<ClCompile Include="..\..\src\target\target-setter.c" />\r
<ClCompile Include="..\..\src\view\display-inventory.c" />\r
<ClCompile Include="..\..\src\view\display-map.c" />\r
+ <ClCompile Include="..\..\src\view\display-self-info.c" />\r
<ClCompile Include="..\..\src\window\display-sub-window-items.c" />\r
<ClCompile Include="..\..\src\window\display-sub-window-spells.c" />\r
<ClCompile Include="..\..\src\window\display-sub-windows.c" />\r
<ClInclude Include="..\..\src\view\display-map.h" />\r
<ClInclude Include="..\..\src\view\display-messages.h" />\r
<ClInclude Include="..\..\src\view\display-monster-status.h" />\r
+ <ClInclude Include="..\..\src\view\display-self-info.h" />\r
<ClInclude Include="..\..\src\window\display-sub-window-items.h" />\r
<ClInclude Include="..\..\src\window\display-sub-window-spells.h" />\r
<ClInclude Include="..\..\src\window\display-sub-windows.h" />\r
<ClCompile Include="..\..\src\player-info\base-status-info.c">
<Filter>player-info</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\view\display-self-info.c">
+ <Filter>view</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\player-info\base-status-info.h">
<Filter>player-info</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\view\display-self-info.h">
+ <Filter>view</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
view/display-player-misc-info.c view/display-player-misc-info.h \
view/display-player-middle.c view/display-player-middle.h \
view/display-player.c view/display-player.h \
+ view/display-self-info.c view/display-self-info.h \
view/display-store.c view/display-store.h \
view/display-util.c view/display-util.h \
view/object-describer.c view/object-describer.h \
#include "status/element-resistance.h"
#include "term/screen-processor.h"
#include "util/bit-flags-calculator.h"
-
-void display_life_rating(player_type *creature_ptr, self_info_type *si_ptr)
-{
- creature_ptr->knowledge |= KNOW_STAT | KNOW_HPRATE;
- strcpy(si_ptr->plev_buf, "");
- int percent
- = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * creature_ptr->hitdie + ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
- sprintf(si_ptr->plev_buf, _("現在の体力ランク : %d/100", "Your current Life Rating is %d/100."), percent);
- strcpy(si_ptr->buf[0], si_ptr->plev_buf);
- si_ptr->info[si_ptr->line++] = si_ptr->buf[0];
- si_ptr->info[si_ptr->line++] = "";
-}
-
-void display_max_base_status(player_type *creature_ptr, self_info_type *si_ptr)
-{
- si_ptr->info[si_ptr->line++] = _("能力の最大値", "Limits of maximum stats");
- for (base_status_type v_nr = 0; v_nr < A_MAX; v_nr++) {
- char stat_desc[80];
- sprintf(stat_desc, "%s 18/%d", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
- strcpy(si_ptr->s_string[v_nr], stat_desc);
- si_ptr->info[si_ptr->line++] = si_ptr->s_string[v_nr];
- }
-}
-
-void display_virtue(player_type *creature_ptr, self_info_type *si_ptr)
-{
- si_ptr->info[si_ptr->line++] = "";
- sprintf(si_ptr->plev_buf, _("現在の属性 : %s(%ld)", "Your alignment : %s(%ld)"), your_alignment(creature_ptr), (long int)creature_ptr->align);
- strcpy(si_ptr->buf[1], si_ptr->plev_buf);
- si_ptr->info[si_ptr->line++] = si_ptr->buf[1];
- for (int v_nr = 0; v_nr < 8; v_nr++) {
- GAME_TEXT vir_name[20];
- char vir_desc[80];
- int tester = creature_ptr->virtues[v_nr];
- strcpy(vir_name, virtue[(creature_ptr->vir_types[v_nr]) - 1]);
- sprintf(vir_desc, _("おっと。%sの情報なし。", "Oops. No info about %s."), vir_name);
- if (tester < -100)
- sprintf(vir_desc, _("[%s]の対極 (%d)", "You are the polar opposite of %s (%d)."), vir_name, tester);
- else if (tester < -80)
- sprintf(vir_desc, _("[%s]の大敵 (%d)", "You are an arch-enemy of %s (%d)."), vir_name, tester);
- else if (tester < -60)
- sprintf(vir_desc, _("[%s]の強敵 (%d)", "You are a bitter enemy of %s (%d)."), vir_name, tester);
- else if (tester < -40)
- sprintf(vir_desc, _("[%s]の敵 (%d)", "You are an enemy of %s (%d)."), vir_name, tester);
- else if (tester < -20)
- sprintf(vir_desc, _("[%s]の罪者 (%d)", "You have sinned against %s (%d)."), vir_name, tester);
- else if (tester < 0)
- sprintf(vir_desc, _("[%s]の迷道者 (%d)", "You have strayed from the path of %s (%d)."), vir_name, tester);
- else if (tester == 0)
- sprintf(vir_desc, _("[%s]の中立者 (%d)", "You are neutral to %s (%d)."), vir_name, tester);
- else if (tester < 20)
- sprintf(vir_desc, _("[%s]の小徳者 (%d)", "You are somewhat virtuous in %s (%d)."), vir_name, tester);
- else if (tester < 40)
- sprintf(vir_desc, _("[%s]の中徳者 (%d)", "You are virtuous in %s (%d)."), vir_name, tester);
- else if (tester < 60)
- sprintf(vir_desc, _("[%s]の高徳者 (%d)", "You are very virtuous in %s (%d)."), vir_name, tester);
- else if (tester < 80)
- sprintf(vir_desc, _("[%s]の覇者 (%d)", "You are a champion of %s (%d)."), vir_name, tester);
- else if (tester < 100)
- sprintf(vir_desc, _("[%s]の偉大な覇者 (%d)", "You are a great champion of %s (%d)."), vir_name, tester);
- else
- sprintf(vir_desc, _("[%s]の具現者 (%d)", "You are the living embodiment of %s (%d)."), vir_name, tester);
-
- strcpy(si_ptr->v_string[v_nr], vir_desc);
- si_ptr->info[si_ptr->line++] = si_ptr->v_string[v_nr];
- }
-}
-
-void display_mimic_race_ability(player_type *creature_ptr, self_info_type *si_ptr)
-{
- switch (creature_ptr->mimic_form) {
- case MIMIC_DEMON:
- case MIMIC_DEMON_LORD:
- sprintf(si_ptr->plev_buf, _("あなたは %d ダメージの地獄か火炎のブレスを吐くことができる。(%d MP)", "You can nether breathe, dam. %d (cost %d)."),
- 3 * creature_ptr->lev, 10 + creature_ptr->lev / 3);
-
- si_ptr->info[si_ptr->line++] = si_ptr->plev_buf;
- break;
- case MIMIC_VAMPIRE:
- if (creature_ptr->lev <= 1)
- break;
-
- sprintf(si_ptr->plev_buf, _("あなたは敵から %d-%d HP の生命力を吸収できる。(%d MP)", "You can steal life from a foe, dam. %d-%d (cost %d)."),
- creature_ptr->lev + MAX(1, creature_ptr->lev / 10), creature_ptr->lev + creature_ptr->lev * MAX(1, creature_ptr->lev / 10),
- 1 + (creature_ptr->lev / 3));
- si_ptr->info[si_ptr->line++] = si_ptr->plev_buf;
- break;
- }
-}
+#include "view/display-self-info.h"
void set_bad_status_info(player_type *creature_ptr, self_info_type *si_ptr)
{
si_ptr->info[si_ptr->line++] = _("あなたは特別な強敵の存在を感じる能力を持っている。", "You sense unique monsters.");
}
-void set_weapon_bless_info(player_type *creature_ptr, self_info_type *si_ptr)
+static void set_weapon_bless_info(self_info_type *si_ptr)
{
if (have_flag(si_ptr->flags, TR_BLESSED))
si_ptr->info[si_ptr->line++] = _("あなたの武器は神の祝福を受けている。", "Your weapon has been blessed by the gods.");
si_ptr->info[si_ptr->line++] = _("あなたの武器は敵から生命力を吸収する。", "Your weapon drains life from your foes.");
}
-void set_special_attack_info(player_type *creature_ptr, self_info_type *si_ptr)
+static void set_brand_attack_info(self_info_type *si_ptr)
{
if (have_flag(si_ptr->flags, TR_BRAND_ACID))
si_ptr->info[si_ptr->line++] = _("あなたの武器は敵を溶かす。", "Your weapon melts your foes.");
si_ptr->info[si_ptr->line++] = _("あなたの武器は敵を毒で侵す。", "Your weapon poisons your foes.");
}
-void set_slay_info(player_type *creature_ptr, self_info_type *si_ptr)
+static void set_slay_info(self_info_type *si_ptr)
{
if (have_flag(si_ptr->flags, TR_KILL_ANIMAL))
si_ptr->info[si_ptr->line++] = _("あなたの武器は動物の天敵である。", "Your weapon is a great bane of animals.");
if (o_ptr->k_idx == 0)
return;
- set_weapon_bless_info(creature_ptr, si_ptr);
- set_special_attack_info(creature_ptr, si_ptr);
- set_slay_info(creature_ptr, si_ptr);
+ set_weapon_bless_info(si_ptr);
+ set_brand_attack_info(si_ptr);
+ set_slay_info(si_ptr);
if (have_flag(si_ptr->flags, TR_FORCE_WEAPON))
si_ptr->info[si_ptr->line++] = _("あなたの武器はMPを使って攻撃する。", "Your weapon causes greate damages using your MP.");
si_ptr->info[si_ptr->line++] = _("あなたの武器は投げやすい。", "Your weapon can be thrown well.");
}
-void display_self_info(self_info_type *si_ptr)
-{
- screen_save();
- for (int k = 1; k < 24; k++)
- prt("", k, 13);
-
- prt(_(" あなたの状態:", " Your Attributes:"), 1, 15);
- int k = 2;
- for (int j = 0; j < si_ptr->line; j++) {
- prt(si_ptr->info[j], k++, 15);
-
- /* Every 20 entries (lines 2 to 21), start over */
- if ((k != 22) || (j + 1 >= si_ptr->line))
- continue;
-
- prt(_("-- 続く --", "-- more --"), k, 15);
- inkey();
- for (; k > 2; k--)
- prt("", k, 15);
- }
-
- prt(_("[何かキーを押すとゲームに戻ります]", "[Press any key to continue]"), k, 13);
- inkey();
- screen_load();
-}
-
/*!
* @brief 自己分析処理(Nethackからのアイデア) / self-knowledge... idea from nethack.
* @return なし
--- /dev/null
+#include "view/display-self-info.h"
+#include "io/input-key-acceptor.h"
+#include "player-info/avatar.h"
+#include "player-info/self-info-util.h"
+#include "player/player-race.h"
+#include "term/screen-processor.h"
+
+void display_life_rating(player_type *creature_ptr, self_info_type *si_ptr)
+{
+ creature_ptr->knowledge |= KNOW_STAT | KNOW_HPRATE;
+ strcpy(si_ptr->plev_buf, "");
+ int percent
+ = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * creature_ptr->hitdie + ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
+ sprintf(si_ptr->plev_buf, _("\8c»\8dÝ\82Ì\91Ì\97Í\83\89\83\93\83N : %d/100", "Your current Life Rating is %d/100."), percent);
+ strcpy(si_ptr->buf[0], si_ptr->plev_buf);
+ si_ptr->info[si_ptr->line++] = si_ptr->buf[0];
+ si_ptr->info[si_ptr->line++] = "";
+}
+
+void display_max_base_status(player_type *creature_ptr, self_info_type *si_ptr)
+{
+ si_ptr->info[si_ptr->line++] = _("\94\\97Í\82Ì\8dÅ\91å\92l", "Limits of maximum stats");
+ for (base_status_type v_nr = 0; v_nr < A_MAX; v_nr++) {
+ char stat_desc[80];
+ sprintf(stat_desc, "%s 18/%d", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
+ strcpy(si_ptr->s_string[v_nr], stat_desc);
+ si_ptr->info[si_ptr->line++] = si_ptr->s_string[v_nr];
+ }
+}
+
+void display_virtue(player_type *creature_ptr, self_info_type *si_ptr)
+{
+ si_ptr->info[si_ptr->line++] = "";
+ sprintf(si_ptr->plev_buf, _("\8c»\8dÝ\82Ì\91®\90« : %s(%ld)", "Your alignment : %s(%ld)"), your_alignment(creature_ptr), (long int)creature_ptr->align);
+ strcpy(si_ptr->buf[1], si_ptr->plev_buf);
+ si_ptr->info[si_ptr->line++] = si_ptr->buf[1];
+ for (int v_nr = 0; v_nr < 8; v_nr++) {
+ GAME_TEXT vir_name[20];
+ char vir_desc[80];
+ int tester = creature_ptr->virtues[v_nr];
+ strcpy(vir_name, virtue[(creature_ptr->vir_types[v_nr]) - 1]);
+ sprintf(vir_desc, _("\82¨\82Á\82Æ\81B%s\82Ì\8fî\95ñ\82È\82µ\81B", "Oops. No info about %s."), vir_name);
+ if (tester < -100)
+ sprintf(vir_desc, _("[%s]\82Ì\91Î\8bÉ (%d)", "You are the polar opposite of %s (%d)."), vir_name, tester);
+ else if (tester < -80)
+ sprintf(vir_desc, _("[%s]\82Ì\91å\93G (%d)", "You are an arch-enemy of %s (%d)."), vir_name, tester);
+ else if (tester < -60)
+ sprintf(vir_desc, _("[%s]\82Ì\8b\93G (%d)", "You are a bitter enemy of %s (%d)."), vir_name, tester);
+ else if (tester < -40)
+ sprintf(vir_desc, _("[%s]\82Ì\93G (%d)", "You are an enemy of %s (%d)."), vir_name, tester);
+ else if (tester < -20)
+ sprintf(vir_desc, _("[%s]\82Ì\8dß\8eÒ (%d)", "You have sinned against %s (%d)."), vir_name, tester);
+ else if (tester < 0)
+ sprintf(vir_desc, _("[%s]\82Ì\96À\93¹\8eÒ (%d)", "You have strayed from the path of %s (%d)."), vir_name, tester);
+ else if (tester == 0)
+ sprintf(vir_desc, _("[%s]\82Ì\92\86\97§\8eÒ (%d)", "You are neutral to %s (%d)."), vir_name, tester);
+ else if (tester < 20)
+ sprintf(vir_desc, _("[%s]\82Ì\8f¬\93¿\8eÒ (%d)", "You are somewhat virtuous in %s (%d)."), vir_name, tester);
+ else if (tester < 40)
+ sprintf(vir_desc, _("[%s]\82Ì\92\86\93¿\8eÒ (%d)", "You are virtuous in %s (%d)."), vir_name, tester);
+ else if (tester < 60)
+ sprintf(vir_desc, _("[%s]\82Ì\8d\82\93¿\8eÒ (%d)", "You are very virtuous in %s (%d)."), vir_name, tester);
+ else if (tester < 80)
+ sprintf(vir_desc, _("[%s]\82Ì\94e\8eÒ (%d)", "You are a champion of %s (%d)."), vir_name, tester);
+ else if (tester < 100)
+ sprintf(vir_desc, _("[%s]\82Ì\88Ì\91å\82È\94e\8eÒ (%d)", "You are a great champion of %s (%d)."), vir_name, tester);
+ else
+ sprintf(vir_desc, _("[%s]\82Ì\8bï\8c»\8eÒ (%d)", "You are the living embodiment of %s (%d)."), vir_name, tester);
+
+ strcpy(si_ptr->v_string[v_nr], vir_desc);
+ si_ptr->info[si_ptr->line++] = si_ptr->v_string[v_nr];
+ }
+}
+
+void display_mimic_race_ability(player_type *creature_ptr, self_info_type *si_ptr)
+{
+ switch (creature_ptr->mimic_form) {
+ case MIMIC_DEMON:
+ case MIMIC_DEMON_LORD:
+ sprintf(si_ptr->plev_buf, _("\82 \82È\82½\82Í %d \83_\83\81\81[\83W\82Ì\92n\8d\96\82©\89Î\89\8a\82Ì\83u\83\8c\83X\82ð\93f\82\82±\82Æ\82ª\82Å\82«\82é\81B(%d MP)", "You can nether breathe, dam. %d (cost %d)."),
+ 3 * creature_ptr->lev, 10 + creature_ptr->lev / 3);
+
+ si_ptr->info[si_ptr->line++] = si_ptr->plev_buf;
+ break;
+ case MIMIC_VAMPIRE:
+ if (creature_ptr->lev <= 1)
+ break;
+
+ sprintf(si_ptr->plev_buf, _("\82 \82È\82½\82Í\93G\82©\82ç %d-%d HP \82Ì\90¶\96½\97Í\82ð\8bz\8eû\82Å\82«\82é\81B(%d MP)", "You can steal life from a foe, dam. %d-%d (cost %d)."),
+ creature_ptr->lev + MAX(1, creature_ptr->lev / 10), creature_ptr->lev + creature_ptr->lev * MAX(1, creature_ptr->lev / 10),
+ 1 + (creature_ptr->lev / 3));
+ si_ptr->info[si_ptr->line++] = si_ptr->plev_buf;
+ break;
+ }
+}
+
+void display_self_info(self_info_type *si_ptr)
+{
+ screen_save();
+ for (int k = 1; k < 24; k++)
+ prt("", k, 13);
+
+ prt(_(" \82 \82È\82½\82Ì\8fó\91Ô:", " Your Attributes:"), 1, 15);
+ int k = 2;
+ for (int j = 0; j < si_ptr->line; j++) {
+ prt(si_ptr->info[j], k++, 15);
+
+ /* Every 20 entries (lines 2 to 21), start over */
+ if ((k != 22) || (j + 1 >= si_ptr->line))
+ continue;
+
+ prt(_("-- \91±\82 --", "-- more --"), k, 15);
+ inkey();
+ for (; k > 2; k--)
+ prt("", k, 15);
+ }
+
+ prt(_("[\89½\82©\83L\81[\82ð\89\9f\82·\82Æ\83Q\81[\83\80\82É\96ß\82è\82Ü\82·]", "[Press any key to continue]"), k, 13);
+ inkey();
+ screen_load();
+}
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+typedef struct self_info_type self_info_type;
+void display_life_rating(player_type *creature_ptr, self_info_type *si_ptr);
+void display_max_base_status(player_type *creature_ptr, self_info_type *si_ptr);
+void display_virtue(player_type *creature_ptr, self_info_type *si_ptr);
+void display_mimic_race_ability(player_type *creature_ptr, self_info_type *si_ptr);
+void display_self_info(self_info_type *si_ptr);