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Hourier [Sun, 30 Aug 2020 14:01:02 +0000 (23:01 +0900)]
[Implement] #37285 万色Dの調整、名称は仮称 / Adjusted ancient poisonous dragons; please note that daedra is tentative name
Hourier [Sun, 30 Aug 2020 13:16:14 +0000 (22:16 +0900)]
[Implement] #37285 毒Dの調整、名称は仮称 / Adjusted ancient poisonous dragons; please note that daedra is tentative name
Hourier [Sun, 30 Aug 2020 12:58:37 +0000 (21:58 +0900)]
[Implement] #37285 Dの警戒度を調整 / Adjusted vigilance of ancient dragons
Hourier [Sun, 30 Aug 2020 12:35:52 +0000 (21:35 +0900)]
[Implement] #37285 火炎と冷気Dの調整、名称は仮称 / Adjusted ancient fire/cold dragons; please note that daedra is tentative name
Hourier [Sun, 30 Aug 2020 10:17:17 +0000 (19:17 +0900)]
[Implement] #37285 電撃Dの調整、名称は仮称 / Adjusted ancient electric dragons; please note that daedra is tentative name
Hourier [Sun, 30 Aug 2020 07:08:41 +0000 (16:08 +0900)]
[Implement] #37285 タイタン系の調整 / Adjusted titans
Hourier [Sun, 30 Aug 2020 06:53:24 +0000 (15:53 +0900)]
[Implement] #37285 酸Dの調整、名称は仮称 / Adjusted ancient acid dragons; please note that daedra is tentative name
Hourier [Sat, 29 Aug 2020 03:32:42 +0000 (12:32 +0900)]
[Fix] #37285 Fixed the color of high ivory monk from grey to light grey
Hourier [Fri, 28 Aug 2020 11:07:32 +0000 (20:07 +0900)]
[Refactor] #37285 古代エレメント系ドラゴンのパラメータ調整 / Adjusted the parameters of ancient element dragons
Hourier [Fri, 28 Aug 2020 10:37:53 +0000 (19:37 +0900)]
[Implement] #37285 それの出現階層を24Fから26Fに深化 / Made the appearing floor of It from 24th to 26th
Eric Branlund [Tue, 25 Aug 2020 15:03:07 +0000 (08:03 -0700)]
Corrected typo in the English desription of Rhan-Tegoth. Put spaces at the beginning of the lines rather than the end to satisfy git.
Eric Branlund [Tue, 25 Aug 2020 14:58:50 +0000 (07:58 -0700)]
For clarity, reworded the second sentence of the English description for the Styx ogre.
Eric Branlund [Tue, 25 Aug 2020 14:53:10 +0000 (07:53 -0700)]
Corrected typo in the English description of the Hatchet of Elmi.
Hourier [Wed, 26 Aug 2020 11:32:34 +0000 (20:32 +0900)]
[Implement] #37285 Adjusted matured dragons and Kavlax
Hourier [Wed, 26 Aug 2020 10:24:48 +0000 (19:24 +0900)]
[Implement] #37285 ベビーとヤングのドラゴンをパラメータ調整 / Adjusted parameters of baby and young dragons
Hourier [Wed, 26 Aug 2020 10:21:35 +0000 (19:21 +0900)]
[Implement] #37285 38F ~ 44FのRQユニークを次のRQへ先送り / Postponed unique monsters appearing 38th and 44th random quest to 44th and 50th random quest
Hourier [Tue, 25 Aug 2020 15:16:38 +0000 (00:16 +0900)]
[Refactor] #37285 巨人系モンスターを調整 / Adjusted monsters of giant
Hourier [Tue, 25 Aug 2020 13:40:50 +0000 (22:40 +0900)]
[Fix] #37285 Re-added header-description into r_info.txt
Hourier [Tue, 25 Aug 2020 12:30:39 +0000 (21:30 +0900)]
[Implement] #37285 ビホルダー2種を追加 / Added 2 new beholders
Hourier [Tue, 25 Aug 2020 11:18:50 +0000 (20:18 +0900)]
[Implement] #37285 エンペラーワイトの出現階層を下げ、代りにノーブルワイトを配置した / Put Noble wight instead of Emperor wight and Emperor wight was put into 5 floors more under
Hourier [Tue, 25 Aug 2020 10:44:57 +0000 (19:44 +0900)]
[Implement] #37285 アイアン・リッチが強すぎたので段階的に数体リッチを追加した / Added liches on the ground that iron lich was too strong
Hourier [Tue, 25 Aug 2020 10:39:02 +0000 (19:39 +0900)]
[Refactor] #37285 Changed arena ratio for mystics from 75% to 100%
Hourier [Mon, 24 Aug 2020 11:20:59 +0000 (20:20 +0900)]
[Fix] #37285 Fixed Feature flag in r_info.txt
Hourier [Sun, 23 Aug 2020 02:03:05 +0000 (11:03 +0900)]
[Refactor] #37285 monster_race構造体におけるarena_ratioフィールドの説明を修正 / Fixed description for the comment of arena_ratio in monster_race struct
Hourier [Sat, 22 Aug 2020 14:21:54 +0000 (23:21 +0900)]
[Implement] #37285 閻魔大王のHPを3300に強化 (MAX地獄ブレスを吐くようにした) / Strengthened Yama with HP from 3000 to 3300 to breathe nether breath with MAX power)
Hourier [Sat, 22 Aug 2020 14:18:36 +0000 (23:18 +0900)]
[Implement] #37285 修行僧系のモンスターを追加 (ほぼ元々の性能のを5F下に配置) / Added the moster of monks with original performance. (Put them 5 floors deeper from original)
Hourier [Sat, 22 Aug 2020 14:00:24 +0000 (23:00 +0900)]
[WIP] [Implement] #37285 修行僧系のモンスターを弱体化 (元の性能の修行僧は別途追加予定) / Weakened the monster of monks. (Monks with original performance will be added separately)
deskull [Fri, 21 Aug 2020 18:40:16 +0000 (03:40 +0900)]
[Feature] #38635 低温帯と帯電帯は沼ではないので、~でなく^で表現して分化。浅い溶岩は浅い酸の沼と混同しやすくなるのでオレンジにした。また自然発光するのは従来の深い溶岩に加え高圧帯電帯のみとした。
/ Since the low temperature zone and the electrical zone are not swamps, they are differentiated by expressing with ^ instead of. Shallow lava is changed to orange because easily confused with shallow acid swamp. In addition to the conventional deep lava, only the heavy electrical zone emits light spontaneously.
deskull [Fri, 21 Aug 2020 18:01:42 +0000 (03:01 +0900)]
[Fix] #40514 empty_hand_status をenumで再定義. / Redefine empty_hand_status value with enum.
deskull [Fri, 21 Aug 2020 17:49:34 +0000 (02:49 +0900)]
[Refactor] #40514 calc_to_hit() と calc_to_hit_display() を統合. / Merged calc_to_hit() and calc_to_hit_display().
deskull [Fri, 21 Aug 2020 17:38:10 +0000 (02:38 +0900)]
[Refactor] #40514 calc_to_hit() の整理. / Refactor calc_to_hit().
deskull [Fri, 21 Aug 2020 17:30:17 +0000 (02:30 +0900)]
[Refactor] #40514 calc_to_hit_display() の整理. / Refactor calc_to_hit_display().
deskull [Fri, 21 Aug 2020 17:21:43 +0000 (02:21 +0900)]
[Fix] #40514 calc_to_hit() 修正 / Fix calc_to_hit().
deskull [Fri, 21 Aug 2020 17:13:22 +0000 (02:13 +0900)]
[Refactor] #40514 calc_to_hit(), calc_to_display() の整形 / Formatting calc_to_hit(), calc_to_display().
deskull [Fri, 21 Aug 2020 16:58:49 +0000 (01:58 +0900)]
Merge remote-tracking branch 'remotes/origin/For2.2.2-Fix-Hourier' into For2.2.2-Refactoring
deskull [Fri, 21 Aug 2020 16:46:56 +0000 (01:46 +0900)]
[Fix] #40514 基礎能力値をenumで再定義. / Redefine basic ability value with enum.
deskull [Fri, 21 Aug 2020 16:35:34 +0000 (01:35 +0900)]
[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed a declaration error in player-status-table.h
Hourier [Fri, 21 Aug 2020 09:54:20 +0000 (18:54 +0900)]
[Refactor] #40533 Removed the dependency for cmd-building.h in some files
Hourier [Fri, 21 Aug 2020 09:47:01 +0000 (18:47 +0900)]
[Refactor] #40533 Moved battle_mon[] from cmd-building.c/h to building-type-definition.h
Hourier [Fri, 21 Aug 2020 09:44:37 +0000 (18:44 +0900)]
[Refactor] #40533 Moved arena_type from cmd-building.h to building-type-definition.h
Hourier [Fri, 21 Aug 2020 09:23:48 +0000 (18:23 +0900)]
[Refactor] #40581 Removed unused headers in monster-death.c
Hourier [Fri, 21 Aug 2020 09:15:21 +0000 (18:15 +0900)]
[Refactor] #40581 Reshaped monster-death.c
Hourier [Fri, 21 Aug 2020 09:12:57 +0000 (18:12 +0900)]
[Refactor] #40581 Separated on_defeat_last_boss() from monster_death()
Hourier [Fri, 21 Aug 2020 09:10:28 +0000 (18:10 +0900)]
[Refactor] #40581 Separated drop_items_golds() from monster_death()
Hourier [Fri, 21 Aug 2020 09:05:58 +0000 (18:05 +0900)]
[Refactor] #40581 Separated decide_drop_quality() from monster_death()
Hourier [Fri, 21 Aug 2020 09:03:16 +0000 (18:03 +0900)]
[Refactor] #40581 Separated drop_dungeon_final_artifact() from monster_death()
Hourier [Fri, 21 Aug 2020 09:00:11 +0000 (18:00 +0900)]
[Refactor] #40581 Separated drop_artifact() from monster_death()
Hourier [Fri, 21 Aug 2020 08:56:26 +0000 (17:56 +0900)]
[Refactor] #40581 Separated get_artifact_index() from monster_death()
Hourier [Fri, 21 Aug 2020 08:52:34 +0000 (17:52 +0900)]
[Refactor] #40581 Separated drop_corpse() from monster_death()
Hourier [Fri, 21 Aug 2020 08:50:23 +0000 (17:50 +0900)]
[Refactor] #40581 Separated on_defeat_arena_monster() from monster_death()
Hourier [Fri, 21 Aug 2020 08:47:00 +0000 (17:47 +0900)]
[Refactor] #40581 Separated on_dead_explosion() from monster_death()
Hourier [Fri, 21 Aug 2020 08:45:42 +0000 (17:45 +0900)]
[Refactor] #40581 Separated write_pet_death() from monster_death()
Hourier [Fri, 21 Aug 2020 08:44:07 +0000 (17:44 +0900)]
[Refactor] #40581 Separated summon_self() from on_dead_dawn() and on_dead_totem_moai()
Hourier [Fri, 21 Aug 2020 07:53:52 +0000 (16:53 +0900)]
[Refactor] #40581 Separated summon-types.h from spells-summon.c/h and specific summoning routine for Totem moai in check_summon_specific()
Hourier [Fri, 21 Aug 2020 07:38:09 +0000 (16:38 +0900)]
[Refactor] #40581 Separated on_dead_*() for upper-No.1000 monsters
Hourier [Fri, 21 Aug 2020 07:25:54 +0000 (16:25 +0900)]
[Implement] #40581 Added dead message for Rolento
Hourier [Fri, 21 Aug 2020 07:19:51 +0000 (16:19 +0900)]
[Implement] #40581 Added dead message for Unmaker
Hourier [Fri, 21 Aug 2020 07:13:04 +0000 (16:13 +0900)]
[Refactor] #40581 Added MD_NONE into monster_description_type
Hourier [Fri, 21 Aug 2020 07:09:46 +0000 (16:09 +0900)]
[Refactor] #40581 Separated on_dead_*() for under-No.1000 monsters
Hourier [Fri, 21 Aug 2020 06:50:59 +0000 (15:50 +0900)]
[Refactor] #40581 Separated special-death-switcher.c/h from monster-death.c
Hourier [Fri, 21 Aug 2020 06:29:39 +0000 (15:29 +0900)]
[Refactor] #40581 Separated monster-death-util.c/h from monster-death.c
Hourier [Fri, 21 Aug 2020 06:18:24 +0000 (15:18 +0900)]
[Refactor] #40581 Made monster_death_type for the preparation to divide monster-death.c
Hourier [Fri, 21 Aug 2020 05:41:14 +0000 (14:41 +0900)]
[Refactor] #39076 Removed unnecessary comments in wild.c
Hourier [Fri, 21 Aug 2020 05:31:42 +0000 (14:31 +0900)]
[Refactor] #40647 Removed unused headers in spells-object.c
Hourier [Fri, 21 Aug 2020 05:26:59 +0000 (14:26 +0900)]
[Refactor] #40647 Separated mind-hobbit.c/h spells-object.c/h
Hourier [Fri, 21 Aug 2020 05:21:28 +0000 (14:21 +0900)]
[Refactor] #40653 Moved pulish_shield() from spells-object.c to spells-craft.c
Hourier [Fri, 21 Aug 2020 05:15:54 +0000 (14:15 +0900)]
[Refactor] #40653 Separated mind-priest.c/h from spells-object.c/h
Hourier [Fri, 21 Aug 2020 05:08:11 +0000 (14:08 +0900)]
[Refactor] #40653 Separated spells-arcane.c/h from spells-object.c/h
Hourier [Fri, 21 Aug 2020 05:02:52 +0000 (14:02 +0900)]
[Refactor] #40653 Separated spells-nature.c/h from spells-object.c/h
Hourier [Fri, 21 Aug 2020 04:57:01 +0000 (13:57 +0900)]
[Refactor] #40653 Separated mind-chaos-warrior.c/h from spells-object.c/h
Hourier [Fri, 21 Aug 2020 04:51:09 +0000 (13:51 +0900)]
[Refactor] #40653 Separated mind-magic-eater.c/h from spells-object.c/h
Hourier [Fri, 21 Aug 2020 04:43:54 +0000 (13:43 +0900)]
[Refactor] #40653 Separated mind-archer.c/h from spells-object.c/h
Hourier [Fri, 21 Aug 2020 04:35:00 +0000 (13:35 +0900)]
[Refactor] #40653 Reshaped create_ammo()
Hourier [Fri, 21 Aug 2020 04:15:04 +0000 (13:15 +0900)]
[Refactor] #40647 Removed unused headers in self-info.c
Hourier [Fri, 21 Aug 2020 04:13:05 +0000 (13:13 +0900)]
[Refactor] #40647 Reshaped self-info.c
Hourier [Fri, 21 Aug 2020 04:06:57 +0000 (13:06 +0900)]
[Refactor] #40647 Separated player-info/weapon-effect-info.c/h from self-info.c
Hourier [Fri, 21 Aug 2020 04:03:57 +0000 (13:03 +0900)]
[Refactor] #40647 Separated display-self-info.c/h from self-info.c
Hourier [Fri, 21 Aug 2020 03:57:19 +0000 (12:57 +0900)]
[Refactor] #40647 Separated display_self_info() from self_knowledge()
Hourier [Fri, 21 Aug 2020 03:56:17 +0000 (12:56 +0900)]
[Refactor] #40647 Divided set_weapon_effect_info()
Hourier [Fri, 21 Aug 2020 03:51:32 +0000 (12:51 +0900)]
[Refactor] #40647 Separated set_weapon_effect_info() from self_knowledge()
Hourier [Fri, 21 Aug 2020 03:48:29 +0000 (12:48 +0900)]
[Refactor] #40647 Separated base-status-info.c/h from self-info.c
Hourier [Fri, 21 Aug 2020 03:38:22 +0000 (12:38 +0900)]
[Refactor] #40647 Separated set_body_improvement_info_4() from self-info.c to body-improvement-info.c/h
Hourier [Fri, 21 Aug 2020 03:36:54 +0000 (12:36 +0900)]
[Refactor] #40647 Moved set_high_resistance_info() from self-info.c to resisntance-info.c/h
Hourier [Fri, 21 Aug 2020 03:10:13 +0000 (12:10 +0900)]
[Refactor] #40647 Separated resistance-info.c/h from self-info.c
Hourier [Fri, 21 Aug 2020 03:06:21 +0000 (12:06 +0900)]
[Refactor] #40647 Separated body-imptovement-info.c/h from self-info.c
Hourier [Fri, 21 Aug 2020 03:02:29 +0000 (12:02 +0900)]
[Refactor] #40647 Separated set_body_improvement_info_3() from self_knowledge()
Hourier [Fri, 21 Aug 2020 02:59:14 +0000 (11:59 +0900)]
[Refactor] #40647 Separated set_esp_info() from self_knowledge()
Hourier [Fri, 21 Aug 2020 02:58:00 +0000 (11:58 +0900)]
[Refactor] #40647 Separated set_body_improvement_info_2() from self_knowledge()
Hourier [Fri, 21 Aug 2020 02:55:28 +0000 (11:55 +0900)]
[Refactor] #40647 Separated set_special_attack_info() from self_knowledge()
Hourier [Fri, 21 Aug 2020 02:52:47 +0000 (11:52 +0900)]
[Refactor] #40647 Separated set_body_improvement_info_1() from self_knowledge()
Hourier [Fri, 21 Aug 2020 02:33:05 +0000 (11:33 +0900)]
[Refactor] #40647 Separated set_bad_status_info() and set_curse_info() from self_knowledge()
Hourier [Fri, 21 Aug 2020 02:29:42 +0000 (11:29 +0900)]
[Refactor] #40467 Separated mutation-info.c/h from self-info.c
Hourier [Fri, 21 Aug 2020 02:18:42 +0000 (11:18 +0900)]
[Refactor] #40647 Separated class-ability-info.c/h from self-info.c
Hourier [Fri, 21 Aug 2020 02:14:50 +0000 (11:14 +0900)]
[Refactor] #40647 Reshaped self_knowledge()
Hourier [Fri, 21 Aug 2020 02:10:25 +0000 (11:10 +0900)]
[Refactor] #40647 Separated race-ability-info.c/h from self-info.c
Hourier [Fri, 21 Aug 2020 02:05:55 +0000 (11:05 +0900)]
[Refactor] #40647 Reshaped self_knowledge()
Hourier [Fri, 21 Aug 2020 02:03:00 +0000 (11:03 +0900)]
[Refactor] #40647 Separated display_mimic_race_ability() from self_knowledge()
Hourier [Fri, 21 Aug 2020 02:01:15 +0000 (11:01 +0900)]
[Refactor] #40647 Separated display_virtue() from self_knowledge()
Hourier [Fri, 21 Aug 2020 02:00:12 +0000 (11:00 +0900)]
[Refactor] #40647 Separated display_max_base_status() from self_knowledge()
Hourier [Fri, 21 Aug 2020 01:57:56 +0000 (10:57 +0900)]
[Refactor] #40647 Separated display_equipment_influence() from self_knowledge()