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[Refactor] #929 Renamed get_virtues() to initialize_virtues()
authorHourier <grapefox.whitelucifer.0408@gmail.com>
Thu, 5 Aug 2021 09:52:56 +0000 (18:52 +0900)
committerHourier <grapefox.whitelucifer.0408@gmail.com>
Sun, 8 Aug 2021 12:17:52 +0000 (21:17 +0900)
src/avatar/avatar-changer.cpp
src/birth/birth-wizard.cpp
src/cmd-building/cmd-building.cpp
src/player-info/avatar.cpp
src/player-info/avatar.h

index 84278d5..91b1260 100644 (file)
@@ -1,4 +1,10 @@
-#include "avatar/avatar-changer.h"
+/*
+ * @brief 敵への攻撃によって徳を変化させる処理
+ * @date 2021/08/05
+ * @author Hourier
+ */
+
+#include "avatar/avatar-changer.h"
 #include "dungeon/dungeon.h"
 #include "monster-race/monster-race.h"
 #include "monster-race/race-ability-mask.h"
index 1ee4a68..7f08b6b 100644 (file)
@@ -534,7 +534,7 @@ static void set_name_history(player_type *creature_ptr)
     process_player_name(creature_ptr, current_world_ptr->creating_savefile);
     edit_history(creature_ptr);
     get_max_stats(creature_ptr);
-    get_virtues(creature_ptr);
+    initialize_virtues(creature_ptr);
     prt(_("[ 'Q' 中断, 'S' 初めから, Enter ゲーム開始 ]", "['Q'uit, 'S'tart over, or Enter to continue]"), 23, _(14, 10));
 }
 
index d390274..bb4df4f 100644 (file)
@@ -274,7 +274,7 @@ static void bldg_process_command(player_type *player_ptr, building_type *bldg, i
         set_virtue(player_ptr, V_DILIGENCE, 0);
         set_virtue(player_ptr, V_VALOUR, 0);
         set_virtue(player_ptr, V_INDIVIDUALISM, 0);
-        get_virtues(player_ptr);
+        initialize_virtues(player_ptr);
         paid = true;
         break;
 
index c0b89c8..fe3141d 100644 (file)
@@ -211,7 +211,7 @@ static enum virtue_idx get_realm_virtues(player_type *creature_ptr, REALM_IDX re
  * @brief 作成中のプレイヤーキャラクターに徳8種類を与える。 / Select virtues & reset values for a new character
  * @details 職業に応じて1~4種が固定、種族に応じて1種類が与えられ、後は重複なくランダムに選択される。
  */
-void get_virtues(player_type *creature_ptr)
+void initialize_virtues(player_type *creature_ptr)
 {
     int i = 0, j = 0;
     s16b tmp_vir;
index dcbbb1c..9de66f6 100644 (file)
@@ -33,7 +33,7 @@ typedef struct player_type player_type;
 bool compare_virtue(player_type *creature_ptr, int type, int num, int tekitou);
 int virtue_number(player_type *creature_ptr, int type);
 extern concptr virtue[MAX_VIRTUE];
-void get_virtues(player_type *creature_ptr);
+void initialize_virtues(player_type *creature_ptr);
 void chg_virtue(player_type *creature_ptr, int virtue, int amount);
 void set_virtue(player_type *creature_ptr, int virtue, int amount);
 void dump_virtues(player_type *creature_ptr, FILE *OutFile);