-#include "avatar/avatar-changer.h"
+/*
+ * @brief 敵への攻撃によって徳を変化させる処理
+ * @date 2021/08/05
+ * @author Hourier
+ */
+
+#include "avatar/avatar-changer.h"
#include "dungeon/dungeon.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-ability-mask.h"
process_player_name(creature_ptr, current_world_ptr->creating_savefile);
edit_history(creature_ptr);
get_max_stats(creature_ptr);
- get_virtues(creature_ptr);
+ initialize_virtues(creature_ptr);
prt(_("[ 'Q' 中断, 'S' 初めから, Enter ゲーム開始 ]", "['Q'uit, 'S'tart over, or Enter to continue]"), 23, _(14, 10));
}
set_virtue(player_ptr, V_DILIGENCE, 0);
set_virtue(player_ptr, V_VALOUR, 0);
set_virtue(player_ptr, V_INDIVIDUALISM, 0);
- get_virtues(player_ptr);
+ initialize_virtues(player_ptr);
paid = true;
break;
* @brief 作成中のプレイヤーキャラクターに徳8種類を与える。 / Select virtues & reset values for a new character
* @details 職業に応じて1~4種が固定、種族に応じて1種類が与えられ、後は重複なくランダムに選択される。
*/
-void get_virtues(player_type *creature_ptr)
+void initialize_virtues(player_type *creature_ptr)
{
int i = 0, j = 0;
s16b tmp_vir;
bool compare_virtue(player_type *creature_ptr, int type, int num, int tekitou);
int virtue_number(player_type *creature_ptr, int type);
extern concptr virtue[MAX_VIRTUE];
-void get_virtues(player_type *creature_ptr);
+void initialize_virtues(player_type *creature_ptr);
void chg_virtue(player_type *creature_ptr, int virtue, int amount);
void set_virtue(player_type *creature_ptr, int virtue, int amount);
void dump_virtues(player_type *creature_ptr, FILE *OutFile);