
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commitdiff
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
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commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated process_game_turn() from...
tree
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commitdiff
2020-09-22
Hourier
[Refactor] #40742 Separated decide_arena_death() from...
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