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3 years agoMerge pull request #1340 from shimitei/feature/#1339_mute_noise_sound
shimitei [Wed, 18 Aug 2021 13:01:44 +0000 (22:01 +0900)]
Merge pull request #1340 from shimitei/feature/#1339_mute_noise_sound

[Fix] プレイヤーが感知不能な場面の効果音を制限する

3 years agoMerge pull request #1362 from backwardsEric/Nezumi-Kozou-English
Deskull [Mon, 16 Aug 2021 10:18:04 +0000 (19:18 +0900)]
Merge pull request #1362 from backwardsEric/Nezumi-Kozou-English

Edit the English description of Nezumi-Kozou

3 years agoMerge pull request #1360 from backwardsEric/RBE_HUNGRY-English-lore
Deskull [Mon, 16 Aug 2021 10:16:11 +0000 (19:16 +0900)]
Merge pull request #1360 from backwardsEric/RBE_HUNGRY-English-lore

Change English description for HUNGRY blows

3 years agoMerge pull request #1359 from backwardsEric/monster-damage-english-edits
Deskull [Mon, 16 Aug 2021 10:14:07 +0000 (19:14 +0900)]
Merge pull request #1359 from backwardsEric/monster-damage-english-edits

Fix some verbs in English death messages

3 years agoMerge pull request #1364 from backwardsEric/enchant-error-english
Deskull [Mon, 16 Aug 2021 10:06:35 +0000 (19:06 +0900)]
Merge pull request #1364 from backwardsEric/enchant-error-english

Change whitespace and capitalization in English armor enchantment message

3 years agoChange whitespace and capitalization in English armor enchantment message.
Eric Branlund [Sun, 15 Aug 2021 18:07:35 +0000 (11:07 -0700)]
Change whitespace and capitalization in English armor enchantment message.

3 years agoEdit the English description of Nezumi-Kozou: primarily for more consistent verb...
Eric Branlund [Sun, 15 Aug 2021 17:41:59 +0000 (10:41 -0700)]
Edit the English description of Nezumi-Kozou:  primarily for more consistent verb tenses and subject-verb agreement.

3 years agoChange English description for HUNGRY blows to avoid spelling mistake and imply an...
Eric Branlund [Sat, 14 Aug 2021 17:53:33 +0000 (10:53 -0700)]
Change English description for HUNGRY blows to avoid spelling mistake and imply an action rather than a state.

3 years agoFix some verbs in English death messages. Resolves https://github.com/hengband/hengb...
Eric Branlund [Sat, 14 Aug 2021 17:21:14 +0000 (10:21 -0700)]
Fix some verbs in English death messages.  Resolves https://github.com/hengband/hengband/issues/1348 .

3 years agoMerge pull request #1357 from daradarach/feature/famine
Habu [Sat, 14 Aug 2021 16:48:38 +0000 (01:48 +0900)]
Merge pull request #1357 from daradarach/feature/famine

空腹進行殴りを追加し、第三の乗り手『フェミン』のEAT_FOODを空腹進行に変更

3 years agoテストプレイで、PY_FOOD_ALERTを下回ったタイミングで空腹になることを確認したため、空腹警告で一旦止まるように変更。PY_FOOD_FAINTは下回ると麻痺し得...
daradarach [Sat, 14 Aug 2021 15:58:43 +0000 (00:58 +0900)]
テストプレイで、PY_FOOD_ALERTを下回ったタイミングで空腹になることを確認したため、空腹警告で一旦止まるように変更。PY_FOOD_FAINTは下回ると麻痺し得るためあくまでPY_FOOD_FAINTで止めるままとした

3 years ago複数回登場する"target_ptr->food - monap_ptr->damage"を一時変数に投入。
daradarach [Sat, 14 Aug 2021 15:54:03 +0000 (00:54 +0900)]
複数回登場する"target_ptr->food - monap_ptr->damage"を一時変数に投入。

3 years agoフェミンの空腹進行について、殴りから触れるように変更。空腹進行値を8d60→1500d1に変更。ただし空腹
daradarach [Sat, 14 Aug 2021 14:52:24 +0000 (23:52 +0900)]
フェミンの空腹進行について、殴りから触れるように変更。空腹進行値を8d60→1500d1に変更。ただし空腹
衰弱の前にセーフティを設置

3 years ago空腹進行殴りを追加し、第三の乗り手『フェミン』のEAT_FOODを空腹進行に変更
daradarach [Sat, 14 Aug 2021 13:29:51 +0000 (22:29 +0900)]
空腹進行殴りを追加し、第三の乗り手『フェミン』のEAT_FOODを空腹進行に変更

3 years agoMerge pull request #1353 from habu1010/feature/bit-flags-calculator-macro-to-function
Habu [Sat, 14 Aug 2021 04:10:54 +0000 (13:10 +0900)]
Merge pull request #1353 from habu1010/feature/bit-flags-calculator-macro-to-function

[Refactor] ビットフラグ操作マクロ群を関数に変更

3 years ago[Refactor] ビットフラグ操作マクロ群を関数に変更
Habu [Sat, 14 Aug 2021 03:49:57 +0000 (12:49 +0900)]
[Refactor] ビットフラグ操作マクロ群を関数に変更

なるべくマクロの使用は避けるべきなので、ビットフラグ操作
マクロを関数に変更する。
対象: set_bits, reset_bits, any_bits, all_bits, none_bits, match_bits

また、関数化にあたり追加した引数型のアサーションにより
見つかったビットフラグとして扱っている符号付き変数を、
符号無し変数に変更する。

3 years agoMerge pull request #1351 from habu1010/feature/fix-bless-weapon-reset-feeling
Habu [Sat, 14 Aug 2021 03:49:24 +0000 (12:49 +0900)]
Merge pull request #1351 from habu1010/feature/fix-bless-weapon-reset-feeling

[Fix] 武器祝福で簡易鑑定状態がリセットされない

3 years ago[Fix] 武器祝福で簡易鑑定状態がリセットされない
Habu [Sat, 14 Aug 2021 02:53:33 +0000 (11:53 +0900)]
[Fix] 武器祝福で簡易鑑定状態がリセットされない

ビットフラグでない変数に対しビット操作を誤って行っており
簡易鑑定状態がリセットされないので、武器祝福が成功しても
簡易鑑定状態が「呪われている」のままとなってしまう。
ビット操作ではなく代入に修正する。

3 years agoMerge pull request #1341 from sikabane-works/feature/fix-monspeak-Spawn-of-Yog
Deskull [Fri, 13 Aug 2021 15:28:58 +0000 (00:28 +0900)]
Merge pull request #1341 from sikabane-works/feature/fix-monspeak-Spawn-of-Yog

[Fix] ヨグ=ソトートの落とし子の日本語版の通常monspeakが死に際になっていたのを修正.

3 years agoMerge pull request #1342 from sikabane-works/feature/refactor-recall-random-quest...
Deskull [Fri, 13 Aug 2021 15:12:01 +0000 (00:12 +0900)]
Merge pull request #1342 from sikabane-works/feature/refactor-recall-random-quest-failure

Feature/refactor recall random quest failure

3 years ago[Refactor] さらに整形.
Deskull [Fri, 13 Aug 2021 14:48:18 +0000 (23:48 +0900)]
[Refactor] さらに整形.

3 years agocheck_random_quest_auto_failure()修正
Deskull [Fri, 13 Aug 2021 14:23:52 +0000 (23:23 +0900)]
check_random_quest_auto_failure()修正

3 years agoMerge pull request #1323 from backwardsEric/functional-include-debian
Hourier [Fri, 13 Aug 2021 13:16:02 +0000 (22:16 +0900)]
Merge pull request #1323 from backwardsEric/functional-include-debian

Fix Debian Buster compilation for std::function

3 years ago[Fix] check_random_quest_auto_failure()関数によりpattern_teleport()でもランダムクエストの自動失敗を判定.
Deskull [Fri, 13 Aug 2021 06:10:44 +0000 (15:10 +0900)]
[Fix] check_random_quest_auto_failure()関数によりpattern_teleport()でもランダムクエストの自動失敗を判定.

3 years ago[Implement] パターン終着点ワープデバッグ用にウィザードモードコマンドに"pattern teleport"を追加.
Deskull [Fri, 13 Aug 2021 05:59:09 +0000 (14:59 +0900)]
[Implement] パターン終着点ワープデバッグ用にウィザードモードコマンドに"pattern teleport"を追加.

3 years ago[Refactor] execute_recall()中の鉄獄帰還時ランクエ失敗処理の分岐をリファクタリング.
Deskull [Fri, 13 Aug 2021 05:49:51 +0000 (14:49 +0900)]
[Refactor] execute_recall()中の鉄獄帰還時ランクエ失敗処理の分岐をリファクタリング.

3 years ago[Fix] ヨグ=ソトートの落とし子の日本語版の通常monspeakが死に際になっていたのを修正.
Deskull [Fri, 13 Aug 2021 05:30:02 +0000 (14:30 +0900)]
[Fix] ヨグ=ソトートの落とし子の日本語版の通常monspeakが死に際になっていたのを修正.

3 years agoMerge pull request #1337 from Slimebreath6078/feature/bug_fix_nezumi-kozou_cloth
Slimebreath6078 [Thu, 12 Aug 2021 15:22:39 +0000 (00:22 +0900)]
Merge pull request #1337 from Slimebreath6078/feature/bug_fix_nezumi-kozou_cloth

鼠小僧の黒装束の性能調整

3 years ago[Fix]pvalが1だとショボすぎるので7に増加
Slimebreath6078 [Thu, 12 Aug 2021 14:57:21 +0000 (23:57 +0900)]
[Fix]pvalが1だとショボすぎるので7に増加

3 years ago[Fix] プレイヤーが感知不能な場面の効果音を制限する
shimitei [Thu, 12 Aug 2021 06:34:38 +0000 (15:34 +0900)]
[Fix] プレイヤーが感知不能な場面の効果音を制限する

プレイヤーから見えないところで見えない場所へのモンスター召喚が行われた等、不自然な効果音の再生を行わないようにする。

3 years agoMerge pull request #1338 from habu1010/feature/fix-liferate-unidentify
Habu [Thu, 12 Aug 2021 05:39:00 +0000 (14:39 +0900)]
Merge pull request #1338 from habu1010/feature/fix-liferate-unidentify

[Fix] HPが再計算された時に体力ランクを不明にする

3 years agoMerge pull request #1322 from backwardsEric/monster-damage-japanese
Habu [Thu, 12 Aug 2021 04:22:33 +0000 (13:22 +0900)]
Merge pull request #1322 from backwardsEric/monster-damage-japanese

Fix monster/monster-damage.cpp compilation when world score disabled

3 years ago[Fix] HPが再計算された時に体力ランクを不明にする
Habu [Thu, 12 Aug 2021 04:10:27 +0000 (13:10 +0900)]
[Fix] HPが再計算された時に体力ランクを不明にする

リファクタリングの結果、体力ランクが既知の状態でシャッフルの魔法や
新生の薬等でHPが再計算された時、再計算後もoptions引数の条件により
体力ランクが既知のままとなっている模様。
不自然なので、HP再計算時には必ず体力ランクの既知フラグをリセットする。

3 years ago[Fix]ネズミ小僧の黒装束に隠密増加フラグを追加
Slimebreath6078 [Wed, 11 Aug 2021 14:53:57 +0000 (23:53 +0900)]
[Fix]ネズミ小僧の黒装束に隠密増加フラグを追加

3 years agoMerge pull request #1334 from sikabane-works/release/3.0.0Alpha35
Deskull [Tue, 10 Aug 2021 12:14:35 +0000 (21:14 +0900)]
Merge pull request #1334 from sikabane-works/release/3.0.0Alpha35

[Release] 3.0.0Alpha35

3 years ago[Release] 3.0.0Alpha35
Deskull [Mon, 9 Aug 2021 14:31:28 +0000 (23:31 +0900)]
[Release] 3.0.0Alpha35

3 years agoMerge pull request #1330 from hengband/release/3.0.0Alpha34
Deskull [Mon, 9 Aug 2021 14:42:53 +0000 (23:42 +0900)]
Merge pull request #1330 from hengband/release/3.0.0Alpha34

[Release] 3.0.0Alpha34

3 years ago[Release] 3.0.0Alpha34
Deskull [Mon, 9 Aug 2021 14:31:28 +0000 (23:31 +0900)]
[Release] 3.0.0Alpha34

3 years agoMerge pull request #1326 from sikabane-works/feature/fix-endless-dec-status
Deskull [Mon, 9 Aug 2021 14:26:10 +0000 (23:26 +0900)]
Merge pull request #1326 from sikabane-works/feature/fix-endless-dec-status

Feature/fix endless dec status

3 years agoMerge pull request #1329 from Slimebreath6078/feature/bug_fix_monster_run
Slimebreath6078 [Mon, 9 Aug 2021 14:04:10 +0000 (23:04 +0900)]
Merge pull request #1329 from Slimebreath6078/feature/bug_fix_monster_run

モンスターが下に走る現象の修正と関数名の変更

3 years ago[Bug fix and Refactor]Monster's run & rename func
Slimebreath6078 [Mon, 9 Aug 2021 13:19:28 +0000 (22:19 +0900)]
[Bug fix and Refactor]Monster's run & rename func

3 years ago[Implement] 処理テストやソースコード改善のためさらに以下の修正を追加.
Deskull [Mon, 9 Aug 2021 10:30:58 +0000 (19:30 +0900)]
[Implement] 処理テストやソースコード改善のためさらに以下の修正を追加.
 * ウィザードモードの@コマンドで"ty curse"でactivate_ty_curse()をひとまず起こせる.
 * 血の呪いの分岐に念のためdefaultを追加.
 * 目印のコメント削除

3 years ago[Add] 血の呪いと太古の怨念の能力値減少が無限になる不具合を修正.
Deskull [Mon, 9 Aug 2021 10:07:31 +0000 (19:07 +0900)]
[Add] 血の呪いと太古の怨念の能力値減少が無限になる不具合を修正.

3 years agoInclude functional in more places since they use std::function. Avoids compilation...
Eric Branlund [Sun, 8 Aug 2021 18:41:25 +0000 (11:41 -0700)]
Include functional in more places since they use std::function. Avoids compilation failures on Debian Buster when the source was configured with "--disable-worldscore --disable-pch".

3 years agoAlways include io/files-util.h in monster/monster-damage.cpp since it is used either...
Eric Branlund [Sun, 8 Aug 2021 17:49:21 +0000 (10:49 -0700)]
Always include io/files-util.h in monster/monster-damage.cpp since it is used either if Japanese or English has been selected.

3 years agoMerge pull request #1320 from sikabane-works/release/3.0.0Alpha33
Deskull [Sun, 8 Aug 2021 13:10:44 +0000 (22:10 +0900)]
Merge pull request #1320 from sikabane-works/release/3.0.0Alpha33

[Release] 3.0.0Alpha33

3 years ago[Release] 3.0.0Alpha33
Deskull [Sun, 8 Aug 2021 13:00:15 +0000 (22:00 +0900)]
[Release] 3.0.0Alpha33

3 years agoMerge pull request #1313 from Hourier/feature/Monster-Sweep-Grid-Adjustment
Hourier [Sun, 8 Aug 2021 12:54:34 +0000 (21:54 +0900)]
Merge pull request #1313 from Hourier/feature/Monster-Sweep-Grid-Adjustment

monster-sweep-grid.cpp/h のクラス化/メソッド分割
確認ありがとうございました!

3 years agoMerge branch 'develop' into feature/Monster-Sweep-Grid-Adjustment
Hourier [Sun, 8 Aug 2021 12:41:59 +0000 (21:41 +0900)]
Merge branch 'develop' into feature/Monster-Sweep-Grid-Adjustment

3 years agoMerge pull request #1309 from Hourier/feature/Adjust-Monster-Status
Hourier [Sun, 8 Aug 2021 12:30:04 +0000 (21:30 +0900)]
Merge pull request #1309 from Hourier/feature/Adjust-Monster-Status

monster-status.cpp/h の分割
チェックありがとうございました!

3 years ago[Fix] #929 Resolved the issue that English version wasn't compiled correctly
Hourier [Thu, 5 Aug 2021 11:46:27 +0000 (20:46 +0900)]
[Fix] #929 Resolved the issue that English version wasn't compiled correctly

3 years ago[Refactor] #929 Moved avatar.cpp/h from player-info/ to avatar/
Hourier [Thu, 5 Aug 2021 10:03:40 +0000 (19:03 +0900)]
[Refactor] #929 Moved avatar.cpp/h from player-info/ to avatar/

3 years ago[Refactor] #929 Removed unused headers in monster-damage.cpp
Hourier [Thu, 5 Aug 2021 09:56:16 +0000 (18:56 +0900)]
[Refactor] #929 Removed unused headers in monster-damage.cpp

3 years ago[Refactor] #929 Renamed get_virtues() to initialize_virtues()
Hourier [Thu, 5 Aug 2021 09:52:56 +0000 (18:52 +0900)]
[Refactor] #929 Renamed get_virtues() to initialize_virtues()

3 years ago[Refactor] #929 Separated avatar-changer.cpp/h from monster-damage.cpp/h
Hourier [Thu, 5 Aug 2021 09:40:30 +0000 (18:40 +0900)]
[Refactor] #929 Separated avatar-changer.cpp/h from monster-damage.cpp/h

3 years ago[Refactor] #929 Separated add_monster_fear() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:17:00 +0000 (18:17 +0900)]
[Refactor] #929 Separated add_monster_fear() from mon_take_hit()

3 years ago[Refactor] #929 Separated process_dead_exp_virtue() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:12:41 +0000 (18:12 +0900)]
[Refactor] #929 Separated process_dead_exp_virtue() from mon_take_hit()

3 years ago[Refactor] #929 Separated show_bounty_message() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:07:41 +0000 (18:07 +0900)]
[Refactor] #929 Separated show_bounty_message() from mon_take_hit()

3 years ago[Refactor] #929 Separated show_kill_message() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:04:44 +0000 (18:04 +0900)]
[Refactor] #929 Separated show_kill_message() from mon_take_hit()

3 years ago[Refactor] #929 Separated change_virtue() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 09:01:16 +0000 (18:01 +0900)]
[Refactor] #929 Separated change_virtue() from mon_take_hit()

3 years ago[Refactor] #929 Separated change_virtue_good_animal() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:57:30 +0000 (17:57 +0900)]
[Refactor] #929 Separated change_virtue_good_animal() from mon_take_hit()

3 years ago[Refactor] #929 Separated change_virtue_wild_thief() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:59:12 +0000 (17:59 +0900)]
[Refactor] #929 Separated change_virtue_wild_thief() from mon_take_hit()

3 years ago[Refactor] #929 Separated change_virtue_resonve() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:49:39 +0000 (17:49 +0900)]
[Refactor] #929 Separated change_virtue_resonve() from mon_take_hit()

3 years ago[Refactor] #929 Separated change_virtue_good_evil() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:47:07 +0000 (17:47 +0900)]
[Refactor] #929 Separated change_virtue_good_evil() from mon_take_hit()

3 years ago[Refactor] #929 Separated change_virtue_unique() from mon_take_hit()
Hourier [Thu, 5 Aug 2021 08:18:08 +0000 (17:18 +0900)]
[Refactor] #929 Separated change_virtue_unique() from mon_take_hit()

3 years ago[Refactor] #929 Added combat-killing messages (English version only)
Hourier [Wed, 4 Aug 2021 15:34:22 +0000 (00:34 +0900)]
[Refactor] #929 Added combat-killing messages (English version only)

3 years ago[Refactor] #929 Reshaped mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:30:50 +0000 (00:30 +0900)]
[Refactor] #929 Reshaped mon_take_hit()

3 years ago[Fix] #929 天使モンスターを倒した時に徳を変化させる処理に誤りがあったので修正;シンボルAではなくANGELフラグを持っているのが正解
Hourier [Wed, 4 Aug 2021 15:26:15 +0000 (00:26 +0900)]
[Fix] #929 天使モンスターを倒した時に徳を変化させる処理に誤りがあったので修正;シンボルAではなくANGELフラグを持っているのが正解

3 years ago[Refactor] #929 Reshaped mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:25:02 +0000 (00:25 +0900)]
[Refactor] #929 Reshaped mon_take_hit()

3 years ago[Refactor] #929 Separated change_virtue_non_beginner() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:15:40 +0000 (00:15 +0900)]
[Refactor] #929 Separated change_virtue_non_beginner() from mon_take_hit()

3 years ago[Refactor] #929 Separated dying_scream() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 15:11:30 +0000 (00:11 +0900)]
[Refactor] #929 Separated dying_scream() from mon_take_hit()

3 years ago[Refactor] #929 Removed unnecessary argumment in MonsterDamageProcessor
Hourier [Wed, 4 Aug 2021 15:07:50 +0000 (00:07 +0900)]
[Refactor] #929 Removed unnecessary argumment in MonsterDamageProcessor

3 years ago[Refactor] #929 Separated death_amberites() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 14:46:00 +0000 (23:46 +0900)]
[Refactor] #929 Separated death_amberites() from mon_take_hit()

3 years ago[Refactor] #929 Separated increase_kill_numbers() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 14:38:34 +0000 (23:38 +0900)]
[Refactor] #929 Separated increase_kill_numbers() from mon_take_hit()

3 years ago[Refactor] #929 Reshaped death_unique_monster() from death_special_flag_monster()
Hourier [Wed, 4 Aug 2021 14:31:03 +0000 (23:31 +0900)]
[Refactor] #929 Reshaped death_unique_monster() from death_special_flag_monster()

3 years ago[Refactor] #929 分裂/合体を行う特殊ユニークの死亡処理を拡張な形に修正した / Refined process of special unique...
Hourier [Wed, 4 Aug 2021 13:51:27 +0000 (22:51 +0900)]
[Refactor] #929 分裂/合体を行う特殊ユニークの死亡処理を拡張な形に修正した / Refined process of special unique who combines and/or splits in order to increase combined unique

3 years ago[Refactor] #929 Separated split_unite_uniques() from death_special_flag_monster()
Hourier [Wed, 4 Aug 2021 13:15:59 +0000 (22:15 +0900)]
[Refactor] #929 Separated split_unite_uniques() from death_special_flag_monster()

3 years ago[Refactor] #929 Separated death_special_flag_monster() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 12:38:12 +0000 (21:38 +0900)]
[Refactor] #929 Separated death_special_flag_monster() from mon_take_hit()

3 years ago[Refactor] #929 Separated genocide_chaos_patron() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 12:28:11 +0000 (21:28 +0900)]
[Refactor] #929 Separated genocide_chaos_patron() from mon_take_hit()

3 years ago[Refactor] #929 Replaced get_exp_from_mon() and mon_take_hit()
Hourier [Wed, 4 Aug 2021 12:23:24 +0000 (21:23 +0900)]
[Refactor] #929 Replaced get_exp_from_mon() and mon_take_hit()

3 years ago[Refactor] #929 Separated summon_special_unique() from mon_take_hit()
Hourier [Wed, 4 Aug 2021 12:22:09 +0000 (21:22 +0900)]
[Refactor] #929 Separated summon_special_unique() from mon_take_hit()

3 years ago[Refactor] #929 Removed unnecessary comments
Hourier [Wed, 4 Aug 2021 12:12:57 +0000 (21:12 +0900)]
[Refactor] #929 Removed unnecessary comments

3 years ago[Refactor] #929 Made monster-damage to class MonsterDamageProcessor
Hourier [Wed, 4 Aug 2021 12:06:13 +0000 (21:06 +0900)]
[Refactor] #929 Made monster-damage to class MonsterDamageProcessor

3 years ago[Refactor] #929 Moved mon_take_hit() from monster-status.cpp/h to monster-damage...
Hourier [Wed, 4 Aug 2021 10:54:35 +0000 (19:54 +0900)]
[Refactor] #929 Moved mon_take_hit() from monster-status.cpp/h to monster-damage.cpp/h

3 years ago[Refactor] #929 Separated monster-damage.cpp/h from monster-status.cpp
Hourier [Wed, 4 Aug 2021 10:40:12 +0000 (19:40 +0900)]
[Refactor] #929 Separated monster-damage.cpp/h from monster-status.cpp

3 years ago[Refactor] #929 Reshaped monster-status.cpp
Hourier [Wed, 4 Aug 2021 10:30:57 +0000 (19:30 +0900)]
[Refactor] #929 Reshaped monster-status.cpp

3 years ago[Refactor] #929 Reshaped monster-status.cpp automatically
Hourier [Wed, 4 Aug 2021 08:52:33 +0000 (17:52 +0900)]
[Refactor] #929 Reshaped monster-status.cpp automatically

3 years agoMerge pull request #1294 from Hourier/feature/Adjust-Monsters-Alpha33
Hourier [Sun, 8 Aug 2021 12:11:42 +0000 (21:11 +0900)]
Merge pull request #1294 from Hourier/feature/Adjust-Monsters-Alpha33

確認ありがとうございました!

3 years agoMerge pull request #1315 from Hourier/feature/Divide-Grid-Alpha33
Hourier [Sun, 8 Aug 2021 12:06:57 +0000 (21:06 +0900)]
Merge pull request #1315 from Hourier/feature/Divide-Grid-Alpha33

確認ありがとうございました!

3 years ago[Refactor] #921 Fixed compilation warnings
Hourier [Mon, 2 Aug 2021 14:17:52 +0000 (23:17 +0900)]
[Refactor] #921 Fixed compilation warnings

3 years ago[Refactor] #921 Reversed if-condition in calc_run_cost()
Hourier [Mon, 2 Aug 2021 14:13:06 +0000 (23:13 +0900)]
[Refactor] #921 Reversed if-condition in calc_run_cost()

3 years ago[Refactor] #921 Separated calc_run_cost() from sweep_ranged_attack_grid()
Hourier [Mon, 2 Aug 2021 14:10:24 +0000 (23:10 +0900)]
[Refactor] #921 Separated calc_run_cost() from sweep_ranged_attack_grid()

3 years ago[Refactor] #921 Separated determine_when_cost() from sweep_movable_grid()
Hourier [Mon, 2 Aug 2021 13:54:08 +0000 (22:54 +0900)]
[Refactor] #921 Separated determine_when_cost() from sweep_movable_grid()

3 years ago[Refactor] #921 Separated check_movable_grid() from sweep_movable_grid()
Hourier [Mon, 2 Aug 2021 13:45:29 +0000 (22:45 +0900)]
[Refactor] #921 Separated check_movable_grid() from sweep_movable_grid()

3 years ago[Refactor] #921 Separated search_pet_runnable_grid() from get_movable_grid()
Hourier [Mon, 2 Aug 2021 13:38:19 +0000 (22:38 +0900)]
[Refactor] #921 Separated search_pet_runnable_grid() from get_movable_grid()

3 years ago[Refactor] #921 Separated search_room_to_run() from check_hiding_grid()
Hourier [Mon, 2 Aug 2021 13:30:09 +0000 (22:30 +0900)]
[Refactor] #921 Separated search_room_to_run() from check_hiding_grid()

3 years ago[Refacot] #921 Reversed if-condition in check_hiding_grid()
Hourier [Mon, 2 Aug 2021 13:25:52 +0000 (22:25 +0900)]
[Refacot] #921 Reversed if-condition in check_hiding_grid()

3 years ago[Refacot] #921 Reversed if-condition in check_hiding_grid()
Hourier [Mon, 2 Aug 2021 13:24:32 +0000 (22:24 +0900)]
[Refacot] #921 Reversed if-condition in check_hiding_grid()

3 years ago[Refactor] #921 Separated check_hiding_grid() from get_movable_grid()
Hourier [Mon, 2 Aug 2021 13:19:53 +0000 (22:19 +0900)]
[Refactor] #921 Separated check_hiding_grid() from get_movable_grid()

3 years ago[Refactor] #921 Reshaped monster-sweep-grid.cpp
Hourier [Mon, 2 Aug 2021 13:05:22 +0000 (22:05 +0900)]
[Refactor] #921 Reshaped monster-sweep-grid.cpp