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3 years ago[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので修正(武器の重さペナルティはcalc_to_hit...
iks [Wed, 11 Nov 2020 18:55:59 +0000 (03:55 +0900)]
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので修正(武器の重さペナルティはcalc_to_hit()に織り込み済) / Fix that 'Has disable bonus' returns nearly 'Has enable bonus'.

3 years ago[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that monks get hit penalty by any...
iks [Wed, 11 Nov 2020 16:07:39 +0000 (01:07 +0900)]
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。  / Fix that monks get hit penalty by any weapons eather they are good at them or not.

3 years ago[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄、床上が全て対象になっていたのを修正。 / get_item_f...
iks [Tue, 10 Nov 2020 15:36:24 +0000 (00:36 +0900)]
[Fix] #40938 get_item_floor関数でmode指定にかかわらず、インベントリ、装備欄、床上が全て対象になっていたのを修正。 / get_item_floor now picks up items according to mode set.

3 years ago[Fix] #40945 Resolved the issue that out-of-array access occurs when an item was...
Hourier [Tue, 10 Nov 2020 14:42:03 +0000 (23:42 +0900)]
[Fix] #40945 Resolved the issue that out-of-array access occurs when an item was not find in autopick list

3 years ago[Refactor] #40945 Reshaped autopick.c automatically
Hourier [Tue, 10 Nov 2020 14:37:04 +0000 (23:37 +0900)]
[Refactor] #40945 Reshaped autopick.c automatically

3 years ago[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
iks [Mon, 9 Nov 2020 16:04:47 +0000 (01:04 +0900)]
[Imprement] 赤外線視力の種族的/一時的有無の表示を追加。
 / Display a flag of infravision tempolary or permanently.

3 years ago[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved the issue that infrared...
Hourier [Mon, 9 Nov 2020 13:45:06 +0000 (22:45 +0900)]
[Fix] #40937 冷血動物の判定が間違っていて赤外線視力が効かなかった問題を修正した / Resolved the issue that infrared vision didn't work due to incorrect judgment of cold blood

3 years ago[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted at previous commit. Sorry.
iks [Sun, 8 Nov 2020 17:09:58 +0000 (02:09 +0900)]
[Fix] 変な文字列が混入していたので削除。/ Delete wrong string inserted at previous commit. Sorry.

3 years ago[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not calucurate window height few low...
iks [Sun, 8 Nov 2020 16:29:12 +0000 (01:29 +0900)]
[Fix] Windows10でウィンドウの高さの計算が少々小さくなる現象を修正。/Does not calucurate window height few low on Windows10.

3 years ago[Fix] For macro triggers, special keys or XIM inputs are pushed into term queue rever...
iks [Sun, 8 Nov 2020 11:27:12 +0000 (20:27 +0900)]
[Fix] For macro triggers, special keys or XIM inputs are pushed into term queue reversal, beacsuse term_key_push function does now reversal queuing. When XIM inputs, convert it to EUC-JP from UTF-8 befere call term_key_push.

3 years ago[Refactor] #39604 Reshaped display_monster_launching()
Hourier [Sat, 7 Nov 2020 17:20:47 +0000 (02:20 +0900)]
[Refactor] #39604 Reshaped display_monster_launching()

3 years ago[Improve] #37756 Display SenseUnseen and NightSight on status bar when sniper's conce...
iks [Sat, 7 Nov 2020 16:44:39 +0000 (01:44 +0900)]
[Improve] #37756 Display SenseUnseen and NightSight on status bar when sniper's concentration is equal or greater than CONCENT_RADAR_THRESHOLD.

3 years ago[Improve] #37756 Sniper's skill list now colored according to their status, which...
iks [Sat, 7 Nov 2020 16:29:44 +0000 (01:29 +0900)]
[Improve] #37756 Sniper's skill list now colored according to their status, which are selectable, not enough concentration and not enough player level.

3 years ago[Fix] #39604 Display launching information right on recalls of monsters which have...
iks [Sat, 7 Nov 2020 15:21:15 +0000 (00:21 +0900)]
[Fix] #39604 Display launching information right on recalls of monsters which have their blows fully.

3 years ago[Revert] Remove code inserted by wrong commit. Sorry.
iks [Sat, 7 Nov 2020 13:09:27 +0000 (22:09 +0900)]
[Revert] Remove code inserted by wrong commit. Sorry.

3 years ago[Fix] #39008 Update daily bounty when staying inn at night.
iks [Sat, 7 Nov 2020 12:56:21 +0000 (21:56 +0900)]
[Fix] #39008 Update daily bounty when staying inn at night.

3 years ago[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in...
iks [Sat, 7 Nov 2020 12:35:03 +0000 (21:35 +0900)]
[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in fixed quiests.

3 years ago[Fix] #40932 Initialize buildings to create them right when staying in a town after...
iks [Sat, 7 Nov 2020 12:20:43 +0000 (21:20 +0900)]
[Fix] #40932 Initialize buildings to create them right when staying in a town after start/restart the game.

3 years ago[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU conso...
iks [Sat, 7 Nov 2020 06:25:40 +0000 (15:25 +0900)]
[Implement] #39671 Can display UTF-8 or other locale's multi byte string on GCU console. Also we should imply like this about key input process.

3 years ago[Fix] When SET_UID is true, not wipe player_uid from player_type, to save to or load...
iks [Sat, 7 Nov 2020 06:18:34 +0000 (15:18 +0900)]
[Fix] When SET_UID is true, not wipe player_uid from player_type, to save to or load from a right save file.

3 years ago[Implement] Translate same texts to Japanese.
iks [Sat, 7 Nov 2020 04:13:34 +0000 (13:13 +0900)]
[Implement] Translate same texts to Japanese.

3 years ago[Implement] #37346 Translate to Japanese as possible, and add some new texts.
iks [Fri, 6 Nov 2020 14:16:14 +0000 (23:16 +0900)]
[Implement] #37346 Translate to Japanese as possible, and add some new texts.

3 years ago[Fix] #40743 Changed si_ptr to self_ptr because si_ptr is duplicated with Debian...
Hourier [Tue, 3 Nov 2020 12:19:00 +0000 (21:19 +0900)]
[Fix] #40743 Changed si_ptr to self_ptr because si_ptr is duplicated with Debian's header (signal.h)

3 years ago[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted if-conditions in one-monster...
Hourier [Tue, 3 Nov 2020 12:15:21 +0000 (21:15 +0900)]
[Refactor] #40709 one-monster-placer.c のif文整理 / Adjusted if-conditions in one-monster-placer.c

3 years ago[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion' to 'boots' in Doxygen's comment
Hourier [Tue, 27 Oct 2020 12:34:37 +0000 (21:34 +0900)]
[Fix] #37285 Doxygenコメントの薬を靴に修正した / Fixed 'portion' to 'boots' in Doxygen's comment

3 years ago[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement specific drop from monster
Hourier [Tue, 27 Oct 2020 12:23:53 +0000 (21:23 +0900)]
[Refactor] #37285 特定ドロップ実装の下準備 / Prepared to implement specific drop from monster

3 years ago[Refactor] #37285 タイポを修正 / Fixed typo
Hourier [Sat, 24 Oct 2020 03:20:32 +0000 (12:20 +0900)]
[Refactor] #37285 タイポを修正 / Fixed typo

3 years ago[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific...
Hourier [Mon, 19 Oct 2020 12:52:08 +0000 (21:52 +0900)]
[Implement] #37324 特定ユニークを感知した時のメッセージを追加した / Added message display when the specific unique monster is detected

3 years ago[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantu...
Hourier [Mon, 19 Oct 2020 12:05:53 +0000 (21:05 +0900)]
[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした / Improved so that even quantum monsters can participate in the monster arena if they are unique

3 years ago[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of...
Hourier [Thu, 8 Oct 2020 14:54:01 +0000 (23:54 +0900)]
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree Creation for the activation of artifact(s)

3 years ago[Refactor] #37285 Reshaped object-boost.c automatically
Hourier [Thu, 8 Oct 2020 10:41:51 +0000 (19:41 +0900)]
[Refactor] #37285 Reshaped object-boost.c automatically

3 years ago[Implement] #37285 calc_blow_un_power() とprocess_un_power()において、魔道具使用能力向上フラグによるダメージ減衰...
Hourier [Wed, 7 Oct 2020 14:29:48 +0000 (23:29 +0900)]
[Implement] #37285 calc_blow_un_power() とprocess_un_power()において、魔道具使用能力向上フラグによるダメージ減衰処理を追加 / Added attenuating calculation for un-power into calc_blow_un_power() and process_un_power()

3 years ago[Implement] #37285 Added damage decreasing calculation to calc_blow_drain_mana()
Hourier [Wed, 7 Oct 2020 14:04:35 +0000 (23:04 +0900)]
[Implement] #37285 Added damage decreasing calculation to calc_blow_drain_mana()

3 years ago[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift-JIS based files to UTF-8 based
Hourier [Mon, 5 Oct 2020 10:16:35 +0000 (19:16 +0900)]
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift-JIS based files to UTF-8 based

3 years ago[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue that variable was misidentified...
Hourier [Mon, 5 Oct 2020 00:11:50 +0000 (09:11 +0900)]
[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue that variable was misidentified as function

3 years ago[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that 'turns of light' for permanent...
Hourier [Sun, 27 Sep 2020 14:03:18 +0000 (23:03 +0900)]
[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that 'turns of light' for permanent lights was described

3 years ago[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functions name.
deskull [Thu, 12 Nov 2020 03:44:12 +0000 (12:44 +0900)]
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functions name.

3 years ago[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue that inifinite loop occurred when...
Hourier [Sun, 27 Sep 2020 13:20:16 +0000 (22:20 +0900)]
[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue that inifinite loop occurred when 'l' command was entered with hallucination

(cherry picked from commit 248a52f859b739b030269debf2fdcb21353c05c7)

3 years ago[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation calculation for drain...
Hourier [Sat, 26 Sep 2020 09:30:38 +0000 (18:30 +0900)]
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-mana blow

(cherry picked from commit a776b5ef8119cc93331a99ce6c8f4925c0da47c7)

3 years ago[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-life...
Hourier [Sat, 26 Sep 2020 07:07:59 +0000 (16:07 +0900)]
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-life blow

(cherry picked from commit cfdc6da1ce4d84e394218a51eb7514f445fb1b41)

3 years ago[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation calculation for inertia blow
Hourier [Sat, 26 Sep 2020 05:59:52 +0000 (14:59 +0900)]
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation calculation for inertia blow

(cherry picked from commit f97be015d5bd4d4863c5fcb510b3865847255942)

3 years ago[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation calculation for time-reversal...
Hourier [Sat, 26 Sep 2020 05:50:28 +0000 (14:50 +0900)]
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation calculation for time-reversal blow

(cherry picked from commit 74e8adc30e6cea7e96bb822b329c8bae48b3006a)

3 years ago[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-exp...
Hourier [Sat, 26 Sep 2020 05:46:15 +0000 (14:46 +0900)]
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation calculation for drain-exp blow

(cherry picked from commit 7c6cca6e725e38c378550c679ff67009e84a6f57)

3 years ago[Refactor] #37285 Separated monster-attach-lose.c/h from monster-attack-switcher.c
Hourier [Sat, 26 Sep 2020 05:11:51 +0000 (14:11 +0900)]
[Refactor] #37285 Separated monster-attach-lose.c/h from monster-attack-switcher.c

(cherry picked from commit 057055900e0ddd3c9652d434be87ba34127220b8)

3 years ago[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation caluclation for lose-base...
Hourier [Sat, 26 Sep 2020 04:59:27 +0000 (13:59 +0900)]
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation caluclation for lose-base-status blow

(cherry picked from commit 34c8c1da9d2c84dec182f52d048d03f63a942cad)

3 years ago[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating calculation for disease blow
Hourier [Sat, 26 Sep 2020 04:37:25 +0000 (13:37 +0900)]
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating calculation for disease blow

(cherry picked from commit ef4573860572668bb24515cd4a9c8f58a68da9d3)

3 years ago[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuating calculation for blind...
Hourier [Sat, 26 Sep 2020 04:04:42 +0000 (13:04 +0900)]
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added attenuating calculation for blind, confusion, fear and paralysis blows

(cherry picked from commit 100f4035fe07d009817b5ddb73463ccbe71fd64d)

3 years ago[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating calculation for disenchant blow
Hourier [Sat, 26 Sep 2020 03:39:29 +0000 (12:39 +0900)]
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating calculation for disenchant blow

(cherry picked from commit ad775438b82a9815362989a6562382cba2b6d087)

3 years ago[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating calculation for poison blow
Hourier [Sat, 26 Sep 2020 03:16:17 +0000 (12:16 +0900)]
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating calculation for poison blow

(cherry picked from commit db4fe93b4d33550dc1bcfadf066159df059c33d7)

3 years ago[Refactor] #37285 Reshaped effect-monster-resist-hurt.c and monster-summonc.
Hourier [Sat, 26 Sep 2020 02:31:25 +0000 (11:31 +0900)]
[Refactor] #37285 Reshaped effect-monster-resist-hurt.c and monster-summonc.

(cherry picked from commit f5f320ece44d0a2407e699167981f8ba8a52d0ec)

3 years ago[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted summonning monsters of new uniques
Hourier [Fri, 25 Sep 2020 12:27:27 +0000 (21:27 +0900)]
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted summonning monsters of new uniques

(cherry picked from commit 8c0d40f98bedf81862da039474c0b151ab9a76a9)

3 years ago[Refactor] #37285 Reshaped summonning monster functions
Hourier [Fri, 25 Sep 2020 11:17:45 +0000 (20:17 +0900)]
[Refactor] #37285 Reshaped summonning monster functions

(cherry picked from commit a603aebe48409c7474ffc94855d3b27b7b5e41b3)

3 years ago[Refactor] #37285 Separated decide_summon_kin_caster() from spell_RF6_S_KIN()
Hourier [Fri, 25 Sep 2020 11:03:24 +0000 (20:03 +0900)]
[Refactor] #37285 Separated decide_summon_kin_caster() from spell_RF6_S_KIN()

(cherry picked from commit e86d45243318ff641e351902913fcf05f4c090e2)

3 years ago[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation with multiple processes...
Hourier [Tue, 22 Sep 2020 13:02:36 +0000 (22:02 +0900)]
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilation with multiple processes) option on VS2019

(cherry picked from commit e8dd7224cceea44b667b7072c41de286412bbc45)

3 years ago[Refactor] #40944 player-status-resist.c の for内変数宣言をスコープ内に納める. / Put the variable...
deskull [Tue, 10 Nov 2020 23:27:02 +0000 (08:27 +0900)]
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコープ内に納める. / Put the variable declaration in player-status-resist.c into for scope.

3 years ago[Refactor] #40514 関数コメントさらに付加. / Add function more comments.
deskull [Mon, 9 Nov 2020 23:13:23 +0000 (08:13 +0900)]
[Refactor] #40514 関数コメントさらに付加. / Add function more comments.

3 years ago[Refactor] #40514 関数コメント付加. / Add function comments.
deskull [Sun, 8 Nov 2020 23:19:11 +0000 (08:19 +0900)]
[Refactor] #40514 関数コメント付加. / Add function comments.

3 years ago[Refactor] #40514 weight_limit() を calc_weight_limit() に改名. / Rename weight_limit...
deskull [Sun, 8 Nov 2020 13:08:09 +0000 (22:08 +0900)]
[Refactor] #40514 weight_limit() を calc_weight_limit() に改名. / Rename weight_limit() to calc_weight_limit().

3 years ago[Refactor] player_type から total_weight を削除し calc_inventory_weight() を反映. / Remove...
deskull [Sun, 8 Nov 2020 05:58:06 +0000 (14:58 +0900)]
[Refactor] player_type から total_weight を削除し calc_inventory_weight() を反映. / Remove total_weight from player_type and apply calc_inventory_weight().

3 years ago[Add] #40514 calc_inventory_weight() を実装. / Implement calc_inventory_weight().
deskull [Sun, 8 Nov 2020 05:20:37 +0000 (14:20 +0900)]
[Add] #40514 calc_inventory_weight() を実装. / Implement calc_inventory_weight().

3 years ago[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed the speed subtraction due...
deskull [Thu, 5 Nov 2020 13:42:35 +0000 (22:42 +0900)]
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed the speed subtraction due to overloading when not riding because it was missing during the refactoring.

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-si_ptr-workaround...
deskull [Wed, 4 Nov 2020 23:15:16 +0000 (08:15 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-si_ptr-workaround' into For2.2.2-Refactoring

3 years ago[Refactor] #37285 Reshaped monster-race-hook.c and one-monster-placer.c
Hourier [Mon, 19 Oct 2020 12:03:08 +0000 (21:03 +0900)]
[Refactor] #37285 Reshaped monster-race-hook.c and one-monster-placer.c

3 years ago[Refactor] #40655 Reshaped player-damage.c
Hourier [Sun, 18 Oct 2020 01:08:00 +0000 (10:08 +0900)]
[Refactor] #40655 Reshaped player-damage.c

3 years ago[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved the issue that new game...
Hourier [Tue, 3 Nov 2020 12:51:03 +0000 (21:51 +0900)]
[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resolved the issue that new game couldn't be started in non-Windows environment

3 years ago[Refactor] #40916 Reshaped load.c
Hourier [Wed, 4 Nov 2020 10:24:18 +0000 (19:24 +0900)]
[Refactor] #40916 Reshaped load.c

3 years ago[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue that quick start feature could...
Hourier [Wed, 4 Nov 2020 09:59:52 +0000 (18:59 +0900)]
[Fix] #40916 クイック・スタートができない不具合を修正 / Resolved the issue that quick start feature couldn't be used

3 years ago[Refactor] check_death()にコメント追加. / Add check_death().
deskull [Tue, 3 Nov 2020 23:23:01 +0000 (08:23 +0900)]
[Refactor] check_death()にコメント追加. / Add check_death().

3 years ago[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除. / Delete the old *.md alrea...
deskull [Sun, 25 Oct 2020 07:28:16 +0000 (16:28 +0900)]
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除. / Delete the old *.md already separated in the "web" repository.

3 years ago[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. / Rename Japanese translation of...
deskull [Sun, 25 Oct 2020 06:30:11 +0000 (15:30 +0900)]
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. / Rename Japanese translation of "Exploding Flame" for duplication of Ninja's "Rengoku-Kaen".

3 years ago[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一. / Unified player_type variable...
deskull [Sat, 24 Oct 2020 16:14:18 +0000 (01:14 +0900)]
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一. / Unified player_type variable names in cmd-item/cmd-refill.c.

3 years ago[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply DARK_SOURCE flag.
deskull [Sat, 24 Oct 2020 16:08:13 +0000 (01:08 +0900)]
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply DARK_SOURCE flag.

3 years ago[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE item flag.
deskull [Sat, 24 Oct 2020 15:35:53 +0000 (00:35 +0900)]
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE item flag.

3 years ago[Refactor] #40514 TODOコメント付加. / Add todo comments.
deskull [Wed, 21 Oct 2020 15:31:27 +0000 (00:31 +0900)]
[Refactor] #40514 TODOコメント付加. / Add todo comments.

3 years ago[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_...
deskull [Tue, 20 Oct 2020 15:23:51 +0000 (00:23 +0900)]
[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_*() function in player-status-flags.c/h to has_​​*().

3 years ago[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. / Fixed blind...
deskull [Sun, 18 Oct 2020 12:40:14 +0000 (21:40 +0900)]
[Fix] #40514 effect_player_lite() と effect_player_dark() 内の盲目判定バグ修正. /  Fixed blind status bug in effect_player_lite() and effect_player_dark().

3 years ago[Refactor] #40514 コメント追加. / Add comments.
deskull [Thu, 15 Oct 2020 14:47:09 +0000 (23:47 +0900)]
[Refactor] #40514 コメント追加. / Add comments.

3 years ago[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refacto...
deskull [Thu, 15 Oct 2020 14:46:21 +0000 (23:46 +0900)]
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance calculation error by refactoring of #40514.

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie...
deskull [Mon, 12 Oct 2020 15:01:40 +0000 (00:01 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-record-play-movie-fixes' into For2.2.2-Refactoring

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for...
deskull [Mon, 12 Oct 2020 14:55:39 +0000 (23:55 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-incomplete-type-for-enum' into For2.2.2-Refactoring

3 years agoMerge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes...
deskull [Sun, 11 Oct 2020 14:43:27 +0000 (23:43 +0900)]
Merge remote-tracking branch 'remotes/OSX/For2.2.2-Refactoring-implicit-prototypes' into For2.2.2-Refactoring

3 years agoReplaced the call to the missing prepare_browse_movie_aux() with what it did in earli...
Eric Branlund [Wed, 7 Oct 2020 15:46:36 +0000 (08:46 -0700)]
Replaced the call to the missing prepare_browse_movie_aux() with what it did in earlier versions.

3 years agoPick up prototype for gettimeofday() for non-Windows systems.
Eric Branlund [Wed, 7 Oct 2020 15:44:24 +0000 (08:44 -0700)]
Pick up prototype for gettimeofday() for non-Windows systems.

3 years agoFixed "#endif" that broke compilation with clang 12 on OS X.
Eric Branlund [Wed, 7 Oct 2020 15:42:05 +0000 (08:42 -0700)]
Fixed "#endif" that broke compilation with clang 12 on OS X.

3 years agoIncluded monster-attack-effect.h and monster-attack-types.h to avoid compiler errors...
Eric Branlund [Mon, 5 Oct 2020 00:52:31 +0000 (17:52 -0700)]
Included monster-attack-effect.h and monster-attack-types.h to avoid compiler errors with clang for incomplete type definitions (the enums referenced in monster_blow).

3 years ago[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player...
deskull [Tue, 6 Oct 2020 16:15:41 +0000 (01:15 +0900)]
[refactor] #40514 player/player-status-resist.c にコメント追加. / Add Commments to player/player-status-resist.c.

3 years ago[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move
Hourier [Mon, 5 Oct 2020 11:42:09 +0000 (20:42 +0900)]
[Fix] (Cherry Pick) #40742 Resolved the issue that monsters didn't move

3 years ago[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance...
deskull [Tue, 6 Oct 2020 15:48:34 +0000 (00:48 +0900)]
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. / Corrected the fear resistance calculation error of spell_RF5_SCARE () for the time being.

3 years ago[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()
deskull [Tue, 6 Oct 2020 11:18:18 +0000 (20:18 +0900)]
[Implement] #40514 has_magic_mastery() を実装. / Implement has_magic_mastery()

3 years agoRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."
deskull [Sun, 4 Oct 2020 14:21:09 +0000 (23:21 +0900)]
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate EFFECT_ID into spell_type."

This reverts commit a85b96ce5136a180f579ad93d6f4d450d219543e.

3 years ago[Fix] モンスター調整に関するr_info.txtのみrevert.
deskull [Sun, 4 Oct 2020 14:15:16 +0000 (23:15 +0900)]
[Fix] モンスター調整に関するr_info.txtのみrevert.

This reverts commit a85b96ce5136a180f579ad93d6f4d450d219543e.

3 years agoMerge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec...
deskull [Sun, 4 Oct 2020 13:39:13 +0000 (22:39 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Change-Weird-Telepathy-Spec' into For2.2.2-Refactoring

3 years ago[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in...
deskull [Sun, 4 Oct 2020 10:42:53 +0000 (19:42 +0900)]
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正. / Fixed refactoring mistake in calc_nuke_damage_rate().

3 years agoMerge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refact...
deskull [Sun, 4 Oct 2020 09:45:44 +0000 (18:45 +0900)]
Merge remote-tracking branch 'remotes/origin/For3.0.0-Fix-Linux' into For2.2.2-Refactoring

3 years ago[Refactor] #40742 Separated process_game_turn() from play_game()
Hourier [Tue, 22 Sep 2020 09:12:36 +0000 (18:12 +0900)]
[Refactor] #40742 Separated process_game_turn() from play_game()

3 years ago[Refactor] #40742 Separated decide_arena_death() from play_game()
Hourier [Tue, 22 Sep 2020 09:10:56 +0000 (18:10 +0900)]
[Refactor] #40742 Separated decide_arena_death() from play_game()

3 years ago[Refactor] #40742 Separated init_riding_pet() from play_game()
Hourier [Tue, 22 Sep 2020 09:08:32 +0000 (18:08 +0900)]
[Refactor] #40742 Separated init_riding_pet() from play_game()

3 years ago[Refactor] #40742 Separated init_io() from play_game()
Hourier [Tue, 22 Sep 2020 09:06:47 +0000 (18:06 +0900)]
[Refactor] #40742 Separated init_io() from play_game()

3 years ago[Refactor] #40742 Separated generate_world() from play_game()
Hourier [Tue, 22 Sep 2020 09:04:06 +0000 (18:04 +0900)]
[Refactor] #40742 Separated generate_world() from play_game()

3 years ago[Refactor] #40742 Separated change_floor_if_error() from play_game()
Hourier [Tue, 22 Sep 2020 09:02:04 +0000 (18:02 +0900)]
[Refactor] #40742 Separated change_floor_if_error() from play_game()